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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/pathfinder
2023-09-16 17:47:34 +03:00
..
CGPathNode.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGPathNode.h Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
CPathfinder.cpp #2689 - fix approaching guards when closest tile is double-guarded 2023-09-16 17:47:34 +03:00
CPathfinder.h #2689 - fix approaching guards when closest tile is double-guarded 2023-09-16 17:47:34 +03:00
INodeStorage.h Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
NodeStorage.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
NodeStorage.h Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
PathfinderOptions.cpp Moved some pathfinding options to game settings 2023-06-25 17:42:36 +03:00
PathfinderOptions.h Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
PathfinderUtil.h Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
PathfindingRules.cpp #2689 - fix approaching guards when closest tile is double-guarded 2023-09-16 17:47:34 +03:00
PathfindingRules.h Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
TurnInfo.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
TurnInfo.h Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00