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vcmi/Scripting/ERM/StdInc.h
beegee1 2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00

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#pragma once
#include "../../Global.h"
// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
// Here you can add specific libraries and macros which are specific to this project.
#include <boost/variant.hpp>
#include <boost/version.hpp>
#include <boost/spirit/home/support/unused.hpp>
#include <boost/spirit/include/qi.hpp>
#include <boost/spirit/include/phoenix_core.hpp>
#include <boost/spirit/include/phoenix_operator.hpp>
#include <boost/spirit/include/phoenix_fusion.hpp>
#include <boost/spirit/include/phoenix_stl.hpp>
#include <boost/spirit/include/phoenix_object.hpp>
#include <boost/fusion/include/adapt_struct.hpp>
#include <boost/optional.hpp>
namespace spirit = boost::spirit;
namespace qi = boost::spirit::qi;
namespace ascii = spirit::ascii;
namespace phoenix = boost::phoenix;