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vcmi/lib/rewardable/Interface.cpp
2024-09-05 15:51:45 +03:00

220 lines
6.2 KiB
C++

/*
* Interface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Interface.h"
#include "../CHeroHandler.h"
#include "../TerrainHandler.h"
#include "../CPlayerState.h"
#include "../CSoundBase.h"
#include "../gameState/CGameState.h"
#include "../spells/CSpellHandler.h"
#include "../spells/ISpellMechanics.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapping/CMapDefines.h"
#include "../networkPacks/StackLocation.h"
#include "../networkPacks/PacksForClient.h"
#include "../IGameCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
{
std::vector<ui32> ret;
for(size_t i = 0; i < configuration.info.size(); i++)
{
const Rewardable::VisitInfo & visit = configuration.info[i];
if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
{
logGlobal->trace("Reward %d is allowed", i);
ret.push_back(static_cast<ui32>(i));
}
}
return ret;
}
void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
{
assert(hero);
assert(hero->tempOwner.isValidPlayer());
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
cb->giveResources(hero->tempOwner, info.reward.resources);
if (info.reward.revealTiles)
{
const auto & props = *info.reward.revealTiles;
const auto functor = [&props](const TerrainTile * tile)
{
int score = 0;
if (tile->terType->isSurface())
score += props.scoreSurface;
if (tile->terType->isUnderground())
score += props.scoreSubterra;
if (tile->terType->isWater())
score += props.scoreWater;
if (tile->terType->isRock())
score += props.scoreRock;
return score > 0;
};
std::unordered_set<int3> tiles;
if (props.radius > 0)
{
cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());
if (props.hide)
cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());
vstd::erase_if(tiles, [&](const int3 & coord){
return !functor(cb->getTile(coord));
});
}
else
{
cb->getAllTiles(tiles, hero->tempOwner, -1, functor);
}
if (props.hide)
{
for (auto & player : cb->gameState()->players)
{
if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)
cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);
}
}
else
{
cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);
}
}
for(const auto & entry : info.reward.secondary)
{
auto currentLevel = static_cast<MasteryLevel::Type>(hero->getSecSkillLevel(entry.first));
if(currentLevel == MasteryLevel::EXPERT)
continue;
if(currentLevel != MasteryLevel::NONE || hero->canLearnSkill())
cb->changeSecSkill(hero, entry.first, entry.second, false);
}
for(int i=0; i< info.reward.primary.size(); i++)
cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);
TExpType expToGive = 0;
if (info.reward.heroLevel > 0)
expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
if (info.reward.heroExperience > 0)
expToGive += hero->calculateXp(info.reward.heroExperience);
if(expToGive)
cb->giveExperience(hero, expToGive);
}
void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
{
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
if(info.reward.movePoints || info.reward.movePercentage >= 0)
{
SetMovePoints smp;
smp.hid = hero->id;
smp.val = hero->movementPointsRemaining();
if (info.reward.movePercentage >= 0) // percent from max
smp.val = hero->movementPointsLimit(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
cb->setMovePoints(&smp);
}
for(const Bonus & bonus : info.reward.bonuses)
{
GiveBonus gb;
gb.who = GiveBonus::ETarget::OBJECT;
gb.bonus = bonus;
gb.id = hero->id;
cb->giveHeroBonus(&gb);
}
for(const ArtifactID & art : info.reward.artifacts)
cb->giveHeroNewArtifact(hero, art, ArtifactPosition::FIRST_AVAILABLE);
if(!info.reward.spells.empty())
{
std::set<SpellID> spellsToGive;
for (auto const & spell : info.reward.spells)
if (hero->canLearnSpell(spell.toEntity(VLC), true))
spellsToGive.insert(spell);
if (!spellsToGive.empty())
cb->changeSpells(hero, true, spellsToGive);
}
if(!info.reward.creaturesChange.empty())
{
for(const auto & slot : hero->Slots())
{
const CStackInstance * heroStack = slot.second;
for(const auto & change : info.reward.creaturesChange)
{
if (heroStack->type->getId() == change.first)
{
StackLocation location(hero, slot.first);
cb->changeStackType(location, change.second.toCreature());
break;
}
}
}
}
if(!info.reward.creatures.empty())
{
CCreatureSet creatures;
for(const auto & crea : info.reward.creatures)
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be split on map instance part and interface part
cb->giveCreatures(army, hero, creatures, false);
}
if(info.reward.spellCast.first != SpellID::NONE)
{
caster.setActualCaster(hero);
caster.setSpellSchoolLevel(info.reward.spellCast.second);
cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
}
if(info.reward.removeObject)
if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
cb->removeAfterVisit(instance);
}
void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
{
configuration.serializeJson(handler);
}
VCMI_LIB_NAMESPACE_END