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62e63d45b1
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake) * reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios * for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai * minor changes
37 lines
674 B
C++
37 lines
674 B
C++
#include "StdInc.h"
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#include "../../lib/AI_Base.h"
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#include "BattleAI.h"
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#ifdef __GNUC__
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#define strcpy_s(a, b, c) strncpy(a, c, b)
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#endif
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const char *g_cszAiName = "Battle AI";
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extern "C" DLL_EXPORT int GetGlobalAiVersion()
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{
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return AI_INTERFACE_VER;
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}
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extern "C" DLL_EXPORT void GetAiName(char* name)
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{
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strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
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}
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extern "C" DLL_EXPORT char* GetAiNameS()
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{
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// need to be defined
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return NULL;
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}
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extern "C" DLL_EXPORT CBattleGameInterface* GetNewBattleAI()
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{
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return new CBattleAI();
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}
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extern "C" DLL_EXPORT void ReleaseBattleAI(CBattleGameInterface* i)
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{
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delete (CBattleAI*)i;
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}
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