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vcmi/lib/json/JsonBonus.cpp

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/*
* JsonUtils.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonBonus.h"
#include "JsonValidator.h"
#include "../texts/CGeneralTextHandler.h"
#include "../GameLibrary.h"
#include "../bonuses/Limiters.h"
#include "../bonuses/Propagators.h"
#include "../bonuses/Updaters.h"
#include "../CBonusTypeHandler.h"
#include "../constants/StringConstants.h"
#include "../modding/IdentifierStorage.h"
VCMI_LIB_USING_NAMESPACE
template <typename T>
const T parseByMap(const std::map<std::string, T> & map, const JsonNode * val, const std::string & err)
{
if (!val->isNull())
{
const std::string & type = val->String();
auto it = map.find(type);
if (it == map.end())
{
logMod->error("Error: invalid %s%s.", err, type);
return {};
}
else
{
return it->second;
}
}
else
return {};
}
template <typename T>
const T parseByMapN(const std::map<std::string, T> & map, const JsonNode * val, const std::string & err)
{
if(val->isNumber())
return static_cast<T>(val->Integer());
else
return parseByMap<T>(map, val, err);
}
static void loadBonusSubtype(BonusSubtypeID & subtype, BonusType type, const JsonNode & node)
{
if (node.isNull())
{
subtype = BonusSubtypeID();
return;
}
if (node.isNumber()) // Compatibility code for 1.3 or older
{
logMod->warn("Bonus subtype must be string! (%s)", node.getModScope());
subtype = BonusCustomSubtype(node.Integer());
return;
}
if (!node.isString())
{
logMod->warn("Bonus subtype must be string! (%s)", node.getModScope());
subtype = BonusSubtypeID();
return;
}
switch (type)
{
case BonusType::MAGIC_SCHOOL_SKILL:
case BonusType::SPELL_DAMAGE:
case BonusType::SPELLS_OF_SCHOOL:
case BonusType::SPELL_DAMAGE_REDUCTION:
case BonusType::SPELL_SCHOOL_IMMUNITY:
case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
{
LIBRARY->identifiers()->requestIdentifier( "spellSchool", node, [&subtype](int32_t identifier)
{
subtype = SpellSchool(identifier);
});
break;
}
case BonusType::NO_TERRAIN_PENALTY:
{
LIBRARY->identifiers()->requestIdentifier( "terrain", node, [&subtype](int32_t identifier)
{
subtype = TerrainId(identifier);
});
break;
}
case BonusType::PRIMARY_SKILL:
{
LIBRARY->identifiers()->requestIdentifier( "primarySkill", node, [&subtype](int32_t identifier)
{
subtype = PrimarySkill(identifier);
});
break;
}
case BonusType::IMPROVED_NECROMANCY:
case BonusType::HERO_GRANTS_ATTACKS:
case BonusType::BONUS_DAMAGE_CHANCE:
case BonusType::BONUS_DAMAGE_PERCENTAGE:
case BonusType::SPECIAL_UPGRADE:
case BonusType::HATE:
case BonusType::SUMMON_GUARDIANS:
case BonusType::MANUAL_CONTROL:
case BonusType::SKELETON_TRANSFORMER_TARGET:
{
LIBRARY->identifiers()->requestIdentifier( "creature", node, [&subtype](int32_t identifier)
{
subtype = CreatureID(identifier);
});
break;
}
case BonusType::SPELL_IMMUNITY:
case BonusType::SPELL_DURATION:
case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
case BonusType::SPECIAL_PECULIAR_ENCHANT:
case BonusType::SPECIAL_SPELL_LEV:
case BonusType::SPECIFIC_SPELL_DAMAGE:
case BonusType::SPELL:
case BonusType::OPENING_BATTLE_SPELL:
case BonusType::SPELL_LIKE_ATTACK:
case BonusType::CATAPULT:
case BonusType::CATAPULT_EXTRA_SHOTS:
case BonusType::HEALER:
case BonusType::SPELLCASTER:
case BonusType::ENCHANTER:
case BonusType::SPELL_AFTER_ATTACK:
