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61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* CAdvMapPanel.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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VCMI_LIB_NAMESPACE_END
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class CAnimation;
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class CAnimImage;
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class CFilledTexture;
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class CButton;
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class IImage;
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/// simple panel that contains other displayable elements; used to separate groups of controls
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class CAdvMapPanel : public CIntObject
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{
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std::vector<std::shared_ptr<CButton>> colorableButtons;
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std::vector<std::shared_ptr<CIntObject>> otherObjects;
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/// the surface passed to this obj will be freed in dtor
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std::shared_ptr<IImage> background;
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public:
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CAdvMapPanel(std::shared_ptr<IImage> bg, Point position);
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void addChildToPanel(std::shared_ptr<CIntObject> obj, ui8 actions = 0);
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void addChildColorableButton(std::shared_ptr<CButton> button);
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/// recolors all buttons to given player color
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void setPlayerColor(const PlayerColor & clr);
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void showAll(SDL_Surface * to) override;
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};
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/// specialized version of CAdvMapPanel that handles recolorable def-based pictures for world view info panel
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class CAdvMapWorldViewPanel : public CAdvMapPanel
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{
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/// data that allows reconstruction of panel info icons
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std::vector<std::pair<int, Point>> iconsData;
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/// ptrs to child-pictures constructed from iconsData
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std::vector<std::shared_ptr<CAnimImage>> currentIcons;
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/// surface drawn below world view panel on higher resolutions (won't be needed when world view panel is configured for extraResolutions mod)
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std::shared_ptr<CFilledTexture> backgroundFiller;
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std::shared_ptr<CAnimation> icons;
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public:
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CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, std::shared_ptr<IImage> bg, Point position, int spaceBottom, const PlayerColor &color);
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virtual ~CAdvMapWorldViewPanel();
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void addChildIcon(std::pair<int, Point> data, int indexOffset);
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/// recreates all pictures from given def to recolor them according to current player color
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void recolorIcons(const PlayerColor & color, int indexOffset);
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};
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