mirror of
https://github.com/vcmi/vcmi.git
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1b55f6457f
* fixed bug with hero list redrawing after dissmissing
1086 lines
29 KiB
C++
1086 lines
29 KiB
C++
#include "stdafx.h"
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#include "CAdvmapInterface.h"
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#include "hch\CLodHandler.h"
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#include "CPlayerInterface.h"
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#include "hch\CPreGameTextHandler.h"
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#include "hch\CGeneralTextHandler.h"
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#include "hch\CTownHandler.h"
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#include "CPathfinder.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include "CCallback.h"
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#include <boost/assign/std/vector.hpp>
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#include "mapHandler.h"
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#include "CMessage.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "CLua.h"
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#include "hch/CHeroHandler.h"
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#include <sstream>
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#include "AdventureMapButton.h"
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#include "CHeroWindow.h"
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#pragma warning (disable : 4355)
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extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
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using namespace boost::logic;
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using namespace boost::assign;
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using namespace CSDL_Ext;
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CAdvMapInt::~CAdvMapInt()
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{
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SDL_FreeSurface(bg);
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delete heroWindow;
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}
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CMinimap::CMinimap(bool draw)
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{
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statusbarTxt = CGI->preth->zelp[291].first;
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rcText = CGI->preth->zelp[291].second;
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pos.x=630;
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pos.y=26;
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pos.h=pos.w=144;
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int rx = (((float)19)/(CGI->mh->sizes.x))*((float)pos.w),
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ry = (((float)18)/(CGI->mh->sizes.y))*((float)pos.h);
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radar = newSurface(rx,ry);
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temps = newSurface(144,144);
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SDL_FillRect(radar,NULL,0x00FFFF);
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for (int i=0; i<radar->w; i++)
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{
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if (i%4 || (i==0))
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{
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SDL_PutPixel(radar,i,0,255,75,125);
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SDL_PutPixel(radar,i,radar->h-1,255,75,125);
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}
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}
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for (int i=0; i<radar->h; i++)
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{
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if ((i%4) || (i==0))
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{
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SDL_PutPixel(radar,0,i,255,75,125);
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SDL_PutPixel(radar,radar->w-1,i,255,75,125);
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}
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}
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SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
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//radar = CGI->spriteh->giveDef("RADAR.DEF");
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std::ifstream is("config/minimap.txt",std::ifstream::in);
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for (int i=0;i<TERRAIN_TYPES;i++)
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{
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std::pair<int,SDL_Color> vinya;
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std::pair<int,SDL_Color> vinya2;
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int pom;
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is >> pom;
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vinya2.first=vinya.first=pom;
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is >> pom;
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vinya.second.r=pom;
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is >> pom;
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vinya.second.g=pom;
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is >> pom;
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vinya.second.b=pom;
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is >> pom;
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vinya2.second.r=pom;
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is >> pom;
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vinya2.second.g=pom;
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is >> pom;
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vinya2.second.b=pom;
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vinya.second.unused=vinya2.second.unused=255;
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colors.insert(vinya);
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colorsBlocked.insert(vinya2);
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}
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is.close();
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if (draw)
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redraw();
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}
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void CMinimap::draw()
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{
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//draw terrain
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blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
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//draw heroes
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std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
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int mw = map[0]->w, mh = map[0]->h,
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wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
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for (int i=0; i<hh.size();i++)
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{
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int3 hpos = hh[i]->getPosition(false);
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if(hpos.z!=LOCPLINT->adventureInt->position.z)
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continue;
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//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
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int3 maplgp ( (hpos.x*mw)/CGI->mh->sizes.x, (hpos.y*mh)/CGI->mh->sizes.y, hpos.z );
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for (int ii=0; ii<wo; ii++)
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{
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for (int jj=0; jj<ho; jj++)
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{
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SDL_PutPixel(temps,maplgp.x+ii,maplgp.y+jj,CGI->playerColors[hh[i]->getOwner()].r,CGI->playerColors[hh[i]->getOwner()].g,CGI->playerColors[hh[i]->getOwner()].b);
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}
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}
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}
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blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
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//draw radar