case BonusType::SPELL_BEFORE_ATTACK:
case BonusType::SPECIFIC_SPELL_POWER:
case BonusType::ENCHANTED:
case BonusType::MORE_DAMAGE_FROM_SPELL:
case BonusType::NOT_ACTIVE:
{
LIBRARY->identifiers()->requestIdentifier( "spell", node, [&subtype](int32_t identifier)
{
subtype = SpellID(identifier);
});
break;
}
case BonusType::GENERATE_RESOURCE:
case BonusType::RESOURCES_CONSTANT_BOOST:
case BonusType::RESOURCES_TOWN_MULTIPLYING_BOOST:
{
LIBRARY->identifiers()->requestIdentifier( "resource", node, [&subtype](int32_t identifier)
{
subtype = GameResID(identifier);
});
break;
}
case BonusType::MOVEMENT:
case BonusType::WATER_WALKING:
case BonusType::FLYING_MOVEMENT:
case BonusType::NEGATE_ALL_NATURAL_IMMUNITIES:
case BonusType::CREATURE_DAMAGE:
case BonusType::FLYING:
case BonusType::FIRST_STRIKE:
case BonusType::GENERAL_DAMAGE_REDUCTION:
case BonusType::PERCENTAGE_DAMAGE_BOOST:
case BonusType::SOUL_STEAL:
case BonusType::TRANSMUTATION:
case BonusType::DESTRUCTION:
case BonusType::DEATH_STARE:
case BonusType::REBIRTH:
case BonusType::VISIONS:
case BonusType::SPELLS_OF_LEVEL: // spell level
case BonusType::CREATURE_GROWTH: // creature level
{
LIBRARY->identifiers()->requestIdentifier( "bonusSubtype", node, [&subtype](int32_t identifier)
{
subtype = BonusCustomSubtype(identifier);
});
break;
}
default:
{
logMod->warn("Bonus type %s does not supports subtypes!", LIBRARY->bth->bonusToString(type));
subtype = BonusSubtypeID();
}
}
}
static void loadBonusAddInfo(CAddInfo & var, BonusType type, const JsonNode & value)
{
const auto & getFirstValue = [](const JsonNode & jsonNode) -> const JsonNode &
{
if (jsonNode.isVector())
return jsonNode[0];
else
return jsonNode;
};
if (value.isNull())
return;
switch (type)
{
case BonusType::IMPROVED_NECROMANCY:
case BonusType::SPECIAL_ADD_VALUE_ENCHANT:
case BonusType::SPECIAL_FIXED_VALUE_ENCHANT:
case BonusType::DESTRUCTION:
case BonusType::LIMITED_SHOOTING_RANGE:
case BonusType::ACID_BREATH:
case BonusType::BIND_EFFECT:
case BonusType::SPELLCASTER:
case BonusType::FEROCITY:
case BonusType::PRIMARY_SKILL:
case BonusType::ENCHANTER:
case BonusType::SPECIAL_PECULIAR_ENCHANT:
case BonusType::SPELL_IMMUNITY:
case BonusType::DARKNESS:
case BonusType::FULL_MAP_SCOUTING:
case BonusType::FULL_MAP_DARKNESS:
// 1 number
var = getFirstValue(value).Integer();
break;
case BonusType::SPECIAL_UPGRADE:
case BonusType::TRANSMUTATION:
// 1 creature ID
LIBRARY->identifiers()->requestIdentifier("creature", getFirstValue(value), [&](si32 identifier) { var = identifier; });
break;
case BonusType::DEATH_STARE:
// 1 spell ID
LIBRARY->identifiers()->requestIdentifier("spell", getFirstValue(value), [&](si32 identifier) { var = identifier; });
break;
case BonusType::SPELL_BEFORE_ATTACK:
case BonusType::SPELL_AFTER_ATTACK:
// 3 numbers
if (!value.isVector())
break;
var.resize(3);
var[0] = value[0].Integer();
var[1] = value[1].Integer();
var[2] = value[2].Integer();
break;
case BonusType::MULTIHEX_UNIT_ATTACK:
case BonusType::MULTIHEX_ENEMY_ATTACK:
case BonusType::MULTIHEX_ANIMATION:
for (const auto & sequence : value.Vector())
{
static const std::map<char, int> charToDirection = {
{ 'f', 1 }, { 'l', 6}, {'r', 2}, {'b', 4}
};
int converted = 0;
for (const auto & ch : boost::adaptors::reverse(sequence.String()))
{
char chLower = std::tolower(ch);
if (charToDirection.count(chLower))
