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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/mapping/CMapEditManager.cpp
Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00

948 lines
25 KiB
C++

#include "StdInc.h"
#include "CMapEditManager.h"
#include "../JsonNode.h"
#include "../filesystem/Filesystem.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../VCMI_Lib.h"
MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
{
}
MapRect::MapRect(int3 pos, si32 width, si32 height) : x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
{
}
MapRect MapRect::operator&(const MapRect & rect) const
{
bool intersect = right() > rect.left() && rect.right() > left() &&
bottom() > rect.top() && rect.bottom() > top() &&
z == rect.z;
if(intersect)
{
MapRect ret;
ret.x = std::max(left(), rect.left());
ret.y = std::max(top(), rect.top());
ret.z = rect.z;
ret.width = std::min(right(), rect.right()) - ret.x;
ret.height = std::min(bottom(), rect.bottom()) - ret.y;
return ret;
}
else
{
return MapRect();
}
}
si32 MapRect::left() const
{
return x;
}
si32 MapRect::right() const
{
return x + width;
}
si32 MapRect::top() const
{
return y;
}
si32 MapRect::bottom() const
{
return y + height;
}
int3 MapRect::topLeft() const
{
return int3(x, y, z);
}
int3 MapRect::topRight() const
{
return int3(right(), y, z);
}
int3 MapRect::bottomLeft() const
{
return int3(x, bottom(), z);
}
int3 MapRect::bottomRight() const
{
return int3(right(), bottom(), z);
}
CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
{
}
void CTerrainSelection::selectRange(const MapRect & rect)
{
rect.forEach([this](const int3 pos)
{
this->select(pos);
});
}
void CTerrainSelection::deselectRange(const MapRect & rect)
{
rect.forEach([this](const int3 pos)
{
this->deselect(pos);
});
}
void CTerrainSelection::setSelection(std::vector<int3> & vec)
{
for (auto pos : vec)
this->select(pos);
}
void CTerrainSelection::selectAll()
{
selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
}
void CTerrainSelection::clearSelection()
{
deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
}
CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
{
}
CMapOperation::CMapOperation(CMap * map) : map(map)
{
}
std::string CMapOperation::getLabel() const
{
return "";
}
CMapUndoManager::CMapUndoManager() : undoRedoLimit(10)
{
}
void CMapUndoManager::undo()
{
doOperation(undoStack, redoStack, true);
}
void CMapUndoManager::redo()
{
doOperation(redoStack, undoStack, false);
}
void CMapUndoManager::clearAll()
{
undoStack.clear();
redoStack.clear();
}
int CMapUndoManager::getUndoRedoLimit() const
{
return undoRedoLimit;
}
void CMapUndoManager::setUndoRedoLimit(int value)
{
assert(value >= 0);
undoStack.resize(std::min(undoStack.size(), static_cast<TStack::size_type>(value)));
redoStack.resize(std::min(redoStack.size(), static_cast<TStack::size_type>(value)));
}
const CMapOperation * CMapUndoManager::peekRedo() const
{
return peek(redoStack);
}
const CMapOperation * CMapUndoManager::peekUndo() const
{
return peek(undoStack);
}
void CMapUndoManager::addOperation(unique_ptr<CMapOperation> && operation)
{
undoStack.push_front(std::move(operation));
if(undoStack.size() > undoRedoLimit) undoStack.pop_back();
redoStack.clear();
}
void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo)
{
if(fromStack.empty()) return;
auto & operation = fromStack.front();
if(doUndo)
{
operation->undo();
}
else
{
operation->redo();
}
toStack.push_front(std::move(operation));
fromStack.pop_front();
}
const CMapOperation * CMapUndoManager::peek(const TStack & stack) const
{
if(stack.empty()) return nullptr;
return stack.front().get();
}
CMapEditManager::CMapEditManager(CMap * map)
: map(map), terrainSel(map), objectSel(map)
{
}
CMap * CMapEditManager::getMap()
{
return map;
}
void CMapEditManager::clearTerrain(CRandomGenerator * gen/* = nullptr*/)
{
execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
}
void CMapEditManager::drawTerrain(ETerrainType terType, CRandomGenerator * gen/* = nullptr*/)
{
execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
terrainSel.clearSelection();
}
void CMapEditManager::insertObject(CGObjectInstance * obj, const int3 & pos)
{
execute(make_unique<CInsertObjectOperation>(map, obj, pos));
}
void CMapEditManager::execute(unique_ptr<CMapOperation> && operation)
