mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-04 09:42:40 +02:00
bc228a938a
There is really no reason not to use it
628 lines
17 KiB
C++
628 lines
17 KiB
C++
/*
|
|
* AdventureSpellMechanics.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "AdventureSpellMechanics.h"
|
|
|
|
#include "CSpellHandler.h"
|
|
|
|
#include "../CRandomGenerator.h"
|
|
#include "../mapObjects/CGHeroInstance.h"
|
|
#include "../NetPacks.h"
|
|
#include "../CGameInfoCallback.h"
|
|
#include "../mapping/CMap.h"
|
|
#include "../CPlayerState.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
///AdventureSpellMechanics
|
|
AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
|
|
IAdventureSpellMechanics(s)
|
|
{
|
|
}
|
|
|
|
bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
if(!owner->isAdventure())
|
|
{
|
|
env->complain("Attempt to cast non adventure spell in adventure mode");
|
|
return false;
|
|
}
|
|
|
|
const CGHeroInstance * caster = parameters.caster;
|
|
|
|
if(caster->inTownGarrison)
|
|
{
|
|
env->complain("Attempt to cast an adventure spell in town garrison");
|
|
return false;
|
|
}
|
|
|
|
const auto level = caster->getSpellSchoolLevel(owner);
|
|
const auto cost = owner->getCost(level);
|
|
|
|
if(!caster->canCastThisSpell(owner))
|
|
{
|
|
env->complain("Hero cannot cast this spell!");
|
|
return false;
|
|
}
|
|
|
|
if(caster->mana < cost)
|
|
{
|
|
env->complain("Hero doesn't have enough spell points to cast this spell!");
|
|
return false;
|
|
}
|
|
|
|
ESpellCastResult result = beginCast(env, parameters);
|
|
|
|
if(result == ESpellCastResult::OK)
|
|
performCast(env, parameters);
|
|
|
|
return result != ESpellCastResult::ERROR;
|
|
}
|
|
|
|
ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
if(owner->hasEffects())
|
|
{
|
|
//todo: cumulative effects support
|
|
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
|
std::vector<Bonus> bonuses;
|
|
|
|
owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
|
|
|
|
for(const Bonus & b : bonuses)
|
|
{
|
|
GiveBonus gb;
|
|
gb.id = parameters.caster->id.getNum();
|
|
gb.bonus = b;
|
|
env->apply(&gb);
|
|
}
|
|
|
|
return ESpellCastResult::OK;
|
|
}
|
|
else
|
|
{
|
|
//There is no generic algorithm of adventure cast
|
|
env->complain("Unimplemented adventure spell");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
}
|
|
|
|
ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
AdvmapSpellCast asc;
|
|
asc.casterID = parameters.caster->id;
|
|
asc.spellID = owner->id;
|
|
env->apply(&asc);
|
|
|
|
ESpellCastResult result = applyAdventureEffects(env, parameters);
|
|
endCast(env, parameters, result);
|
|
}
|
|
|
|
void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
|
|
{
|
|
const auto level = parameters.caster->getSpellSchoolLevel(owner);
|
|
const auto cost = owner->getCost(level);
|
|
|
|
switch(result)
|
|
{
|
|
case ESpellCastResult::OK:
|
|
{
|
|
SetMana sm;
|
|
sm.hid = parameters.caster->id;
|
|
sm.absolute = false;
|
|
sm.val = -cost;
|
|
env->apply(&sm);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
///SummonBoatMechanics
|
|
SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
|
|
AdventureSpellMechanics(s)
|
|
{
|
|
}
|
|
|
|
ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
if(parameters.caster->boat)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 333);//%s is already in boat
|
|
iw.text.addReplacement(parameters.caster->getNameTranslated());
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
int3 summonPos = parameters.caster->bestLocation();
|
|
if(summonPos.x < 0)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 334);//There is no place to put the boat.
