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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* AIMemory.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../AIUtility.h"
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#include "../../../lib/mapObjects/MapObjects.h"
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namespace NK2AI
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{
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class AIMemory
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{
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public:
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std::set<ObjectInstanceID> visitableObjs;
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std::set<ObjectInstanceID> alreadyVisited;
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std::map<TeleportChannelID, std::shared_ptr<TeleportChannel>> knownTeleportChannels;
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std::map<const CGObjectInstance *, const CGObjectInstance *> knownSubterraneanGates;
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void removeFromMemory(const CGObjectInstance * obj);
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void removeFromMemory(ObjectIdRef obj);
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void addSubterraneanGate(const CGObjectInstance * entrance, const CGObjectInstance * exit);
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void addVisitableObject(const CGObjectInstance * obj);
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void markObjectVisited(const CGObjectInstance * obj);
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void markObjectUnvisited(const CGObjectInstance * obj);
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bool wasVisited(const CGObjectInstance * obj) const;
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void removeInvisibleOrDeletedObjects(const CCallback & cb);
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// Utility method to reuse code, use visitableIds directly where possible to a
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std::vector<const CGObjectInstance *> visitableIdsToObjsVector(const CCallback & cb) const;
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std::set<const CGObjectInstance *> visitableIdsToObjsSet(const CCallback & cb) const;
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};
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}
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