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vcmi/AI/Nullkiller2/Engine/AIMemory.h

40 lines
1.3 KiB
C++

/*
* AIMemory.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../AIUtility.h"
#include "../../../lib/mapObjects/MapObjects.h"
namespace NK2AI
{
class AIMemory
{
public:
std::set<ObjectInstanceID> visitableObjs;
std::set<ObjectInstanceID> alreadyVisited;
std::map<TeleportChannelID, std::shared_ptr<TeleportChannel>> knownTeleportChannels;
std::map<const CGObjectInstance *, const CGObjectInstance *> knownSubterraneanGates;
void removeFromMemory(const CGObjectInstance * obj);
void removeFromMemory(ObjectIdRef obj);
void addSubterraneanGate(const CGObjectInstance * entrance, const CGObjectInstance * exit);
void addVisitableObject(const CGObjectInstance * obj);
void markObjectVisited(const CGObjectInstance * obj);
void markObjectUnvisited(const CGObjectInstance * obj);
bool wasVisited(const CGObjectInstance * obj) const;
void removeInvisibleOrDeletedObjects(const CCallback & cb);
// Utility method to reuse code, use visitableIds directly where possible to a
std::vector<const CGObjectInstance *> visitableIdsToObjsVector(const CCallback & cb) const;
std::set<const CGObjectInstance *> visitableIdsToObjsSet(const CCallback & cb) const;
};
}