mirror of
https://github.com/vcmi/vcmi.git
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651 lines
20 KiB
C++
651 lines
20 KiB
C++
/*
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* AdventureMapShortcuts.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureMapShortcuts.h"
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#include "../CGameInfo.h"
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#include "../CMT.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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#include "../PlayerLocalState.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../lobby/CSavingScreen.h"
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#include "../mapView/mapHandler.h"
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#include "../windows/CKingdomInterface.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/CMarketWindow.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/settings/SettingsMainWindow.h"
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#include "AdventureMapInterface.h"
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#include "AdventureOptions.h"
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#include "AdventureState.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/texts/CGeneralTextHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/pathfinder/CGPathNode.h"
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#include "../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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AdventureMapShortcuts::AdventureMapShortcuts(AdventureMapInterface & owner)
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: owner(owner)
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, state(EAdventureState::NOT_INITIALIZED)
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, mapLevel(0)
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, searchLast("")
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, searchPos(0)
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{}
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void AdventureMapShortcuts::setState(EAdventureState newState)
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{
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state = newState;
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}
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EAdventureState AdventureMapShortcuts::getState() const
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{
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return state;
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}
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void AdventureMapShortcuts::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
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{
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mapLevel = newMapLevel;
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}
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std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
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{
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std::vector<AdventureMapShortcutState> result = {
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{ EShortcut::ADVENTURE_KINGDOM_OVERVIEW, optionInMapView(), [this]() { this->showOverview(); } },
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{ EShortcut::ADVENTURE_EXIT_WORLD_VIEW, optionInWorldView(), [this]() { this->worldViewBack(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD, optionInMapView(), [this]() { this->worldViewScale1x(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X1, optionInWorldView(), [this]() { this->worldViewScale1x(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X2, optionInWorldView(), [this]() { this->worldViewScale2x(); } },
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{ EShortcut::ADVENTURE_VIEW_WORLD_X4, optionInWorldView(), [this]() { this->worldViewScale4x(); } },
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{ EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL, optionCanToggleLevel(), [this]() { this->switchMapLevel(); } },
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{ EShortcut::ADVENTURE_QUEST_LOG, optionCanViewQuests(), [this]() { this->showQuestlog(); } },
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{ EShortcut::ADVENTURE_TOGGLE_SLEEP, optionHeroSelected(), [this]() { this->toggleSleepWake(); } },
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{ EShortcut::ADVENTURE_TOGGLE_GRID, optionInMapView(), [this]() { this->toggleGrid(); } },
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{ EShortcut::ADVENTURE_TOGGLE_VISITABLE, optionInMapView(), [this]() { this->toggleVisitable(); } },
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{ EShortcut::ADVENTURE_TOGGLE_BLOCKED, optionInMapView(), [this]() { this->toggleBlocked(); } },
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{ EShortcut::ADVENTURE_TRACK_HERO, optionInMapView(), [this]() { this->toggleTrackHero(); } },
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{ EShortcut::ADVENTURE_SET_HERO_ASLEEP, optionHeroAwake(), [this]() { this->setHeroSleeping(); } },
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{ EShortcut::ADVENTURE_SET_HERO_AWAKE, optionHeroSleeping(), [this]() { this->setHeroAwake(); } },
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{ EShortcut::ADVENTURE_MOVE_HERO, optionHeroCanMove(), [this]() { this->moveHeroAlongPath(); } },
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{ EShortcut::ADVENTURE_CAST_SPELL, optionHeroSelected(), [this]() { this->showSpellbook(); } },
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{ EShortcut::ADVENTURE_GAME_OPTIONS, optionInMapView(), [this]() { this->adventureOptions(); } },
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{ EShortcut::GLOBAL_OPTIONS, optionInMapView(), [this]() { this->systemOptions(); } },
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{ EShortcut::ADVENTURE_FIRST_HERO, optionInMapView(), [this]() { this->firstHero(); } },
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{ EShortcut::ADVENTURE_NEXT_HERO, optionHasNextHero(), [this]() { this->nextHero(); } },
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{ EShortcut::ADVENTURE_END_TURN, optionCanEndTurn(), [this]() { this->endTurn(); } },
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{ EShortcut::ADVENTURE_THIEVES_GUILD, optionInMapView(), [this]() { this->showThievesGuild(); } },
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{ EShortcut::ADVENTURE_VIEW_SCENARIO, optionInMapView(), [this]() { this->showScenarioInfo(); } },
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{ EShortcut::ADVENTURE_QUIT_GAME, optionInMapView(), [this]() { this->quitGame(); } },
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{ EShortcut::ADVENTURE_TO_MAIN_MENU, optionInMapView(), [this]() { this->toMainMenu(); } },
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{ EShortcut::ADVENTURE_SAVE_GAME, optionInMapView(), [this]() { this->saveGame(); } },
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{ EShortcut::ADVENTURE_NEW_GAME, optionInMapView(), [this]() { this->newGame(); } },
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{ EShortcut::ADVENTURE_LOAD_GAME, optionInMapView(), [this]() { this->loadGame(); } },
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{ EShortcut::ADVENTURE_RESTART_GAME, optionInMapView(), [this]() { this->restartGame(); } },
