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87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/*
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* BattleSpellMechanics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ISpellMechanics.h"
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#include "effects/Effects.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct BattleSpellCast;
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namespace spells
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{
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class BattleSpellMechanics : public BaseMechanics
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{
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public:
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BattleSpellMechanics(const IBattleCast * event, std::shared_ptr<effects::Effects> effects_, std::shared_ptr<IReceptiveCheck> targetCondition_);
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virtual ~BattleSpellMechanics();
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// TODO: ??? (what's the difference compared to cast?)
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void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const override;
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/// Returns false if spell can not be cast at all, e.g. due to not having any possible target on battlefield
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bool canBeCast(Problem & problem) const override;
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/// Returns false if spell can not be cast at specifid target
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bool canBeCastAt(const Target & target, Problem & problem) const override;
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// TODO: ??? (what's the difference compared to applyEffects?)
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void cast(ServerCallback * server, const Target & target) override final;
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// TODO: ??? (what's the difference compared to cast?)
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void castEval(ServerCallback * server, const Target & target) override final;
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/// Returns list of affected stack using currently configured target
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std::vector<const CStack *> getAffectedStacks(const Target & target) const override final;
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/// Returns list of target types that can be targeted by spell
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std::vector<AimType> getTargetTypes() const override final;
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/// Returns vector of all possible destinations for specified aim type
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/// index - ???
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/// current - ???
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std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current) const override final;
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/// Returns true if spell can be cast on unit
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bool isReceptive(const battle::Unit * target) const override;
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/// Returns list of hexes that are affected by spell assuming cast at centralHex
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std::vector<BattleHex> rangeInHexes(BattleHex centralHex) const override;
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const Spell * getSpell() const override;
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bool counteringSelector(const Bonus * bonus) const;
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private:
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std::shared_ptr<effects::Effects> effects;
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std::shared_ptr<IReceptiveCheck> targetCondition;
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std::vector<const battle::Unit *> affectedUnits;
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effects::Effects::EffectsToApply effectsToApply;
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void beforeCast(BattleSpellCast & sc, vstd::RNG & rng, const Target & target);
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std::set<const battle::Unit *> collectTargets() const;
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static void doRemoveEffects(ServerCallback * server, const std::vector<const battle::Unit *> & targets, const CSelector & selector);
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std::set<BattleHex> spellRangeInHexes(BattleHex centralHex) const;
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Target transformSpellTarget(const Target & aimPoint) const;
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};
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}
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VCMI_LIB_NAMESPACE_END
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