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int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)CGI->mh->sizes.x)))*pos.w,
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by = (((float)LOCPLINT->adventureInt->position.y)/(((float)CGI->mh->sizes.y)))*pos.h;
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blitAt(radar,bx,by,temps);
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blitAt(temps,pos.x,pos.y);
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//SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);
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}
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void CMinimap::redraw(int level)// (level==-1) => redraw all levels
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{
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(CGameInfo::mainObj);
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for (int i=0; i<CGI->mh->sizes.z; i++)
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{
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SDL_Surface * pom ;
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if ((level>=0) && (i!=level))
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continue;
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if (map.size()<i+1)
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pom = CSDL_Ext::newSurface(pos.w,pos.h,ekran);
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else pom = map[i];
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for (int x=0;x<pos.w;x++)
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{
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for (int y=0;y<pos.h;y++)
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{
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int mx=(CGI->mh->sizes.x*x)/pos.w;
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int my=(CGI->mh->sizes.y*y)/pos.h;
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if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable))
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SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b);
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else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b);
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}
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}
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map.push_back(pom);
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}
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}
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void CMinimap::updateRadar()
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{}
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void CMinimap::clickRight (tribool down)
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{
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LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
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}
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void CMinimap::clickLeft (tribool down)
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{
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if (down && (!pressedL))
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MotionInterested::activate();
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else if (!down)
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{
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if (std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this)!=LOCPLINT->motioninterested.end())
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MotionInterested::deactivate();
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}
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ClickableL::clickLeft(down);
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if (!((bool)down))
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return;
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float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
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dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
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int3 newCPos;
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newCPos.x = (CGI->mh->sizes.x*dx);
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newCPos.y = (CGI->mh->sizes.y*dy);
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newCPos.z = LOCPLINT->adventureInt->position.z;
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LOCPLINT->adventureInt->centerOn(newCPos);
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}
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void CMinimap::hover (bool on)
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{
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Hoverable::hover(on);
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if (on)
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LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
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else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
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LOCPLINT->adventureInt->statusbar.clear();
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}
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void CMinimap::mouseMoved (SDL_MouseMotionEvent & sEvent)
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{
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if (pressedL)
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{
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clickLeft(true);
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}
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}
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void CMinimap::activate()
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{
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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if (pressedL)
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MotionInterested::activate();
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}
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void CMinimap::deactivate()
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{
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if (pressedL)
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MotionInterested::deactivate();
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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}
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void CMinimap::showTile(int3 pos)
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{
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int mw = map[0]->w, mh = map[0]->h;
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double wo = ((double)mw)/CGI->mh->sizes.x, ho = ((double)mh)/CGI->mh->sizes.y;
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for (int ii=0; ii<wo; ii++)
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{
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for (int jj=0; jj<ho; jj++)
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{
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if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
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CSDL_Ext::SDL_PutPixel(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0,0);
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}
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}
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}
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void CMinimap::hideTile(int3 pos)
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{
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}
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CTerrainRect::CTerrainRect():currentPath(NULL)
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{
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tilesw=19;
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tilesh=18;
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pos.x=7;
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pos.y=6;
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pos.w=593;
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pos.h=547;
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arrows = CGI->spriteh->giveDef("ADAG.DEF");
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for(int y=0; y<arrows->ourImages.size(); ++y)
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{
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arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
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}
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}
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void CTerrainRect::activate()