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{ EShortcut::ADVENTURE_DIG_GRAIL, optionHeroSelected(), [this]() { this->digGrail(); } },
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{ EShortcut::ADVENTURE_VIEW_PUZZLE, optionSidePanelActive(),[this]() { this->viewPuzzleMap(); } },
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{ EShortcut::ADVENTURE_VISIT_OBJECT, optionCanVisitObject(), [this]() { this->visitObject(); } },
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{ EShortcut::ADVENTURE_VIEW_SELECTED, optionInMapView(), [this]() { this->openObject(); } },
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{ EShortcut::ADVENTURE_MARKETPLACE, optionInMapView(), [this]() { this->showMarketplace(); } },
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{ EShortcut::ADVENTURE_ZOOM_IN, optionSidePanelActive(),[this]() { this->zoom(+10); } },
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{ EShortcut::ADVENTURE_ZOOM_OUT, optionSidePanelActive(),[this]() { this->zoom(-10); } },
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{ EShortcut::ADVENTURE_ZOOM_RESET, optionSidePanelActive(),[this]() { this->zoom( 0); } },
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{ EShortcut::ADVENTURE_FIRST_TOWN, optionInMapView(), [this]() { this->firstTown(); } },
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{ EShortcut::ADVENTURE_NEXT_TOWN, optionInMapView(), [this]() { this->nextTown(); } },
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{ EShortcut::ADVENTURE_NEXT_OBJECT, optionInMapView(), [this]() { this->nextObject(); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SS, optionHeroSelected(), [this]() { this->moveHeroDirectional({ 0, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_SE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, +1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_WW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, 0}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_EE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, 0}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NW, optionHeroSelected(), [this]() { this->moveHeroDirectional({-1, -1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NN, optionHeroSelected(), [this]() { this->moveHeroDirectional({ 0, -1}); } },
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{ EShortcut::ADVENTURE_MOVE_HERO_NE, optionHeroSelected(), [this]() { this->moveHeroDirectional({+1, -1}); } },
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{ EShortcut::ADVENTURE_SEARCH, optionSidePanelActive(),[this]() { this->search(false); } },
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{ EShortcut::ADVENTURE_SEARCH_CONTINUE, optionSidePanelActive(),[this]() { this->search(true); } }
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};
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return result;
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}
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void AdventureMapShortcuts::showOverview()
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{
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GH.windows().createAndPushWindow<CKingdomInterface>();
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}
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void AdventureMapShortcuts::worldViewBack()
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{
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owner.hotkeyExitWorldView();
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auto hero = LOCPLINT->localState->getCurrentHero();
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if (hero)
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owner.centerOnObject(hero);
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}
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void AdventureMapShortcuts::worldViewScale1x()
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{
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// TODO set corresponding scale button to "selected" mode
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owner.openWorldView(7);
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}
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void AdventureMapShortcuts::worldViewScale2x()
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{
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owner.openWorldView(11);
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}
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void AdventureMapShortcuts::worldViewScale4x()
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{
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owner.openWorldView(16);
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}
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void AdventureMapShortcuts::switchMapLevel()
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{
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int maxLevels = LOCPLINT->cb->getMapSize().z;
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if (maxLevels < 2)
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return;
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owner.hotkeySwitchMapLevel();
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}
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void AdventureMapShortcuts::showQuestlog()
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{
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LOCPLINT->showQuestLog();
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}
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void AdventureMapShortcuts::toggleTrackHero()
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{
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Settings s = settings.write["session"];
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s["adventureTrackHero"].Bool() = !settings["session"]["adventureTrackHero"].Bool();
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}
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void AdventureMapShortcuts::toggleGrid()
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{
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Settings s = settings.write["gameTweaks"];
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s["showGrid"].Bool() = !settings["gameTweaks"]["showGrid"].Bool();
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}
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void AdventureMapShortcuts::toggleVisitable()
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{
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Settings s = settings.write["session"];
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s["showVisitable"].Bool() = !settings["session"]["showVisitable"].Bool();
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}
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void AdventureMapShortcuts::toggleBlocked()
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{
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Settings s = settings.write["session"];
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s["showBlocked"].Bool() = !settings["session"]["showBlocked"].Bool();
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}
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void AdventureMapShortcuts::toggleSleepWake()
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{
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if (!optionHeroSelected())
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return;
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if (optionHeroAwake())