{
operation->execute();
undoManager.addOperation(std::move(operation));
}
CTerrainSelection & CMapEditManager::getTerrainSelection()
{
return terrainSel;
}
CObjectSelection & CMapEditManager::getObjectSelection()
{
return objectSel;
}
CMapUndoManager & CMapEditManager::getUndoManager()
{
return undoManager;
}
CComposedOperation::CComposedOperation(CMap * map) : CMapOperation(map)
{
}
void CComposedOperation::execute()
{
for(auto & operation : operations)
{
operation->execute();
}
}
void CComposedOperation::undo()
{
for(auto & operation : operations)
{
operation->undo();
}
}
void CComposedOperation::redo()
{
for(auto & operation : operations)
{
operation->redo();
}
}
void CComposedOperation::addOperation(unique_ptr<CMapOperation> && operation)
{
operations.push_back(std::move(operation));
}
const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
const std::string TerrainViewPattern::RULE_DIRT = "D";
const std::string TerrainViewPattern::RULE_SAND = "S";
const std::string TerrainViewPattern::RULE_TRANSITION = "T";
const std::string TerrainViewPattern::RULE_NATIVE = "N";
const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
const std::string TerrainViewPattern::RULE_ANY = "?";
TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0)
{
maxPoints = std::numeric_limits<int>::max();
}
TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
{
}
bool TerrainViewPattern::WeightedRule::isStandardRule() const
{
return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
|| TerrainViewPattern::RULE_TRANSITION == name || TerrainViewPattern::RULE_NATIVE_STRONG == name;
}
CTerrainViewPatternConfig::CTerrainViewPatternConfig()
{
const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
static const std::string patternTypes[] = { "terrainView", "terrainType" };
for(int i = 0; i < ARRAY_COUNT(patternTypes); ++i)
{
const auto & patternsVec = config[patternTypes[i]].Vector();
for(const auto & ptrnNode : patternsVec)
{
TerrainViewPattern pattern;
// Read pattern data
const JsonVector & data = ptrnNode["data"].Vector();
assert(data.size() == 9);
for(int j = 0; j < data.size(); ++j)
{
std::string cell = data[j].String();
boost::algorithm::erase_all(cell, " ");
std::vector<std::string> rules;
boost::split(rules, cell, boost::is_any_of(","));
for(std::string ruleStr : rules)
{
std::vector<std::string> ruleParts;
boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
TerrainViewPattern::WeightedRule rule;
rule.name = ruleParts[0];
assert(!rule.name.empty());
if(ruleParts.size() > 1)
{
rule.points = boost::lexical_cast<int>(ruleParts[1]);
}
pattern.data[j].push_back(rule);
}
}
// Read various properties
pattern.id = ptrnNode["id"].String();
assert(!pattern.id.empty());
pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
if(pattern.maxPoints == 0) pattern.maxPoints = std::numeric_limits<int>::max();
// Read mapping
if(i == 0)
{
const auto & mappingStruct = ptrnNode["mapping"].Struct();
for(const auto & mappingPair : mappingStruct)
{
TerrainViewPattern terGroupPattern = pattern;
auto mappingStr = mappingPair.second.String();
boost::algorithm::erase_all(mappingStr, " ");
auto colonIndex = mappingStr.find_first_of(":");
const auto & flipMode = mappingStr.substr(0, colonIndex);
terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
if(terGroupPattern.diffImages)
{
terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
}
mappingStr = mappingStr.substr(colonIndex + 1);
std::vector<std::string> mappings;
boost::split(mappings, mappingStr, boost::is_any_of(","));
for(std::string mapping : mappings)
{
std::vector<std::string> range;
boost::split(range, mapping, boost::is_any_of("-"));
terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
}
// Add pattern to the patterns map
const auto & terGroup = getTerrainGroup(mappingPair.first);
terrainViewPatterns[terGroup].push_back(terGroupPattern);
}
}
else if(i == 1)
{
terrainTypePatterns[pattern.id] = pattern;
}
}
}
}
CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
{
}
ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const std::string & terGroup) const
{
static const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups
= boost::assign::map_list_of("normal", ETerrainGroup::NORMAL)("dirt", ETerrainGroup::DIRT)