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
|
//check if spell works at all
|
|
if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
|
|
iw.text.addReplacement(parameters.caster->getNameTranslated());
|
|
env->apply(&iw);
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
//try to find unoccupied boat to summon
|
|
const CGBoat * nearest = nullptr;
|
|
double dist = 0;
|
|
for(const CGObjectInstance * obj : env->getMap()->objects)
|
|
{
|
|
if(obj && obj->ID == Obj::BOAT)
|
|
{
|
|
const auto * b = dynamic_cast<const CGBoat *>(obj);
|
|
if(b->hero)
|
|
continue; //we're looking for unoccupied boat
|
|
|
|
double nDist = b->pos.dist2d(parameters.caster->visitablePos());
|
|
if(!nearest || nDist < dist) //it's first boat or closer than previous
|
|
{
|
|
nearest = b;
|
|
dist = nDist;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(nullptr != nearest) //we found boat to summon
|
|
{
|
|
ChangeObjPos cop;
|
|
cop.objid = nearest->id;
|
|
cop.nPos = summonPos + int3(1,0,0);
|
|
env->apply(&cop);
|
|
}
|
|
else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
|
|
env->apply(&iw);
|
|
}
|
|
else //create boat
|
|
{
|
|
NewObject no;
|
|
no.ID = Obj::BOAT;
|
|
no.subID = parameters.caster->getBoatType();
|
|
no.pos = summonPos + int3(1,0,0);
|
|
env->apply(&no);
|
|
}
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
///ScuttleBoatMechanics
|
|
ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
|
|
AdventureSpellMechanics(s)
|
|
{
|
|
}
|
|
|
|
ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
//check if spell works at all
|
|
if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
|
|
iw.text.addReplacement(parameters.caster->getNameTranslated());
|
|
env->apply(&iw);
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
if(!env->getMap()->isInTheMap(parameters.pos))
|
|
{
|
|
env->complain("Invalid dst tile for scuttle!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
//TODO: test range, visibility
|
|
const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
|
|
if(t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
|
|
{
|
|
env->complain("There is no boat to scuttle!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
RemoveObject ro;
|
|
ro.id = t->visitableObjects.back()->id;
|
|
env->apply(&ro);
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
///DimensionDoorMechanics
|
|
DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
|
|
AdventureSpellMechanics(s)
|
|
{
|
|
}
|
|
|
|
ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
if(!env->getMap()->isInTheMap(parameters.pos))
|
|
{
|
|
env->complain("Destination is out of map!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
|
|
const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
|
|
|
|
if(nullptr == dest)
|
|
{
|
|
env->complain("Destination tile doesn't exist!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
if(nullptr == curr)
|
|
{
|
|
env->complain("Source tile doesn't exist!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
|
|
{
|
|
env->complain("Hero needs movement points to cast Dimension Door!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
|
|
|
|
std::stringstream cachingStr;
|
|
cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
|
|
|
|
if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
|
|
iw.text.addReplacement(parameters.caster->getNameTranslated());
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
GiveBonus gb;
|
|
gb.id = parameters.caster->id.getNum();
|
|
gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
|
|
env->apply(&gb);
|
|
|
|
if(!dest->isClear(curr)) //wrong dest tile
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
|
|
env->apply(&iw);
|
|
}
|
|
else if(env->moveHero(parameters.caster->id, parameters.caster->convertFromVisitablePos(parameters.pos), true))
|
|
{
|
|
SetMovePoints smp;
|
|
smp.hid = parameters.caster->id;
|
|
if(movementCost < static_cast<int>(parameters.caster->movement))
|
|
smp.val = parameters.caster->movement - movementCost;
|
|
else
|
|
smp.val = 0;
|
|
env->apply(&smp);
|
|
}
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
///TownPortalMechanics
|
|
TownPortalMechanics::TownPortalMechanics(const CSpell * s):
|
|
AdventureSpellMechanics(s)
|
|
{
|
|
}
|
|
|
|
ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
const CGTownInstance * destination = nullptr;
|
|
const int moveCost = movementCost(parameters);
|
|
|
|
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
|
{
|
|
std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
|
|
destination = findNearestTown(env, parameters, pool);
|
|
|
|
if(nullptr == destination)
|
|
return ESpellCastResult::ERROR;
|
|
|
|
if(static_cast<int>(parameters.caster->movement) < moveCost)
|
|
return ESpellCastResult::ERROR;
|
|
|
|
if(destination->visitingHero)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 123);
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
}
|
|
else if(env->getMap()->isInTheMap(parameters.pos))
|
|
{
|
|
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
|
|
|
auto * const topObj = tile.topVisitableObj(false);
|
|
|
|
if(!topObj)
|
|
{
|
|
env->complain("Destination tile is not visitable" + parameters.pos.toString());
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
else if(topObj->ID == Obj::HERO)
|
|
{
|
|
env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
else if(topObj->ID != Obj::TOWN)
|
|
{
|
|
env->complain("No town at destination tile " + parameters.pos.toString());