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setHeroSleeping();
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else
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setHeroAwake();
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}
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void AdventureMapShortcuts::setHeroSleeping()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if (h)
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{
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LOCPLINT->localState->setHeroAsleep(h);
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owner.onHeroChanged(h);
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nextHero();
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}
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}
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void AdventureMapShortcuts::setHeroAwake()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if (h)
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{
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LOCPLINT->localState->setHeroAwaken(h);
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owner.onHeroChanged(h);
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}
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}
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void AdventureMapShortcuts::moveHeroAlongPath()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if (!h || !LOCPLINT->localState->hasPath(h))
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return;
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LOCPLINT->moveHero(h, LOCPLINT->localState->getPath(h));
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}
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void AdventureMapShortcuts::showSpellbook()
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{
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if (!LOCPLINT->localState->getCurrentHero())
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return;
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owner.centerOnObject(LOCPLINT->localState->getCurrentHero());
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GH.windows().createAndPushWindow<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
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}
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void AdventureMapShortcuts::adventureOptions()
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{
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GH.windows().createAndPushWindow<AdventureOptions>();
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}
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void AdventureMapShortcuts::systemOptions()
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{
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GH.windows().createAndPushWindow<SettingsMainWindow>();
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}
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void AdventureMapShortcuts::firstHero()
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{
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if (!LOCPLINT->localState->getWanderingHeroes().empty())
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{
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const auto * hero = LOCPLINT->localState->getWanderingHero(0);
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LOCPLINT->localState->setSelection(hero);
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owner.centerOnObject(hero);
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}
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}
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void AdventureMapShortcuts::nextHero()
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{
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const auto * currHero = LOCPLINT->localState->getCurrentHero();
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const auto * nextHero = LOCPLINT->localState->getNextWanderingHero(currHero);
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if (nextHero)
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{
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LOCPLINT->localState->setSelection(nextHero);
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owner.centerOnObject(nextHero);
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}
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}
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void AdventureMapShortcuts::endTurn()
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{
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if(!LOCPLINT->makingTurn)
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return;
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if(settings["adventure"]["heroReminder"].Bool())
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{
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for(auto hero : LOCPLINT->localState->getWanderingHeroes())
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{
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if(!LOCPLINT->localState->isHeroSleeping(hero) && hero->movementPointsRemaining() > 0)
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{
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// Only show hero reminder if conditions met:
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// - There still movement points
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// - Hero don't have a path or there not points for first step on path
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LOCPLINT->localState->verifyPath(hero);
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if(!LOCPLINT->localState->hasPath(hero))
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{
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LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);
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return;
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}
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auto path = LOCPLINT->localState->getPath(hero);
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if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)
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{
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LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], [this](){ owner.hotkeyEndingTurn(); }, nullptr);
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return;
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}
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}
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}
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}
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owner.hotkeyEndingTurn();
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}
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void AdventureMapShortcuts::showThievesGuild()
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{
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//find first town with tavern
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auto itr = range::find_if(LOCPLINT->localState->getOwnedTowns(), [](const CGTownInstance * town)
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{
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return town->hasBuilt(BuildingID::TAVERN);
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});
