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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/*
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* BonusCaster.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BonusCaster.h"
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#include <vcmi/spells/Spell.h>
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#include "../NetPacksBase.h"
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#include "../HeroBonus.h"
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#include "../battle/Unit.h"
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namespace spells
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{
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BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_)
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: ProxyCaster(actualCaster_),
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actualCaster(actualCaster_),
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bonus(bonus_)
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{
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}
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BonusCaster::~BonusCaster() = default;
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void BonusCaster::getCasterName(MetaString & text) const
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{
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if(!bonus->description.empty())
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text.addReplacement(bonus->description);
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else
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actualCaster->getCasterName(text);
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}
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void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
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{
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const bool singleTarget = attacked.size() == 1;
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const int textIndex = singleTarget ? 195 : 196;
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text.addTxt(MetaString::GENERAL_TXT, textIndex);
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getCasterName(text);
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text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
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if(singleTarget)
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attacked.at(0)->addNameReplacement(text, true);
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}
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void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const
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{
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logGlobal->error("Unexpected call to BonusCaster::spendMana");
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}
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} // namespace spells
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