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{
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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KeyInterested::activate();
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MotionInterested::activate();
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};
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void CTerrainRect::deactivate()
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{
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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KeyInterested::deactivate();
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MotionInterested::deactivate();
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};
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void CTerrainRect::clickLeft(tribool down)
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{
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LOGE("Left mouse button down2");
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if ((down==false) || indeterminate(down))
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return;
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if (LOCPLINT->adventureInt->selection.type != HEROI_TYPE)
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{
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if (currentPath)
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{
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delete currentPath;
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currentPath = NULL;
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}
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return;
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}
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int3 mp = whichTileIsIt();
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if ((mp.x<0) || (mp.y<0))
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return;
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bool mres =true;
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if (currentPath)
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{
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if ( (currentPath->endPos()) == mp)
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{ //move
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CPath sended(*currentPath); //temporary path - engine will operate on it
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mres = LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
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if(!mres)
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{
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delete currentPath;
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currentPath = NULL;
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int i=0;
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for(;i<LOCPLINT->adventureInt->heroList.items.size();i++)
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{
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if(LOCPLINT->adventureInt->heroList.items[i].first->subID == ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID)
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{
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LOCPLINT->adventureInt->heroList.items[i].second = NULL;
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break;
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}
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}
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}
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}
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else
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{
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delete currentPath;
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currentPath=NULL;
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}
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}
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const CGHeroInstance * currentHero = (LOCPLINT->adventureInt->heroList.items.size())?(LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].first):(NULL);
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if(!currentHero)
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return;
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int3 bufpos = currentHero->getPosition(false);
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//bufpos.x-=1;
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if (mres)
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currentPath = LOCPLINT->adventureInt->heroList.items[LOCPLINT->adventureInt->heroList.selected].second = CGI->pathf->getPath(bufpos,mp,currentHero,1);
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}
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void CTerrainRect::clickRight(tribool down)
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{
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}
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void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
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{
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int3 pom=LOCPLINT->adventureInt->verifyPos(whichTileIsIt(sEvent.x,sEvent.y));
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if (pom!=curHoveredTile)
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curHoveredTile=pom;
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else
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return;
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std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
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if (temp.size())
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{
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LOCPLINT->adventureInt->statusbar.print((*((temp.end())-1)));
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}
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else
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{
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LOCPLINT->adventureInt->statusbar.clear();
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}
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}
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void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
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void CTerrainRect::hover(bool on)
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{
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if (!on)
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LOCPLINT->adventureInt->statusbar.clear();
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}
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void CTerrainRect::showPath()
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{
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for (int i=0;i<currentPath->nodes.size()-1;i++)
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{
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int pn=-1;//number of picture
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if (i==0) //last tile
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{
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int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
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y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
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if (x<0 || y<0 || x>pos.w || y>pos.h)
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continue;
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pn=0;
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}
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else
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{
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std::vector<CPathNode> & cv = currentPath->nodes;
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if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1)
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{
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if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
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{
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pn = 3;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 12;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 21;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 22;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
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{
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pn = 2;