("sand", ETerrainGroup::SAND)("water", ETerrainGroup::WATER)("rock", ETerrainGroup::ROCK);
auto it = terGroups.find(terGroup);
if(it == terGroups.end()) throw std::runtime_error(boost::str(boost::format("Terrain group '%s' does not exist.") % terGroup));
return it->second;
}
const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
{
return terrainViewPatterns.find(terGroup)->second;
}
boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
{
const std::vector<TerrainViewPattern> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
for(const TerrainViewPattern & pattern : groupPatterns)
{
if(id == pattern.id)
{
return boost::optional<const TerrainViewPattern &>(pattern);
}
}
return boost::optional<const TerrainViewPattern &>();
}
const TerrainViewPattern & CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string & id) const
{
auto it = terrainTypePatterns.find(id);
assert(it != terrainTypePatterns.end());
return it->second;
}
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen)
: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
{
}
void CDrawTerrainOperation::execute()
{
for(const auto & pos : terrainSel.getSelectedItems())
{
auto & tile = map->getTile(pos);
tile.terType = terType;
invalidateTerrainViews(pos);
}
updateTerrainTypes();
updateTerrainViews();
//TODO add coastal bit to extTileFlags appropriately
}
void CDrawTerrainOperation::undo()
{
//TODO
}
void CDrawTerrainOperation::redo()
{
//TODO
}
std::string CDrawTerrainOperation::getLabel() const
{
return "Draw Terrain";
}
void CDrawTerrainOperation::updateTerrainTypes()
{
auto positions = terrainSel.getSelectedItems();
while(!positions.empty())
{
const auto & centerPos = *(positions.begin());
auto centerTile = map->getTile(centerPos);
auto tiles = getInvalidTiles(centerPos);
auto updateTerrainType = [&](const int3 & pos, bool tileRequiresValidation)
{
map->getTile(pos).terType = centerTile.terType;
if(tileRequiresValidation) positions.insert(pos);
invalidateTerrainViews(pos);
logGlobal->debugStream() << boost::format("Update terrain tile at '%s' to type '%i'.") % pos % centerTile.terType;
};
// Fill foreign invalid tiles
for(const auto & tile : tiles.foreignTiles)
{
updateTerrainType(tile, true);
}
if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
{
// Blow up
auto rect = extendTileAroundSafely(centerPos);
std::set<int3> suitableTiles;
int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;
rect.forEach([&](const int3 & posToTest)
{
auto & terrainTile = map->getTile(posToTest);
if(centerTile.terType != terrainTile.terType)
{
auto formerTerType = terrainTile.terType;
terrainTile.terType = centerTile.terType;
auto testTile = getInvalidTiles(posToTest);
auto addToSuitableTiles = [&](const int3 & pos)
{
suitableTiles.insert(pos);
logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
"Invalid native tiles '%i', invalid foreign tiles '%i'.") % pos % centerPos % testTile.nativeTiles.size() %
testTile.foreignTiles.size();
};
int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : testTile.nativeTiles.size();
if(nativeTilesCntNorm > invalidNativeTilesCnt ||
(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
{
invalidNativeTilesCnt = nativeTilesCntNorm;
invalidForeignTilesCnt = testTile.foreignTiles.size();
suitableTiles.clear();
addToSuitableTiles(posToTest);
}
else if(nativeTilesCntNorm == invalidNativeTilesCnt &&
testTile.foreignTiles.size() == invalidForeignTilesCnt)
{
addToSuitableTiles(posToTest);
}
terrainTile.terType = formerTerType;
}
});
bool tileRequiresValidation = invalidForeignTilesCnt > 0;
if(suitableTiles.size() == 1)
{
updateTerrainType(*suitableTiles.begin(), tileRequiresValidation);
}
else
{
static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)};
for(auto & direction : directions)
{
auto it = suitableTiles.find(centerPos + direction);
if(it != suitableTiles.end())
{
updateTerrainType(*it, tileRequiresValidation);
break;
}
}
}
}
else
{
positions.erase(centerPos);
}
}
}
void CDrawTerrainOperation::updateTerrainViews()
{
for(const auto & pos : invalidatedTerViews)
{
const auto & patterns =
VLC->terviewh->getTerrainViewPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
// Detect a pattern which fits best
int bestPattern = -1;
ValidationResult valRslt(false);