converted = 10 * converted + charToDirection.at(chLower);
}
var.push_back(converted);
}
break;
default:
logMod->warn("Bonus type %s does not supports addInfo!", LIBRARY->bth->bonusToString(type) );
}
}
static void loadBonusSourceInstance(BonusSourceID & sourceInstance, BonusSource sourceType, const JsonNode & node)
{
if (node.isNull())
{
sourceInstance = BonusCustomSource();
return;
}
if (node.isNumber()) // Compatibility code for 1.3 or older
{
logMod->warn("Bonus source must be string!");
sourceInstance = BonusCustomSource(node.Integer());
return;
}
if (!node.isString())
{
logMod->warn("Bonus source must be string!");
sourceInstance = BonusCustomSource();
return;
}
switch (sourceType)
{
case BonusSource::ARTIFACT:
case BonusSource::ARTIFACT_INSTANCE:
{
LIBRARY->identifiers()->requestIdentifier( "artifact", node, [&sourceInstance](int32_t identifier)
{
sourceInstance = ArtifactID(identifier);
});
break;
}
case BonusSource::OBJECT_TYPE:
{
LIBRARY->identifiers()->requestIdentifier( "object", node, [&sourceInstance](int32_t identifier)
{
sourceInstance = Obj(identifier);
});
break;
}
case BonusSource::OBJECT_INSTANCE:
case BonusSource::HERO_BASE_SKILL:
sourceInstance = ObjectInstanceID(ObjectInstanceID::decode(node.String()));
break;
case BonusSource::CREATURE_ABILITY:
{
LIBRARY->identifiers()->requestIdentifier( "creature", node, [&sourceInstance](int32_t identifier)
{
sourceInstance = CreatureID(identifier);
});
break;
}
case BonusSource::TERRAIN_OVERLAY:
{
LIBRARY->identifiers()->requestIdentifier( "spell", node, [&sourceInstance](int32_t identifier)
{
sourceInstance = BattleField(identifier);
});
break;
}
case BonusSource::SPELL_EFFECT:
{
LIBRARY->identifiers()->requestIdentifier( "spell", node, [&sourceInstance](int32_t identifier)
{
sourceInstance = SpellID(identifier);
});
break;
}
case BonusSource::TOWN_STRUCTURE:
assert(0); // TODO
sourceInstance = BuildingTypeUniqueID();
break;
case BonusSource::SECONDARY_SKILL:
{
LIBRARY->identifiers()->requestIdentifier( "secondarySkill", node, [&sourceInstance](int32_t identifier)
{
sourceInstance = SecondarySkill(identifier);
});
break;
}
case BonusSource::HERO_SPECIAL:
{
LIBRARY->identifiers()->requestIdentifier( "hero", node, [&sourceInstance](int32_t identifier)
{
sourceInstance = HeroTypeID(identifier);
});
break;
}
case BonusSource::CAMPAIGN_BONUS:
sourceInstance = CampaignScenarioID(CampaignScenarioID::decode(node.String()));
break;
case BonusSource::ARMY:
case BonusSource::STACK_EXPERIENCE:
case BonusSource::COMMANDER:
case BonusSource::GLOBAL:
case BonusSource::TERRAIN_NATIVE:
case BonusSource::OTHER:
default:
sourceInstance = BonusSourceID();
break;
}
}
static TUpdaterPtr parseUpdater(const JsonNode & updaterJson)
{
const std::map<std::string, std::shared_ptr<IUpdater>> bonusUpdaterMap =
{
{"TIMES_HERO_LEVEL", std::make_shared<TimesHeroLevelUpdater>()},
{"TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL", std::make_shared<TimesHeroLevelDivideStackLevelUpdater>()},
{"DIVIDE_STACK_LEVEL", std::make_shared<DivideStackLevelUpdater>()},
{"TIMES_STACK_LEVEL", std::make_shared<TimesStackLevelUpdater>()},
{"BONUS_OWNER_UPDATER", std::make_shared<OwnerUpdater>()}
};
switch(updaterJson.getType())
{
case JsonNode::JsonType::DATA_STRING:
{
auto it = bonusUpdaterMap.find(updaterJson.String());
if (it != bonusUpdaterMap.end())
return it->second;
