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vcmi/lib/spells/BonusCaster.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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1.4 KiB
C++

/*
* BonusCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusCaster.h"
#include <vcmi/spells/Spell.h>
#include "../NetPacksBase.h"
#include "../HeroBonus.h"
#include "../battle/Unit.h"
namespace spells
{
BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_)
: ProxyCaster(actualCaster_),
actualCaster(actualCaster_),
bonus(bonus_)
{
}
BonusCaster::~BonusCaster() = default;
void BonusCaster::getCasterName(MetaString & text) const
{
if(!bonus->description.empty())
text.addReplacement(bonus->description);
else
actualCaster->getCasterName(text);
}
void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
const bool singleTarget = attacked.size() == 1;
const int textIndex = singleTarget ? 195 : 196;
text.addTxt(MetaString::GENERAL_TXT, textIndex);
getCasterName(text);
text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
if(singleTarget)
attacked.at(0)->addNameReplacement(text, true);
}
void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const
{
logGlobal->error("Unexpected call to BonusCaster::spendMana");
}
} // namespace spells