mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
223 lines
7.3 KiB
C++
223 lines
7.3 KiB
C++
|
|
/*
|
|
* CRmgTemplateZone.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "../GameConstants.h"
|
|
#include "CMapGenerator.h"
|
|
#include "float3.h"
|
|
#include "../int3.h"
|
|
#include "../ResourceSet.h" //for TResource (?)
|
|
#include "../mapObjects/ObjectTemplate.h"
|
|
|
|
class CMapGenerator;
|
|
class CTileInfo;
|
|
class int3;
|
|
class CGObjectInstance;
|
|
class ObjectTemplate;
|
|
|
|
namespace ETemplateZoneType
|
|
{
|
|
enum ETemplateZoneType
|
|
{
|
|
PLAYER_START,
|
|
CPU_START,
|
|
TREASURE,
|
|
JUNCTION
|
|
};
|
|
}
|
|
class DLL_LINKAGE CTileInfo
|
|
{
|
|
public:
|
|
|
|
CTileInfo();
|
|
|
|
float getNearestObjectDistance() const;
|
|
void setNearestObjectDistance(float value);
|
|
bool isBlocked() const;
|
|
bool shouldBeBlocked() const;
|
|
bool isPossible() const;
|
|
bool isFree() const;
|
|
bool isUsed() const;
|
|
void setOccupied(ETileType::ETileType value);
|
|
ETerrainType getTerrainType() const;
|
|
void setTerrainType(ETerrainType value);
|
|
|
|
private:
|
|
float nearestObjectDistance;
|
|
ETileType::ETileType occupied;
|
|
ETerrainType terrain;
|
|
};
|
|
|
|
class DLL_LINKAGE CTreasureInfo
|
|
{
|
|
public:
|
|
ui32 min;
|
|
ui32 max;
|
|
ui16 density;
|
|
ui16 threshold; //how much must RNG roll to pick that zone
|
|
};
|
|
|
|
struct DLL_LINKAGE ObjectInfo
|
|
{
|
|
ObjectTemplate templ;
|
|
ui32 value;
|
|
ui16 probability;
|
|
ui32 maxPerZone;
|
|
ui32 maxPerMap;
|
|
std::function<CGObjectInstance *()> generateObject;
|
|
|
|
void setTemplate (si32 type, si32 subtype, ETerrainType terrain);
|
|
|
|
bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
|
|
};
|
|
|
|
struct DLL_LINKAGE CTreasurePileInfo
|
|
{
|
|
std::set<int3> visitableFromBottomPositions; //can be visited only from bottom or side
|
|
std::set<int3> visitableFromTopPositions; //they can be visited from any direction
|
|
std::set<int3> blockedPositions;
|
|
std::set<int3> occupiedPositions; //blocked + visitable
|
|
int3 nextTreasurePos;
|
|
};
|
|
|
|
/// The CRmgTemplateZone describes a zone in a template.
|
|
class DLL_LINKAGE CRmgTemplateZone
|
|
{
|
|
public:
|
|
class DLL_LINKAGE CTownInfo
|
|
{
|
|
public:
|
|
CTownInfo();
|
|
|
|
int getTownCount() const; /// Default: 0
|
|
void setTownCount(int value);
|
|
int getCastleCount() const; /// Default: 0
|
|
void setCastleCount(int value);
|
|
int getTownDensity() const; /// Default: 0
|
|
void setTownDensity(int value);
|
|
int getCastleDensity() const; /// Default: 0
|
|
void setCastleDensity(int value);
|
|
|
|
private:
|
|
int townCount, castleCount, townDensity, castleDensity;
|
|
};
|
|
|
|
CRmgTemplateZone();
|
|
|
|
TRmgTemplateZoneId getId() const; /// Default: 0
|
|
void setId(TRmgTemplateZoneId value);
|
|
ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
|
|
void setType(ETemplateZoneType::ETemplateZoneType value);
|
|
int getSize() const; /// Default: 1
|
|
void setSize(int value);
|
|
boost::optional<int> getOwner() const;
|
|
void setOwner(boost::optional<int> value);
|
|
const CTownInfo & getPlayerTowns() const;
|
|
void setPlayerTowns(const CTownInfo & value);
|
|
const CTownInfo & getNeutralTowns() const;
|
|
void setNeutralTowns(const CTownInfo & value);
|
|
bool getTownsAreSameType() const; /// Default: false
|
|
void setTownsAreSameType(bool value);
|
|
const std::set<TFaction> & getTownTypes() const; /// Default: all
|
|
void setTownTypes(const std::set<TFaction> & value);
|
|
std::set<TFaction> getDefaultTownTypes() const;
|
|
bool getMatchTerrainToTown() const; /// Default: true
|
|
void setMatchTerrainToTown(bool value);