logGlobal->error("Unknown bonus updater type '%s'", updaterJson.String());
return nullptr;
}
case JsonNode::JsonType::DATA_STRUCT:
if(updaterJson["type"].String() == "GROWS_WITH_LEVEL")
{
// MOD COMPATIBILITY - parameters is deprecated in 1.7
const JsonVector param = updaterJson["parameters"].Vector();
int valPer20 = updaterJson["valPer20"].isNull() ? param[0].Integer() : updaterJson["valPer20"].Integer();
int stepSize = updaterJson["stepSize"].isNull() ? param[1].Integer() : updaterJson["stepSize"].Integer();
return std::make_shared<GrowsWithLevelUpdater>(valPer20, std::max(1, stepSize));
}
if(updaterJson["type"].String() == "TIMES_HERO_LEVEL")
{
int stepSize = updaterJson["stepSize"].Integer();
return std::make_shared<TimesHeroLevelUpdater>(std::max(1, stepSize));
}
if(updaterJson["type"].String() == "TIMES_STACK_SIZE")
{
int minimum = updaterJson["minimum"].isNull() ? std::numeric_limits<int>::min() : updaterJson["minimum"].Integer();
int maximum = updaterJson["maximum"].isNull() ? std::numeric_limits<int>::max() : updaterJson["maximum"].Integer();
int stepSize = updaterJson["stepSize"].Integer();
if (minimum > maximum)
{
logMod->warn("TIMES_STACK_SIZE updater: minimum value (%d) is above maximum value(%d)!", minimum, maximum);
return std::make_shared<TimesStackSizeUpdater>(maximum, minimum, std::max(1, stepSize));
}
return std::make_shared<TimesStackSizeUpdater>(minimum, maximum, std::max(1, stepSize));
}
else
logMod->warn("Unknown updater type \"%s\"", updaterJson["type"].String());
break;
}
return nullptr;
}
VCMI_LIB_NAMESPACE_BEGIN
std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonVector & ability_vec)
{
auto b = std::make_shared<Bonus>();
const JsonNode & typeNode = ability_vec[0];
const JsonNode & subtypeNode = ability_vec[2];
LIBRARY->identifiers()->requestIdentifier("bonus", typeNode, [b, subtypeNode](si32 bonusID)
{
b->type = static_cast<BonusType>(bonusID);
loadBonusSubtype(b->subtype, b->type, subtypeNode);
});
b->val = static_cast<si32>(ability_vec[1].Float());
b->additionalInfo = static_cast<si32>(ability_vec[3].Float());
b->duration = BonusDuration::PERMANENT; //TODO: handle flags (as integer)
b->turnsRemain = 0;
return b;
}
std::shared_ptr<const ILimiter> JsonUtils::parseLimiter(const JsonNode & limiter)
{
switch(limiter.getType())
{
case JsonNode::JsonType::DATA_VECTOR:
{
const JsonVector & subLimiters = limiter.Vector();
if(subLimiters.empty())
{
logMod->warn("Warning: empty limiter list");
return std::make_shared<AllOfLimiter>();
}
std::shared_ptr<AggregateLimiter> result;
int offset = 1;
// determine limiter type and offset for sub-limiters
if(subLimiters[0].getType() == JsonNode::JsonType::DATA_STRING)
{
const std::string & aggregator = subLimiters[0].String();
if(aggregator == AllOfLimiter::aggregator)
result = std::make_shared<AllOfLimiter>();
else if(aggregator == AnyOfLimiter::aggregator)
result = std::make_shared<AnyOfLimiter>();
else if(aggregator == NoneOfLimiter::aggregator)
result = std::make_shared<NoneOfLimiter>();
}
if(!result)
{
// collapse for single limiter without explicit aggregate operator
if(subLimiters.size() == 1)
return parseLimiter(subLimiters[0]);
// implicit aggregator must be allOf
result = std::make_shared<AllOfLimiter>();
offset = 0;
}
if(subLimiters.size() == offset)
logMod->warn("Warning: empty sub-limiter list");
for(int sl = offset; sl < subLimiters.size(); ++sl)
