mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
161 lines
4.1 KiB
C++
161 lines
4.1 KiB
C++
/*
|
|
* BitmapHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
//code is copied from vcmiclient/CBitmapHandler.cpp with minimal changes
|
|
|
|
#include "StdInc.h"
|
|
#include "BitmapHandler.h"
|
|
|
|
#include "../lib/filesystem/Filesystem.h"
|
|
#include "../lib/vcmi_endian.h"
|
|
|
|
#include <QBitmap>
|
|
#include <QImage>
|
|
#include <QPixmap>
|
|
|
|
namespace BitmapHandler
|
|
{
|
|
QImage loadH3PCX(ui8 * data, size_t size);
|
|
|
|
QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey=true);
|
|
|
|
bool isPCX(const ui8 * header)//check whether file can be PCX according to header
|
|
{
|
|
ui32 fSize = read_le_u32(header + 0);
|
|
ui32 width = read_le_u32(header + 4);
|
|
ui32 height = read_le_u32(header + 8);
|
|
return fSize == width * height || fSize == width * height * 3;
|
|
}
|
|
|
|
enum Epcxformat
|
|
{
|
|
PCX8B,
|
|
PCX24B
|
|
};
|
|
|
|
QImage loadH3PCX(ui8 * pcx, size_t size)
|
|
{
|
|
Epcxformat format;
|
|
int it = 0;
|
|
|
|
ui32 fSize = read_le_u32(pcx + it); it += 4;
|
|
ui32 width = read_le_u32(pcx + it); it += 4;
|
|
ui32 height = read_le_u32(pcx + it); it += 4;
|
|
|
|
if(fSize==width*height*3)
|
|
format=PCX24B;
|
|
else if(fSize==width*height)
|
|
format=PCX8B;
|
|
else
|
|
return QImage();
|
|
|
|
QSize qsize(width, height);
|
|
|
|
if(format==PCX8B)
|
|
{
|
|
it = 0xC;
|
|
//auto bitmap = QBitmap::fromData(qsize, pcx + it);
|
|
QImage image(pcx + it, width, height, width, QImage::Format_Indexed8);
|
|
|
|
//palette - last 256*3 bytes
|
|
QVector<QRgb> colorTable;
|
|
it = (int)size - 256 * 3;
|
|
for(int i = 0; i < 256; i++)
|
|
{
|
|
char bytes[3];
|
|
bytes[0] = pcx[it++];
|
|
bytes[1] = pcx[it++];
|
|
bytes[2] = pcx[it++];
|
|
colorTable.append(qRgb(bytes[0], bytes[1], bytes[2]));
|
|
}
|
|
image.setColorTable(colorTable);
|
|
return image;
|
|
}
|
|
else
|
|
{
|
|
QImage image(pcx + it, width, height, width * 3, QImage::Format_RGB888);
|
|
return image;
|
|
}
|
|
}
|
|
|
|
QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey)
|
|
{
|
|
if(!fname.size())
|
|
{
|
|
logGlobal->warn("Call to loadBitmap with void fname!");
|
|
return QImage();
|
|
}
|
|
if(!CResourceHandler::get()->existsResource(ResourcePath(path + fname, EResType::IMAGE)))
|
|
{
|
|
return QImage();
|
|
}
|
|
|
|
auto fullpath = CResourceHandler::get()->getResourceName(ResourcePath(path + fname, EResType::IMAGE));
|
|
auto readFile = CResourceHandler::get()->load(ResourcePath(path + fname, EResType::IMAGE))->readAll();
|
|
|
|
if(isPCX(readFile.first.get()))
|
|
{//H3-style PCX
|
|
auto image = BitmapHandler::loadH3PCX(readFile.first.get(), readFile.second);
|
|
if(!image.isNull())
|
|
{
|
|
if(image.bitPlaneCount() == 1 && setKey)
|
|
{
|
|
QVector<QRgb> colorTable = image.colorTable();
|
|
colorTable[0] = qRgba(255, 255, 255, 0);
|
|
image.setColorTable(colorTable);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
logGlobal->error("Failed to open %s as H3 PCX!", fname);
|
|
}
|
|
return image.copy(); //copy must be returned here because buffer readFile.first used to build QImage will be cleaned after this line
|
|
}
|
|
else
|
|
{ //loading via QImage
|
|
QImage image(QString::fromStdString(fullpath->make_preferred().string()));
|
|
if(!image.isNull())
|
|
{
|
|
if(image.bitPlaneCount() == 1)
|
|
{
|
|
//set correct value for alpha\unused channel
|
|
QVector<QRgb> colorTable = image.colorTable();
|
|
for(auto & c : colorTable)
|
|
c = qRgb(qRed(c), qGreen(c), qBlue(c));
|
|
image.setColorTable(colorTable);
|
|
}
|
|
return image;
|
|
}
|
|
else
|
|
{
|
|
logGlobal->error("Failed to open %s via QImage", fname);
|
|
return image;
|
|
}
|
|
}
|
|
return QImage();
|
|
// When modifying anything here please check use cases:
|
|
// 1) Vampire mansion in Necropolis (not 1st color is transparent)
|
|
// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
|
|
// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
|
|
}
|
|
|
|
QImage loadBitmap(const std::string & fname, bool setKey)
|
|
{
|
|
for(const auto dir : {"DATA/", "SPRITES/"})
|
|
{
|
|
auto image = loadBitmapFromDir(dir, fname, setKey);
|
|
if(!image.isNull())
|
|
return image;
|
|
}
|
|
logGlobal->error("Error: Failed to find file %s", fname);
|
|
return {};
|
|
}
|
|
}
|