for(int k = 0; k < patterns.size(); ++k)
{
const auto & pattern = patterns[k];
valRslt = validateTerrainView(pos, pattern);
if(valRslt.result)
{
/*logGlobal->debugStream() << boost::format("Pattern detected at pos '%s': Pattern '%s', Flip '%i', Repl. '%s'.") %
pos % pattern.id % valRslt.flip % valRslt.transitionReplacement;*/
bestPattern = k;
break;
}
}
//assert(bestPattern != -1);
if(bestPattern == -1)
{
// This shouldn't be the case
logGlobal->warnStream() << boost::format("No pattern detected at pos '%s'.") % pos;
continue;
}
// Get mapping
const TerrainViewPattern & pattern = patterns[bestPattern];
std::pair<int, int> mapping;
if(valRslt.transitionReplacement.empty())
{
mapping = pattern.mapping[0];
}
else
{
mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
}
// Set terrain view
auto & tile = map->getTile(pos);
if(!pattern.diffImages)
{
tile.terView = gen->nextInt(mapping.first, mapping.second);
tile.extTileFlags = valRslt.flip;
}
else
{
const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
int firstFrame = mapping.first + flip * framesPerRot;
tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);
tile.extTileFlags = 0;
}
}
}
ETerrainGroup::ETerrainGroup CDrawTerrainOperation::getTerrainGroup(ETerrainType terType) const
{
switch(terType)
{
case ETerrainType::DIRT:
return ETerrainGroup::DIRT;
case ETerrainType::SAND:
return ETerrainGroup::SAND;
case ETerrainType::WATER:
return ETerrainGroup::WATER;
case ETerrainType::ROCK:
return ETerrainGroup::ROCK;
default:
return ETerrainGroup::NORMAL;
}
}
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
{
for(int flip = 0; flip < 4; ++flip)
{
auto valRslt = validateTerrainViewInner(pos, flip > 0 ? getFlippedPattern(pattern, flip) : pattern, recDepth);
if(valRslt.result)
{
valRslt.flip = flip;
return valRslt;
}
}
return ValidationResult(false);
}
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
{
auto centerTerType = map->getTile(pos).terType;
auto centerTerGroup = getTerrainGroup(centerTerType);
int totalPoints = 0;
std::string transitionReplacement;
for(int i = 0; i < 9; ++i)
{
// The center, middle cell can be skipped
if(i == 4)
{
continue;
}
// Get terrain group of the current cell
int cx = pos.x + (i % 3) - 1;
int cy = pos.y + (i / 3) - 1;
int3 currentPos(cx, cy, pos.z);
bool isAlien = false;
ETerrainType terType;
if(!map->isInTheMap(currentPos))
{
terType = centerTerType;
}
else
{
terType = map->getTile(currentPos).terType;
if(terType != centerTerType)
{
isAlien = true;
}
}
// Validate all rules per cell
int topPoints = -1;
for(auto & elem : pattern.data[i])
{
TerrainViewPattern::WeightedRule rule = elem;
if(!rule.isStandardRule())
{
if(recDepth == 0 && map->isInTheMap(currentPos))
{
if(terType == centerTerType)
{
const auto & patternForRule = VLC->terviewh->getTerrainViewPatternById(getTerrainGroup(centerTerType), rule.name);
if(patternForRule)
{
auto rslt = validateTerrainView(currentPos, *patternForRule, 1);
if(rslt.result) topPoints = std::max(topPoints, rule.points);
}
}
continue;
}
else
{
rule.name = TerrainViewPattern::RULE_NATIVE;
}
}
auto applyValidationRslt = [&](bool rslt)
{
if(rslt)
{
topPoints = std::max(topPoints, rule.points);
}
};
// Validate cell with the ruleset of the pattern
bool nativeTestOk, nativeTestStrongOk;
nativeTestOk = nativeTestStrongOk = (rule.name == TerrainViewPattern::RULE_NATIVE_STRONG || rule.name == TerrainViewPattern::RULE_NATIVE) && !isAlien;
if(centerTerGroup == ETerrainGroup::NORMAL)
{
bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isAlien && !isSandType(terType);
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isSandType(terType);
if(transitionReplacement.empty() && rule.name == TerrainViewPattern::RULE_TRANSITION
&& (dirtTestOk || sandTestOk))
{
transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
}
if(rule.name == TerrainViewPattern::RULE_TRANSITION)
{
applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
(sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
}
else
{
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || dirtTestOk || sandTestOk || nativeTestOk);
}
}
else if(centerTerGroup == ETerrainGroup::DIRT)
{
nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isSandType(terType);
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk || nativeTestStrongOk);