result->add(parseLimiter(subLimiters[sl]));
return result;
}
break;
case JsonNode::JsonType::DATA_STRING: //pre-defined limiters
return parseByMap(bonusLimiterMap, &limiter, "limiter type ");
break;
case JsonNode::JsonType::DATA_STRUCT: //customizable limiters
{
std::string limiterType = limiter["type"].String();
const JsonVector & parameters = limiter["parameters"].Vector();
if(limiterType == "CREATURE_TYPE_LIMITER")
{
auto creatureLimiter = std::make_shared<CCreatureTypeLimiter>();
LIBRARY->identifiers()->requestIdentifier("creature", parameters[0], [=](si32 creature)
{
creatureLimiter->setCreature(CreatureID(creature));
});
auto includeUpgrades = false;
if(parameters.size() > 1)
{
bool success = true;
includeUpgrades = parameters[1].TryBoolFromString(success);
if(!success)
logMod->error("Second parameter of '%s' limiter should be Bool", limiterType);
}
creatureLimiter->includeUpgrades = includeUpgrades;
return creatureLimiter;
}
else if(limiterType == "HAS_ANOTHER_BONUS_LIMITER")
{
auto bonusLimiter = std::make_shared<HasAnotherBonusLimiter>();
if (!parameters[0].isNull())
{
LIBRARY->identifiers()->requestIdentifier("bonus", parameters[0], [bonusLimiter](si32 bonusID)
{
bonusLimiter->type = static_cast<BonusType>(bonusID);
});
}
auto findSource = [&](const JsonNode & parameter)
{
if(parameter.getType() == JsonNode::JsonType::DATA_STRUCT)
{
auto sourceIt = bonusSourceMap.find(parameter["type"].String());
if(sourceIt != bonusSourceMap.end())
{
bonusLimiter->source = sourceIt->second;
bonusLimiter->isSourceRelevant = true;
if(!parameter["id"].isNull()) {
loadBonusSourceInstance(bonusLimiter->sid, bonusLimiter->source, parameter["id"]);
bonusLimiter->isSourceIDRelevant = true;
}
}
}
return false;
};
if(parameters.size() > 1)
{
if(findSource(parameters[1]) && parameters.size() == 2)
return bonusLimiter;
else
{
loadBonusSubtype(bonusLimiter->subtype, bonusLimiter->type, parameters[1]);
bonusLimiter->isSubtypeRelevant = true;
if(parameters.size() > 2)
findSource(parameters[2]);
}
}
return bonusLimiter;
}
else if(limiterType == "CREATURE_ALIGNMENT_LIMITER")
{
int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, parameters[0].String());
if(alignment == -1)
logMod->error("Error: invalid alignment %s.", parameters[0].String());
else
return std::make_shared<CreatureAlignmentLimiter>(static_cast<EAlignment>(alignment));
}
else if(limiterType == "FACTION_LIMITER" || limiterType == "CREATURE_FACTION_LIMITER") //Second name is deprecated, 1.2 compat
{
auto factionLimiter = std::make_shared<FactionLimiter>();
LIBRARY->identifiers()->requestIdentifier("faction", parameters[0], [=](si32 faction)
{
factionLimiter->faction = FactionID(faction);
});
return factionLimiter;
}
else if(limiterType == "CREATURE_LEVEL_LIMITER")
{
auto levelLimiter = std::make_shared<CreatureLevelLimiter>();
if(!parameters.empty()) //If parameters is empty, level limiter works as CREATURES_ONLY limiter
{
levelLimiter->minLevel = parameters[0].Integer();
if(parameters[1].isNumber())
levelLimiter->maxLevel = parameters[1].Integer();
}
return levelLimiter;
}
else if(limiterType == "CREATURE_TERRAIN_LIMITER")
{
auto terrainLimiter = std::make_shared<CreatureTerrainLimiter>();
if(!parameters.empty())
{
LIBRARY->identifiers()->requestIdentifier("terrain", parameters[0], [terrainLimiter](si32 terrain)
{
terrainLimiter->terrainType = terrain;
