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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/battle
2023-06-11 18:45:14 +03:00
..
BattleActionsController.cpp Show cursor (including attack direction) when swiping in battle 2023-06-05 19:20:18 +03:00
BattleActionsController.h Test version of swipe gesture for in-combat attacks 2023-06-05 19:20:08 +03:00
BattleAnimationClasses.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleAnimationClasses.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
BattleEffectsController.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleFieldController.cpp Some renamings for consistency 2023-06-11 18:45:14 +03:00
BattleFieldController.h Some renamings for consistency 2023-06-11 18:45:14 +03:00
BattleInterface.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
BattleInterface.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
BattleInterfaceClasses.cpp show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
BattleInterfaceClasses.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
BattleObstacleController.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleObstacleController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
BattleStacksController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleWindow.cpp Fix spellcast cancelation in battle 2023-06-05 19:20:06 +03:00
BattleWindow.h Fix spellcast cancelation in battle 2023-06-05 19:20:06 +03:00
CreatureAnimation.cpp Fix special colors in battle 2023-03-26 00:46:21 +02:00
CreatureAnimation.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00