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}
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}
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else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1)
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{
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if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 4;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 13;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 22;
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}
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}
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else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1)
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{
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if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 5;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 14;
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}
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else if(cv[i-1].coord.x+1 == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y)
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{
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pn = 23;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
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{
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pn = 24;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 4;
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}
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}
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else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y)
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{
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if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
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{
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pn = 6;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
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{
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pn = 15;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
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{
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pn = 24;
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}
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}
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else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1)
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{
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if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y)
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{
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pn = 7;
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}
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else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
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{
|
|
pn = 16;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 17;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 6;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 18;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 8;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 9;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 18;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 1;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 10;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 19;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 8;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 20;
|
|
}
|
|
}
|
|
else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y)
|
|
{
|
|
if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1)
|
|
{
|
|
pn = 2;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y)
|
|
{
|
|
pn = 11;
|
|
}
|
|
else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1)
|
|
{
|
|
pn = 20;
|
|
}
|
|
}
|
|
|
|
}
|
|
if ( ((currentPath->nodes[i].dist)-(*(currentPath->nodes.end()-1)).dist) > ((const CGHeroInstance*)(LOCPLINT->adventureInt->selection.selected))->movement)
|
|
pn+=25;
|
|
if (pn>=0)
|
|
{
|
|
int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+7,
|
|
y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+6;
|
|
if (x<0 || y<0 || x>pos.w || y>pos.h)
|
|
continue;
|
|
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
|
|
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
|
|
if (hvx<0 && hvy<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, ekran, &genRect(32, 32, x, y));
|
|
}
|
|
else if(hvx<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
|
|
ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
|
|
}
|
|
else if (hvy<0)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
|
|
ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
|
|
ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
|
|
}
|
|
|
|
}
|
|
} //for (int i=0;i<currentPath->nodes.size()-1;i++)
|
|
}
|
|
void CTerrainRect::show()
|
|
{
|
|
SDL_Surface * teren = CGI->mh->terrainRect
|
|
(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
|
|
tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
|
|
LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
|
|
ekran,&genRect(547,594,7,6)
|
|
);
|
|
//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
|
|
//SDL_FreeSurface(teren);
|
|
if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
|
|
{
|
|
showPath();
|
|
}
|
|
}
|
|
|
|
int3 CTerrainRect::whichTileIsIt(int x, int y)
|
|
{
|
|
int3 ret;
|
|
ret.x = LOCPLINT->adventureInt->position.x + ((LOCPLINT->current->motion.x-pos.x)/32);
|
|
ret.y = LOCPLINT->adventureInt->position.y + ((LOCPLINT->current->motion.y-pos.y)/32);
|
|
ret.z = LOCPLINT->adventureInt->position.z;
|
|
return ret;
|
|
}
|
|
int3 CTerrainRect::whichTileIsIt()
|
|
{
|
|
return whichTileIsIt(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
|
|
}
|
|
void CResDataBar::clickRight (tribool down)
|
|
{
|
|
}
|
|
void CResDataBar::activate()
|
|
{
|
|
ClickableR::activate();
|
|
}
|
|
void CResDataBar::deactivate()
|
|
{
|
|
ClickableR::deactivate();
|
|
}
|
|
CResDataBar::CResDataBar()
|
|
{
|
|
bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp");
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
//std::vector<SDL_Color> kolory;
|
|
//SDL_Color p1={40,65,139,255}, p2={36,59,125,255}, p3={35,56,121,255};
|
|
//kolory+=p1,p2,p3;
|
|
//blueToPlayersAdv(bg,LOCPLINT->playerID,2,&kolory);
|
|
blueToPlayersAdv(bg,LOCPLINT->playerID,2);
|
|
pos = genRect(bg->h,bg->w,3,575);
|
|
|
|
txtpos += (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)),
|
|
(std::pair<int,int>(290,577)),(std::pair<int,int>(375,577)),(std::pair<int,int>(460,577)),
|
|
(std::pair<int,int>(545,577)),(std::pair<int,int>(620,577));
|
|
datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] + ": %s, " +
|
|
CGI->generaltexth->allTexts[64] + ": %s";
|
|
|
|
}
|
|
CResDataBar::~CResDataBar()
|
|
{
|
|
SDL_FreeSurface(bg);
|
|
}
|
|
void CResDataBar::draw()
|
|
{
|
|
blitAt(bg,pos.x,pos.y);
|
|
char * buf = new char[15];
|
|
for (int i=0;i<7;i++)
|
|
{
|
|
itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
|
|
printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly);
|
|
}
|
|
std::vector<std::string> temp;
|
|
itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
|
|
itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
|
|
itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
|
|
printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly);
|
|
temp.clear();
|
|
//updateRect(&pos,ekran);
|
|
delete[] buf;
|
|
}
|
|
CInfoBar::CInfoBar()
|
|
{
|
|
toNextTick = mode = pom = -1;
|
|
pos.x=605;
|
|
pos.y=389;
|
|
pos.w=194;
|
|
pos.h=186;
|
|
day = CGI->spriteh->giveDef("NEWDAY.DEF");
|
|
week1 = CGI->spriteh->giveDef("NEWWEEK1.DEF");
|
|
week2 = CGI->spriteh->giveDef("NEWWEEK2.DEF");
|
|
week3 = CGI->spriteh->giveDef("NEWWEEK3.DEF");
|
|
week4 = CGI->spriteh->giveDef("NEWWEEK4.DEF");
|
|
}
|
|
CInfoBar::~CInfoBar()
|
|
{
|
|
delete day;
|
|
delete week1;
|
|
delete week2;
|
|
delete week3;
|
|
delete week4;
|
|
}
|
|
void CInfoBar::draw(const CGObjectInstance * specific)
|
|
{
|
|
if ((mode>=0) && mode<5)
|
|
{
|
|
blitAnim(mode);
|
|
return;
|
|
}
|
|
else if (mode==5)
|
|
{
|
|
mode = -1;
|
|
if(!LOCPLINT->adventureInt->selection.selected)
|
|
{
|
|
if (LOCPLINT->adventureInt->heroList.items.size())
|
|
{
|
|
LOCPLINT->adventureInt->heroList.select(0);
|
|
}
|
|
}
|
|
draw((const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected);
|
|
}
|
|
if (!specific)
|
|
specific = (const CGObjectInstance *)LOCPLINT->adventureInt->selection.selected;
|
|
//TODO: to rzutowanie wyglada groznie, ale dziala. Ale nie powinno wygladac groznie.