});
}
return terrainLimiter;
}
else if(limiterType == "UNIT_ON_HEXES") {
auto hexLimiter = std::make_shared<UnitOnHexLimiter>();
if(!parameters.empty())
{
for (const auto & parameter: parameters){
if(parameter.isNumber())
hexLimiter->applicableHexes.insert(BattleHex(parameter.Integer()));
}
}
return hexLimiter;
}
else
{
logMod->error("Error: invalid customizable limiter type %s.", limiterType);
}
}
break;
default:
break;
}
return nullptr;
}
std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonNode &ability, const TextIdentifier & descriptionID)
{
auto b = std::make_shared<Bonus>();
if (!parseBonus(ability, b.get(), descriptionID))
{
// caller code can not handle this case and presumes that returned bonus is always valid
logGlobal->error("Failed to parse bonus! Json config was %S ", ability.toString());
b->type = BonusType::NONE;
return b;
}
return b;
}
bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b, const TextIdentifier & descriptionID)
{
const JsonNode * value = nullptr;
const JsonNode & subtypeNode = ability["subtype"];
const JsonNode & addinfoNode = ability["addInfo"];
LIBRARY->identifiers()->requestIdentifier("bonus", ability["type"], [b, subtypeNode, addinfoNode](si32 bonusID)
{
b->type = static_cast<BonusType>(bonusID);
loadBonusSubtype(b->subtype, b->type, subtypeNode);
loadBonusAddInfo(b->additionalInfo, b->type, addinfoNode);
});
b->val = static_cast<si32>(ability["val"].Float());
value = &ability["valueType"];
if (!value->isNull())
b->valType = static_cast<BonusValueType>(parseByMapN(bonusValueMap, value, "value type "));
b->stacking = ability["stacking"].String();
b->turnsRemain = static_cast<si32>(ability["turns"].Float());
if(!ability["description"].isNull())
{
if (ability["description"].isString() && !ability["description"].String().empty())
{
if (ability["description"].String()[0] == '@')
b->description.appendTextID(ability["description"].String().substr(1));
else if (!descriptionID.get().empty())
{
LIBRARY->generaltexth->registerString(ability.getModScope(), descriptionID, ability["description"]);
b->description.appendTextID(descriptionID.get());
}
}
if (ability["description"].isNumber())
b->description.appendTextID("core.arraytxt." + std::to_string(ability["description"].Integer()));
}
if(!ability["icon"].isNull())
b->customIconPath = ImagePath::fromJson(ability["icon"]);
value = &ability["effectRange"];
if (!value->isNull())
b->effectRange = static_cast<BonusLimitEffect>(parseByMapN(bonusLimitEffect, value, "effect range "));
value = &ability["duration"];
if (!value->isNull())
{
switch (value->getType())
{
case JsonNode::JsonType::DATA_STRING:
b->duration = parseByMap(bonusDurationMap, value, "duration type ");
break;
case JsonNode::JsonType::DATA_VECTOR:
{
BonusDuration::Type dur = 0;
for (const JsonNode & d : value->Vector())
dur |= parseByMapN(bonusDurationMap, &d, "duration type ");
b->duration = dur;
}
break;
default:
logMod->error("Error! Wrong bonus duration format.");
}
}
value = &ability["sourceType"];
if (!value->isNull())
b->source = static_cast<BonusSource>(parseByMap(bonusSourceMap, value, "source type "));
if (!ability["sourceID"].isNull())
loadBonusSourceInstance(b->sid, b->source, ability["sourceID"]);
value = &ability["targetSourceType"];
if (!value->isNull())
b->targetSourceType = static_cast<BonusSource>(parseByMap(bonusSourceMap, value, "target type "));
