mirror of
https://github.com/vcmi/vcmi.git
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220 lines
6.2 KiB
C++
220 lines
6.2 KiB
C++
/*
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* Interface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Interface.h"
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#include "../CHeroHandler.h"
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#include "../TerrainHandler.h"
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#include "../CPlayerState.h"
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#include "../CSoundBase.h"
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#include "../gameState/CGameState.h"
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#include "../spells/CSpellHandler.h"
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#include "../spells/ISpellMechanics.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../mapping/CMapDefines.h"
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#include "../networkPacks/StackLocation.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../IGameCallback.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
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{
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std::vector<ui32> ret;
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for(size_t i = 0; i < configuration.info.size(); i++)
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{
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const Rewardable::VisitInfo & visit = configuration.info[i];
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if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
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{
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logGlobal->trace("Reward %d is allowed", i);
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ret.push_back(static_cast<ui32>(i));
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}
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}
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return ret;
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}
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void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
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{
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assert(hero);
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assert(hero->tempOwner.isValidPlayer());
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assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
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cb->giveResources(hero->tempOwner, info.reward.resources);
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if (info.reward.revealTiles)
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{
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const auto & props = *info.reward.revealTiles;
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const auto functor = [&props](const TerrainTile * tile)
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{
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int score = 0;
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if (tile->terType->isSurface())
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score += props.scoreSurface;
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if (tile->terType->isUnderground())
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score += props.scoreSubterra;
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if (tile->terType->isWater())
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score += props.scoreWater;
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if (tile->terType->isRock())
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score += props.scoreRock;
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return score > 0;
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};
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std::unordered_set<int3> tiles;
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if (props.radius > 0)
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{
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cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());
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if (props.hide)
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cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());
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vstd::erase_if(tiles, [&](const int3 & coord){
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return !functor(cb->getTile(coord));
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});
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}
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else
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{
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cb->getAllTiles(tiles, hero->tempOwner, -1, functor);
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}
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if (props.hide)
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{
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for (auto & player : cb->gameState()->players)
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{
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if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)
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cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);
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}
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}
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else
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{
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cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);
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}
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}
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for(const auto & entry : info.reward.secondary)
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{
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auto currentLevel = static_cast<MasteryLevel::Type>(hero->getSecSkillLevel(entry.first));
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if(currentLevel == MasteryLevel::EXPERT)
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continue;
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if(currentLevel != MasteryLevel::NONE || hero->canLearnSkill())
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cb->changeSecSkill(hero, entry.first, entry.second, false);
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}
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for(int i=0; i< info.reward.primary.size(); i++)
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cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);
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TExpType expToGive = 0;
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if (info.reward.heroLevel > 0)
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expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
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if (info.reward.heroExperience > 0)
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expToGive += hero->calculateXp(info.reward.heroExperience);
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if(expToGive)
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cb->giveExperience(hero, expToGive);
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}
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void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
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{
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if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
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cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
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if(info.reward.movePoints || info.reward.movePercentage >= 0)
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{
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SetMovePoints smp;
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smp.hid = hero->id;
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smp.val = hero->movementPointsRemaining();
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if (info.reward.movePercentage >= 0) // percent from max
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smp.val = hero->movementPointsLimit(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
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smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
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cb->setMovePoints(&smp);
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}
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for(const Bonus & bonus : info.reward.bonuses)
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{
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GiveBonus gb;
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gb.who = GiveBonus::ETarget::OBJECT;
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gb.bonus = bonus;
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gb.id = hero->id;
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cb->giveHeroBonus(&gb);
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}
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for(const ArtifactID & art : info.reward.artifacts)
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cb->giveHeroNewArtifact(hero, art, ArtifactPosition::FIRST_AVAILABLE);
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if(!info.reward.spells.empty())
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{
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std::set<SpellID> spellsToGive;
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for (auto const & spell : info.reward.spells)
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if (hero->canLearnSpell(spell.toEntity(VLC), true))
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spellsToGive.insert(spell);
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if (!spellsToGive.empty())
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cb->changeSpells(hero, true, spellsToGive);
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}
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if(!info.reward.creaturesChange.empty())
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{
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for(const auto & slot : hero->Slots())
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{
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const CStackInstance * heroStack = slot.second;
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for(const auto & change : info.reward.creaturesChange)
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{
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if (heroStack->type->getId() == change.first)
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{
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StackLocation location(hero, slot.first);
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cb->changeStackType(location, change.second.toCreature());
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break;
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}
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}
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}
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}
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if(!info.reward.creatures.empty())
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{
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CCreatureSet creatures;
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for(const auto & crea : info.reward.creatures)
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creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
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if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be split on map instance part and interface part
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cb->giveCreatures(army, hero, creatures, false);
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}
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if(info.reward.spellCast.first != SpellID::NONE)
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{
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caster.setActualCaster(hero);
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caster.setSpellSchoolLevel(info.reward.spellCast.second);
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cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
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}
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if(info.reward.removeObject)
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if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
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cb->removeAfterVisit(instance);
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}
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void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
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{
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configuration.serializeJson(handler);
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}
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VCMI_LIB_NAMESPACE_END
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