|
|
const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
|
|
void setTerrainTypes(const std::set<ETerrainType> & value);
|
|
std::set<ETerrainType> getDefaultTerrainTypes() const;
|
|
void setMinesAmount (TResource res, ui16 amount);
|
|
std::map<TResource, ui16> getMinesInfo() const;
|
|
void setMonsterStrength (EMonsterStrength::EMonsterStrength val);
|
|
|
|
float3 getCenter() const;
|
|
void setCenter(const float3 &f);
|
|
int3 getPos() const;
|
|
void setPos(const int3 &pos);
|
|
|
|
void addTile (const int3 &pos);
|
|
void initFreeTiles (CMapGenerator* gen);
|
|
std::set<int3> getTileInfo () const;
|
|
void discardDistantTiles (CMapGenerator* gen, float distance);
|
|
|
|
void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
|
|
bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
|
|
bool createTreasurePile (CMapGenerator* gen, int3 &pos);
|
|
bool fill (CMapGenerator* gen);
|
|
bool placeMines (CMapGenerator* gen);
|
|
void initTownType (CMapGenerator* gen);
|
|
void paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType);
|
|
void initTerrainType (CMapGenerator* gen);
|
|
void createBorder(CMapGenerator* gen);
|
|
void fractalize(CMapGenerator* gen);
|
|
bool createRequiredObjects(CMapGenerator* gen);
|
|
void createTreasures(CMapGenerator* gen);
|
|
void createObstacles(CMapGenerator* gen);
|
|
bool crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone, std::set<int3>* clearedTiles = nullptr);
|
|
std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
|
|
|
|
void setTotalDensity (ui16 val);
|
|
ui16 getTotalDensity () const;
|
|
void addConnection(TRmgTemplateZoneId otherZone);
|
|
std::vector<TRmgTemplateZoneId> getConnections() const;
|
|
void addTreasureInfo(CTreasureInfo & info);
|
|
std::vector<CTreasureInfo> getTreasureInfo();
|
|
std::set<int3>* getFreePaths();
|
|
|
|
ObjectInfo getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 value);
|
|
|
|
void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
|
|
|
|
private:
|
|
//template info
|
|
TRmgTemplateZoneId id;
|
|
ETemplateZoneType::ETemplateZoneType type;
|
|
int size;
|
|
boost::optional<int> owner;
|
|
CTownInfo playerTowns, neutralTowns;
|
|
bool townsAreSameType;
|
|
std::set<TFaction> townTypes;
|
|
bool matchTerrainToTown;
|
|
std::set<ETerrainType> terrainTypes;
|
|
std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
|
|
|
|
si32 townType;
|
|
ETerrainType terrainType;
|
|
|
|
EMonsterStrength::EMonsterStrength zoneMonsterStrength;
|
|
ui16 totalDensity;
|
|
std::vector<CTreasureInfo> treasureInfo;
|
|
std::vector<ObjectInfo> possibleObjects;
|
|
|
|
//content info
|
|
std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
|
|
std::vector<CGObjectInstance*> objects;
|
|
|
|
//placement info
|
|
int3 pos;
|
|
float3 center;
|
|
std::set<int3> tileinfo; //irregular area assined to zone
|
|
std::set<int3> possibleTiles; //optimization purposes for treasure generation
|
|
std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
|
|
std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
|
|
|
|
bool pointIsIn(int x, int y);
|
|
void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
|
|
bool isAccessibleFromAnywhere (CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile, const std::set<int3> &tilesBlockedByObject) const;
|
|
bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
|
|
bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos);
|
|
bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
|
|
void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
|
|
void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
|
|
bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
|
|
};
|