value = &ability["limiters"];
if (!value->isNull())
b->limiter = parseLimiter(*value);
value = &ability["propagator"];
if (!value->isNull())
{
//ALL_CREATURES old propagator compatibility
if(value->String() == "ALL_CREATURES")
{
logMod->warn("ALL_CREATURES propagator is deprecated. Use GLOBAL_EFFECT propagator with CREATURES_ONLY limiter");
b->addLimiter(std::make_shared<CreatureLevelLimiter>());
b->propagator = bonusPropagatorMap.at("GLOBAL_EFFECT");
}
else
b->propagator = parseByMap(bonusPropagatorMap, value, "propagator type ");
}
value = &ability["updater"];
if(!value->isNull())
b->addUpdater(parseUpdater(*value));
value = &ability["propagationUpdater"];
if(!value->isNull())
b->propagationUpdater = parseUpdater(*value);
return true;
}
CSelector JsonUtils::parseSelector(const JsonNode & ability)
{
CSelector ret = Selector::all;
// Recursive parsers for anyOf, allOf, noneOf
const auto * value = &ability["allOf"];
if(value->isVector())
{
for(const auto & andN : value->Vector())
ret = ret.And(parseSelector(andN));
}
value = &ability["anyOf"];
if(value->isVector())
{
CSelector base = Selector::none;
for(const auto & andN : value->Vector())
base = base.Or(parseSelector(andN));
ret = ret.And(base);
}
value = &ability["noneOf"];
if(value->isVector())
{
CSelector base = Selector::none;
for(const auto & andN : value->Vector())
base = base.Or(parseSelector(andN));
ret = ret.And(base.Not());
}
BonusType type = BonusType::NONE;
// Actual selector parser
value = &ability["type"];
if(value->isString())
{
ret = ret.And(Selector::type()(static_cast<BonusType>(*LIBRARY->identifiers()->getIdentifier("bonus", value->String()))));
}
value = &ability["subtype"];
if(!value->isNull() && type != BonusType::NONE)
{
BonusSubtypeID subtype;
loadBonusSubtype(subtype, type, ability);
ret = ret.And(Selector::subtype()(subtype));
}
value = &ability["sourceType"];
std::optional<BonusSource> src = std::nullopt; //Fixes for GCC false maybe-uninitialized
std::optional<BonusSourceID> id = std::nullopt;
if(value->isString())
{
auto it = bonusSourceMap.find(value->String());
if(it != bonusSourceMap.end())
src = it->second;
}
value = &ability["sourceID"];
if(!value->isNull() && src.has_value())
{
loadBonusSourceInstance(*id, *src, ability);
}
if(src && id)
ret = ret.And(Selector::source(*src, *id));
else if(src)
ret = ret.And(Selector::sourceTypeSel(*src));
value = &ability["targetSourceType"];
if(value->isString())
{
auto it = bonusSourceMap.find(value->String());
if(it != bonusSourceMap.end())
ret = ret.And(Selector::targetSourceType()(it->second));
}
value = &ability["valueType"];
if(value->isString())
{
auto it = bonusValueMap.find(value->String());
if(it != bonusValueMap.end())
ret = ret.And(Selector::valueType(it->second));
}
CAddInfo info;
value = &ability["addInfo"];
if(!value->isNull())
{
loadBonusAddInfo(info, type, ability["addInfo"]);
ret = ret.And(Selector::info()(info));
}
value = &ability["effectRange"];
if(value->isString())
{
auto it = bonusLimitEffect.find(value->String());
if(it != bonusLimitEffect.end())
ret = ret.And(Selector::effectRange()(it->second));
}
value = &ability["lastsTurns"];
if(value->isNumber())
ret = ret.And(Selector::turns(value->Integer()));
value = &ability["lastsDays"];
if(value->isNumber())
ret = ret.And(Selector::days(value->Integer()));
return ret;
}
VCMI_LIB_NAMESPACE_END