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if(itr != LOCPLINT->localState->getOwnedTowns().end())
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LOCPLINT->showThievesGuildWindow(*itr);
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else
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
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}
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void AdventureMapShortcuts::showScenarioInfo()
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{
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AdventureOptions::showScenarioInfo();
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}
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void AdventureMapShortcuts::toMainMenu()
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{
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LOCPLINT->showYesNoDialog(
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CGI->generaltexth->allTexts[578],
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[]()
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{
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CSH->endGameplay();
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CMM->menu->switchToTab("main");
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},
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0
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);
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}
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void AdventureMapShortcuts::newGame()
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{
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LOCPLINT->showYesNoDialog(
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CGI->generaltexth->allTexts[578],
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[]()
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{
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CSH->endGameplay();
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CMM->menu->switchToTab("new");
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},
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nullptr
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);
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}
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void AdventureMapShortcuts::quitGame()
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{
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LOCPLINT->showYesNoDialog(
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CGI->generaltexth->allTexts[578],
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[]()
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{
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GH.dispatchMainThread( []()
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{
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handleQuit(false);
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});
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},
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0
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);
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}
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void AdventureMapShortcuts::saveGame()
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{
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GH.windows().createAndPushWindow<CSavingScreen>();
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}
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void AdventureMapShortcuts::loadGame()
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{
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LOCPLINT->proposeLoadingGame();
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}
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void AdventureMapShortcuts::digGrail()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if(h && LOCPLINT->makingTurn)
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LOCPLINT->tryDigging(h);
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}
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void AdventureMapShortcuts::viewPuzzleMap()
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{
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LOCPLINT->showPuzzleMap();
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}
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void AdventureMapShortcuts::restartGame()
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{
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LOCPLINT->showYesNoDialog(
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CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
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[]()
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{
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GH.dispatchMainThread(
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[]()
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{
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CSH->sendRestartGame();
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}
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);
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},
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nullptr
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);
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}
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void AdventureMapShortcuts::visitObject()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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if(h)
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LOCPLINT->cb->moveHero(h, h->pos, false);
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}
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void AdventureMapShortcuts::openObject()
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{
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
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const CGTownInstance *t = LOCPLINT->localState->getCurrentTown();
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if(h)
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LOCPLINT->openHeroWindow(h);
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if(t)
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LOCPLINT->openTownWindow(t);
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}
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void AdventureMapShortcuts::showMarketplace()
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{
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//check if we have any marketplace
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const CGTownInstance *townWithMarket = nullptr;
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for(const CGTownInstance *t : LOCPLINT->cb->getTownsInfo())
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{
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if(t->hasBuilt(BuildingID::MARKETPLACE))
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{
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townWithMarket = t;
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break;
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}
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}
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if(townWithMarket) //if any town has marketplace, open window
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GH.windows().createAndPushWindow<CMarketWindow>(townWithMarket, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