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
destination = dynamic_cast<const CGTownInstance*>(topObj);
|
|
|
|
if(nullptr == destination)
|
|
{
|
|
env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->tempOwner);
|
|
|
|
if(relations == PlayerRelations::ENEMIES)
|
|
{
|
|
env->complain("Can't teleport to enemy!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
if(static_cast<int>(parameters.caster->movement) < moveCost)
|
|
{
|
|
env->complain("This hero has not enough movement points!");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
if(destination->visitingHero)
|
|
{
|
|
env->complain("[Internal error] Can't teleport to occupied town");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
env->complain("Invalid destination tile");
|
|
return ESpellCastResult::ERROR;
|
|
}
|
|
|
|
if(env->moveHero(parameters.caster->id, parameters.caster->convertFromVisitablePos(destination->visitablePos()), true))
|
|
{
|
|
SetMovePoints smp;
|
|
smp.hid = parameters.caster->id;
|
|
smp.val = std::max<ui32>(0, parameters.caster->movement - moveCost);
|
|
env->apply(&smp);
|
|
}
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
|
|
|
|
if(towns.empty())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 124);
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
const int moveCost = movementCost(parameters);
|
|
|
|
if(static_cast<int>(parameters.caster->movement) < moveCost)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 125);
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
|
|
{
|
|
auto queryCallback = [=](const JsonNode & reply) -> void
|
|
{
|
|
if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
|
|
{
|
|
ObjectInstanceID townId(static_cast<si32>(reply.Integer()));
|
|
|
|
const CGObjectInstance * o = env->getCb()->getObj(townId, true);
|
|
if(o == nullptr)
|
|
{
|
|
env->complain("Invalid object instance selected");
|
|
return;
|
|
}
|
|
|
|
if(!dynamic_cast<const CGTownInstance *>(o))
|
|
{
|
|
env->complain("Object instance is not town");
|
|
return;
|
|
}
|
|
|
|
AdventureSpellCastParameters p;
|
|
p.caster = parameters.caster;
|
|
p.pos = o->visitablePos();
|
|
performCast(env, p);
|
|
}
|
|
};
|
|
|
|
MapObjectSelectDialog request;
|
|
|
|
for(const auto * t : towns)
|
|
{
|
|
if(t->visitingHero == nullptr) //empty town
|
|
request.objects.push_back(t->id);
|
|
}
|
|
|
|
if(request.objects.empty())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = parameters.caster->tempOwner;
|
|
iw.text.addTxt(MetaString::GENERAL_TXT, 124);
|
|
env->apply(&iw);
|
|
return ESpellCastResult::CANCEL;
|
|
}
|
|
|
|
request.player = parameters.caster->getOwner();
|
|
request.title.addTxt(MetaString::JK_TXT, 40);
|
|
request.description.addTxt(MetaString::JK_TXT, 41);
|
|
request.icon.id = Component::EComponentType::SPELL;
|
|
request.icon.subtype = owner->id.toEnum();
|
|
|
|
env->genericQuery(&request, request.player, queryCallback);
|
|
|
|
return ESpellCastResult::PENDING;
|
|
}
|
|
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
|
|
{
|
|
if(pool.empty())
|
|
return nullptr;
|
|
|
|
auto nearest = pool.cbegin(); //nearest town's iterator
|
|
si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->pos);
|
|
|
|
for(auto i = nearest + 1; i != pool.cend(); ++i)
|
|
{
|
|
si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->pos);
|
|
|
|
if(curDist < dist)
|
|
{
|
|
nearest = i;
|
|
dist = curDist;
|
|
}
|
|
}
|
|
return *nearest;
|
|
}
|
|
|
|
std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
std::vector <const CGTownInstance*> ret;
|
|
|
|
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getOwner());
|
|
|
|
for(const auto & color : team->players)
|
|
{
|
|
for(auto currTown : env->getCb()->getPlayerState(color)->towns)
|
|
{
|
|
ret.push_back(currTown.get());
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
|
|
}
|
|
|
|
///ViewMechanics
|
|
ViewMechanics::ViewMechanics(const CSpell * s):
|
|
AdventureSpellMechanics(s)
|
|
{
|
|
}
|
|
|
|
ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
{
|
|
ShowWorldViewEx pack;
|
|
|
|
pack.player = parameters.caster->getOwner();
|
|
|
|
const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
|
const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
|
|
|
|
for(const CGObjectInstance * obj : env->getMap()->objects)
|
|
{
|
|
//deleted object remain as empty pointer
|
|
if(obj && filterObject(obj, spellLevel))
|
|
{
|
|
ObjectPosInfo posInfo(obj);
|
|
|
|
if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
|
|
pack.objectPositions.push_back(posInfo);
|
|
}
|
|
}
|
|
pack.showTerrain = showTerrain(spellLevel);
|
|
|
|
env->apply(&pack);
|
|
|
|
return ESpellCastResult::OK;
|
|
}
|
|
|
|
///ViewAirMechanics
|
|
ViewAirMechanics::ViewAirMechanics(const CSpell * s):
|
|
ViewMechanics(s)
|
|
{
|
|
}
|
|
|
|
bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
|
{
|
|
return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
|
|
}
|
|
|
|
bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
///ViewEarthMechanics
|
|
ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
|
|
ViewMechanics(s)
|
|
{
|
|
}
|
|
|
|
bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
|
{
|
|
return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
|
|
}
|
|
|
|
bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
|
|
{
|
|
return spellLevel > 2;
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|