mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
125 lines
2.6 KiB
C++
125 lines
2.6 KiB
C++
/*
|
|
* Teleport.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "Teleport.h"
|
|
#include "Registry.h"
|
|
#include "Registry.h"
|
|
#include "../ISpellMechanics.h"
|
|
#include "../../NetPacks.h"
|
|
#include "../../battle/CBattleInfoCallback.h"
|
|
#include "../../battle/Unit.h"
|
|
|
|
//TODO: Teleport effect
|
|
|
|
static const std::string EFFECT_NAME = "core:teleport";
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
VCMI_REGISTER_SPELL_EFFECT(Teleport, EFFECT_NAME);
|
|
|
|
Teleport::Teleport()
|
|
: UnitEffect()
|
|
{
|
|
}
|
|
|
|
Teleport::~Teleport() = default;
|
|
|
|
void Teleport::adjustTargetTypes(std::vector<TargetType> & types) const
|
|
{
|
|
if(!types.empty())
|
|
{
|
|
if(types[0] != AimType::CREATURE)
|
|
{
|
|
types.clear();
|
|
return;
|
|
}
|
|
|
|
if(types.size() == 1)
|
|
{
|
|
types.push_back(AimType::LOCATION);
|
|
}
|
|
else if(types.size() > 1)
|
|
{
|
|
if(types[1] != AimType::LOCATION)
|
|
types.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Teleport::applicable(Problem & problem, const Mechanics * m) const
|
|
{
|
|
return UnitEffect::applicable(problem, m);
|
|
}
|
|
|
|
void Teleport::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
|
{
|
|
if(target.size() != 2)
|
|
{
|
|
server->complain("Teleport requires 2 destinations.");
|
|
return;
|
|
}
|
|
|
|
auto targetUnit = target[0].unitValue;
|
|
if(nullptr == targetUnit)
|
|
{
|
|
server->complain("No unit to teleport");
|
|
return;
|
|
}
|
|
|
|
const BattleHex destination = target[1].hexValue;
|
|
if(!destination.isValid())
|
|
{
|
|
server->complain("Invalid teleport destination");
|
|
return;
|
|
}
|
|
|
|
//TODO: move here all teleport checks
|
|
if(!m->battle()->battleCanTeleportTo(targetUnit, destination, m->getEffectLevel()))
|
|
{
|
|
server->complain("Forbidden teleport.");
|
|
return;
|
|
}
|
|
|
|
BattleStackMoved pack;
|
|
pack.distance = 0;
|
|
pack.stack = targetUnit->unitId();
|
|
std::vector<BattleHex> tiles;
|
|
tiles.push_back(destination);
|
|
pack.tilesToMove = tiles;
|
|
pack.teleporting = true;
|
|
server->apply(&pack);
|
|
}
|
|
|
|
void Teleport::serializeJsonUnitEffect(JsonSerializeFormat & handler)
|
|
{
|
|
//TODO: teleport options
|
|
}
|
|
|
|
EffectTarget Teleport::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
|
|
{
|
|
//first transformed destination is unit to teleport, let base class handle immunity etc.
|
|
//second spell destination is destination tile, use it directly
|
|
EffectTarget transformed = UnitEffect::transformTarget(m, aimPoint, spellTarget);
|
|
|
|
EffectTarget ret;
|
|
if(!transformed.empty())
|
|
ret.push_back(transformed.front());
|
|
if(aimPoint.size() == 2)
|
|
ret.push_back(aimPoint.back());
|
|
|
|
return ret;
|
|
}
|
|
|
|
}
|
|
}
|