}
else if(centerTerGroup == ETerrainGroup::SAND)
{
applyValidationRslt(true);
}
else if(centerTerGroup == ETerrainGroup::WATER || centerTerGroup == ETerrainGroup::ROCK)
{
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isAlien;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
}
}
if(topPoints == -1)
{
return ValidationResult(false);
}
else
{
totalPoints += topPoints;
}
}
if(totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)
{
return ValidationResult(true, transitionReplacement);
}
else
{
return ValidationResult(false);
}
}
bool CDrawTerrainOperation::isSandType(ETerrainType terType) const
{
switch(terType)
{
case ETerrainType::WATER:
case ETerrainType::SAND:
case ETerrainType::ROCK:
return true;
default:
return false;
}
}
TerrainViewPattern CDrawTerrainOperation::getFlippedPattern(const TerrainViewPattern & pattern, int flip) const
{
if(flip == 0)
{
return pattern;
}
TerrainViewPattern ret = pattern;
if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
{
for(int i = 0; i < 3; ++i)
{
int y = i * 3;
std::swap(ret.data[y], ret.data[y + 2]);
}
}
if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
{
for(int i = 0; i < 3; ++i)
{
std::swap(ret.data[i], ret.data[6 + i]);
}
}
return ret;
}
void CDrawTerrainOperation::invalidateTerrainViews(const int3 & centerPos)
{
auto rect = extendTileAroundSafely(centerPos);
rect.forEach([&](const int3 & pos)
{
invalidatedTerViews.insert(pos);
});
}
CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3 & centerPos) const
{
InvalidTiles tiles;
auto centerTerType = map->getTile(centerPos).terType;
auto rect = extendTileAround(centerPos);
rect.forEach([&](const int3 & pos)
{
if(map->isInTheMap(pos))
{
auto ptrConfig = VLC->terviewh;
auto terType = map->getTile(pos).terType;
auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;
// Special validity check for rock & water
if(valid && centerTerType != terType && (terType == ETerrainType::WATER || terType == ETerrainType::ROCK))
{
static const std::string patternIds[] = { "s1", "s2" };
for(auto & patternId : patternIds)
{
valid = !validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
if(!valid) break;
}
}
// Additional validity check for non rock OR water
else if(!valid && (terType != ETerrainType::WATER && terType != ETerrainType::ROCK))
{
static const std::string patternIds[] = { "n2", "n3" };
for(auto & patternId : patternIds)
{
valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
if(valid) break;
}
}
if(!valid)
{
if(terType == centerTerType) tiles.nativeTiles.insert(pos);
else tiles.foreignTiles.insert(pos);
}
}
});
return tiles;
}
MapRect CDrawTerrainOperation::extendTileAround(const int3 & centerPos) const
{
return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
}
MapRect CDrawTerrainOperation::extendTileAroundSafely(const int3 & centerPos) const
{
return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
}
CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
: result(result), transitionReplacement(transitionReplacement)
{
}
CClearTerrainOperation::CClearTerrainOperation(CMap * map, CRandomGenerator * gen) : CComposedOperation(map)
{
CTerrainSelection terrainSel(map);
terrainSel.selectRange(MapRect(int3(0, 0, 0), map->width, map->height));
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainType::WATER, gen));
if(map->twoLevel)
{
terrainSel.clearSelection();
terrainSel.selectRange(MapRect(int3(0, 0, 1), map->width, map->height));
addOperation(make_unique<CDrawTerrainOperation>(map, terrainSel, ETerrainType::ROCK, gen));
}
}
std::string CClearTerrainOperation::getLabel() const
{
return "Clear Terrain";
}
CInsertObjectOperation::CInsertObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & pos)
: CMapOperation(map), pos(pos), obj(obj)
{
}
void CInsertObjectOperation::execute()
{
obj->pos = pos;
obj->id = ObjectInstanceID(map->objects.size());
map->objects.push_back(obj);
if(obj->ID == Obj::TOWN)
{
map->towns.push_back(static_cast<CGTownInstance *>(obj));
}
if(obj->ID == Obj::HERO)
{
map->heroesOnMap.push_back(static_cast<CGHeroInstance*>(obj));
}
map->addBlockVisTiles(obj);
}
void CInsertObjectOperation::undo()
{
//TODO
}
void CInsertObjectOperation::redo()
{
execute();
}
std::string CInsertObjectOperation::getLabel() const
{
return "Insert Object";
}