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else //if not - complain
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
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}
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void AdventureMapShortcuts::firstTown()
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{
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if (!LOCPLINT->localState->getOwnedTowns().empty())
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{
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const auto * town = LOCPLINT->localState->getOwnedTown(0);
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LOCPLINT->localState->setSelection(town);
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owner.centerOnObject(town);
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}
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}
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void AdventureMapShortcuts::nextTown()
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{
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owner.hotkeyNextTown();
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}
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void AdventureMapShortcuts::zoom( int distance)
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{
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owner.hotkeyZoom(distance, false);
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}
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void AdventureMapShortcuts::search(bool next)
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{
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// get all relevant objects
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|
std::vector<ObjectInstanceID> visitableObjInstances;
|
|
for(auto & obj : LOCPLINT->cb->getAllVisitableObjs())
|
|
if(obj->ID != MapObjectID::MONSTER && obj->ID != MapObjectID::HERO && obj->ID != MapObjectID::TOWN)
|
|
visitableObjInstances.push_back(obj->id);
|
|
|
|
// count of elements for each group (map is already sorted)
|
|
std::map<std::string, int> mapObjCount;
|
|
for(auto & obj : visitableObjInstances)
|
|
mapObjCount[{ LOCPLINT->cb->getObjInstance(obj)->getObjectName() }]++;
|
|
|
|
// convert to vector for indexed access
|
|
std::vector<std::pair<std::string, int>> textCountList;
|
|
for (auto itr = mapObjCount.begin(); itr != mapObjCount.end(); ++itr)
|
|
textCountList.push_back(*itr);
|
|
|
|
// get pos of last selection
|
|
int lastSel = 0;
|
|
for(int i = 0; i < textCountList.size(); i++)
|
|
if(textCountList[i].first == searchLast)
|
|
lastSel = i;
|
|
|
|
// create texts
|
|
std::vector<std::string> texts;
|
|
for(auto & obj : textCountList)
|
|
texts.push_back(obj.first + " (" + std::to_string(obj.second) + ")");
|
|
|
|
// function to center element from list on map
|
|
auto selectObjOnMap = [this, textCountList, visitableObjInstances](int index)
|
|
{
|
|
auto selObj = textCountList[index].first;
|
|
|
|
// filter for matching objects
|
|
std::vector<ObjectInstanceID> selVisitableObjInstances;
|
|
for(auto & obj : visitableObjInstances)
|
|
if(selObj == LOCPLINT->cb->getObjInstance(obj)->getObjectName())
|
|
selVisitableObjInstances.push_back(obj);
|
|
|
|
if(searchPos + 1 < selVisitableObjInstances.size() && searchLast == selObj)
|
|
searchPos++;
|
|
else
|
|
searchPos = 0;
|
|
|
|
auto objInst = LOCPLINT->cb->getObjInstance(selVisitableObjInstances[searchPos]);
|
|
owner.centerOnObject(objInst);
|
|
searchLast = objInst->getObjectName();
|
|
};
|
|
|
|
if(next)
|
|
selectObjOnMap(lastSel);
|
|
else
|
|
GH.windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, CGI->generaltexth->translate("vcmi.adventureMap.search.hover"), CGI->generaltexth->translate("vcmi.adventureMap.search.help"), [selectObjOnMap](int index){ selectObjOnMap(index); }, lastSel, std::vector<std::shared_ptr<IImage>>(), true);
|
|
}
|
|
|
|
void AdventureMapShortcuts::nextObject()
|
|
{
|
|
const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
|
|
const CGTownInstance *t = LOCPLINT->localState->getCurrentTown();
|
|
if(h)
|
|
nextHero();
|
|
|
|
if(t)
|
|
nextTown();
|
|
}
|
|
|
|
void AdventureMapShortcuts::moveHeroDirectional(const Point & direction)
|
|
{
|
|
const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
|
|
|
|
if(!h)
|
|
return;
|
|
|
|
if (CGI->mh->hasOngoingAnimations())
|
|
return;
|
|
|
|
int3 dst = h->visitablePos() + int3(direction.x, direction.y, 0);
|
|
|
|
if (!CGI->mh->isInMap((dst)))
|
|
return;
|
|
|
|
if ( !LOCPLINT->localState->setPath(h, dst))
|
|
return;
|
|
|
|
const CGPath & path = LOCPLINT->localState->getPath(h);
|
|
|
|
if (path.nodes.size() > 2)
|
|
owner.onHeroChanged(h);
|
|
else
|
|
if(path.nodes[0].turns == 0)
|
|
LOCPLINT->moveHero(h, path);
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionCanViewQuests()
|
|
{
|
|
return optionInMapView() && !CGI->mh->getMap()->quests.empty();
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionCanToggleLevel()
|
|
{
|
|
return optionSidePanelActive() && LOCPLINT->cb->getMapSize().z > 1;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionMapLevelSurface()
|
|
{
|
|
return mapLevel == 0;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionHeroSleeping()
|
|
{
|
|
const CGHeroInstance *hero = LOCPLINT->localState->getCurrentHero();
|
|
return optionInMapView() && hero && LOCPLINT->localState->isHeroSleeping(hero);
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionHeroAwake()
|
|
{
|
|
const CGHeroInstance *hero = LOCPLINT->localState->getCurrentHero();
|
|
return optionInMapView() && hero && !LOCPLINT->localState->isHeroSleeping(hero);
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionCanVisitObject()
|
|
{
|
|
if (!optionHeroSelected())
|
|
return false;
|
|
|
|
auto * hero = LOCPLINT->localState->getCurrentHero();
|
|
auto objects = LOCPLINT->cb->getVisitableObjs(hero->visitablePos());
|
|
|
|
return objects.size() > 1; // there is object other than our hero
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionHeroSelected()
|
|
{
|
|
return optionInMapView() && LOCPLINT->localState->getCurrentHero() != nullptr;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionHeroCanMove()
|
|
{
|
|
const auto * hero = LOCPLINT->localState->getCurrentHero();
|
|
return optionInMapView() && hero && LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionHasNextHero()
|
|
{
|
|
const auto * hero = LOCPLINT->localState->getCurrentHero();
|
|
const auto * nextSuitableHero = LOCPLINT->localState->getNextWanderingHero(hero);
|
|
|
|
return optionInMapView() && nextSuitableHero != nullptr;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionCanEndTurn()
|
|
{
|
|
return optionInMapView() && LOCPLINT->makingTurn;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionSpellcasting()
|
|
{
|
|
return state == EAdventureState::CASTING_SPELL;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionInMapView()
|
|
{
|
|
return state == EAdventureState::MAKING_TURN;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionInWorldView()
|
|
{
|
|
return state == EAdventureState::WORLD_VIEW;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionSidePanelActive()
|
|
{
|
|
return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionMapScrollingActive()
|
|
{
|
|
return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW;
|
|
}
|
|
|
|
bool AdventureMapShortcuts::optionMapViewActive()
|
|
{
|
|
return state == EAdventureState::MAKING_TURN || state == EAdventureState::WORLD_VIEW || state == EAdventureState::CASTING_SPELL;
|
|
}
|