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2f5d6f2684
* CHexFieldControl renamed to CClickableHex * CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h * Removed unused project files * Added VCMI_client filters file for VS 2010 * Gathered common parts of StdInc.h in Global.h * Boost.Spirit has been included in PCH for ERM project * StopWatch renamed to CStopWatch * GuiBase.cpp split up in UIFramework/...
24 lines
868 B
C++
24 lines
868 B
C++
#pragma once
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#include "../../Global.h"
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// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
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// Here you can add specific libraries and macros which are specific to this project.
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#include <boost/variant.hpp>
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#include <boost/version.hpp>
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#include <boost/spirit/home/support/unused.hpp>
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#include <boost/spirit/include/qi.hpp>
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#include <boost/spirit/include/phoenix_core.hpp>
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#include <boost/spirit/include/phoenix_operator.hpp>
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#include <boost/spirit/include/phoenix_fusion.hpp>
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#include <boost/spirit/include/phoenix_stl.hpp>
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#include <boost/spirit/include/phoenix_object.hpp>
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#include <boost/fusion/include/adapt_struct.hpp>
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#include <boost/optional.hpp>
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namespace spirit = boost::spirit;
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namespace qi = boost::spirit::qi;
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namespace ascii = spirit::ascii;
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namespace phoenix = boost::phoenix;
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