|
|
|
|
if(!specific)
|
|
return;
|
|
|
|
if(specific->ID == 34) //hero
|
|
{
|
|
if(LOCPLINT->heroWins.find(specific->subID)!=LOCPLINT->heroWins.end())
|
|
blitAt(LOCPLINT->heroWins[specific->subID],pos.x,pos.y);
|
|
}
|
|
else if (specific->ID == 98)
|
|
{
|
|
const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
|
|
if(LOCPLINT->townWins.find(t->identifier)!=LOCPLINT->townWins.end())
|
|
blitAt(LOCPLINT->townWins[t->identifier],pos.x,pos.y);
|
|
}
|
|
|
|
//SDL_Surface * todr = LOCPLINT->infoWin(specific);
|
|
//if (!todr)
|
|
// return;
|
|
//blitAt(todr,pos.x,pos.y);
|
|
//SDL_FreeSurface(todr);
|
|
}
|
|
|
|
CDefHandler * CInfoBar::getAnim(int mode)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case 0:
|
|
return day;
|
|
break;
|
|
case 1:
|
|
return week1;
|
|
break;
|
|
case 2:
|
|
return week2;
|
|
break;
|
|
case 3:
|
|
return week3;
|
|
break;
|
|
case 4:
|
|
return week4;
|
|
break;
|
|
default:
|
|
return NULL;
|
|
break;
|
|
}
|
|
}
|
|
void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
|
|
{
|
|
CDefHandler * anim = NULL;
|
|
std::stringstream txt;
|
|
anim = getAnim(mode);
|
|
if(mode) //new week animation
|
|
{
|
|
txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
|
|
}
|
|
else //new day
|
|
{
|
|
txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
|
|
}
|
|
blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
|
|
printAtMiddle(txt.str(),700,420,TNRB16,zwykly);
|
|
if (pom == anim->ourImages.size()-1)
|
|
toNextTick+=750;
|
|
}
|
|
void CInfoBar::newDay(int Day)
|
|
{
|
|
if(LOCPLINT->cb->getDate(1) != 1)
|
|
{
|
|
mode = 0; //showing day
|
|
}
|
|
else
|
|
{
|
|
switch(LOCPLINT->cb->getDate(2))
|
|
{
|
|
case 1:
|
|
mode = 1;
|
|
break;
|
|
case 2:
|
|
mode = 2;
|
|
break;
|
|
case 3:
|
|
mode = 3;
|
|
break;
|
|
case 4:
|
|
mode = 4;
|
|
break;
|
|
default:
|
|
mode = -1;
|
|
break;
|
|
}
|
|
}
|
|
pom = 0;
|
|
TimeInterested::activate();
|
|
toNextTick = 500;
|
|
blitAnim(mode);
|
|
//blitAt(day->ourImages[pom].bitmap,pos.x+10,pos.y+10);
|
|
}
|
|
|
|
void CInfoBar::showComp(SComponent * comp, int time)
|
|
{
|
|
SDL_Surface * b = CGI->bitmaph->loadBitmap("ADSTATOT.bmp");
|
|
blitAt(b,pos.x+8,pos.y+11);
|
|
blitAt(comp->getImg(),pos.x+52,pos.y+54);
|
|
printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly);
|
|
printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly);
|
|
SDL_FreeSurface(b);
|
|
TimeInterested::activate();
|
|
mode = 6;
|
|
toNextTick = time;
|
|
}
|
|
|
|
void CInfoBar::tick()
|
|
{
|
|
if((mode >= 0) && (mode < 5))
|
|
{
|
|
pom++;
|
|
if (pom >= getAnim(mode)->ourImages.size())
|
|
{
|
|
TimeInterested::deactivate();
|
|
toNextTick = -1;
|
|
mode = 5;
|
|
draw();
|
|
return;
|
|
}
|
|
toNextTick = 150;
|
|
blitAnim(mode);
|
|
}
|
|
else if (mode == 6)
|
|
{
|
|
TimeInterested::deactivate();
|
|
toNextTick = -1;
|
|
mode = 5;
|
|
draw();
|
|
}
|
|
|
|
}
|
|
|
|
CAdvMapInt::CAdvMapInt(int Player)
|
|
:player(Player),
|
|
statusbar(7,556),
|
|
kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
|
|
&CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF", this),
|
|
|
|
underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
|
|
&CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", this, false, new std::vector<std::string>(1,std::string("IAM003.DEF"))),
|
|
|
|
questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
|
|
&CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF", this),
|
|
|
|
sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
|
|
&CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF", this),
|
|
|
|
moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
|
|
&CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF", this),
|
|
|
|
spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
|
|
&CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF", this),
|
|
|
|
advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
|
|
&CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF", this),
|
|
|
|
sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
|
|
&CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF", this),
|
|
|
|
nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
|
|
&CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF", this),
|
|
|
|
endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
|
|
&CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF", this),
|
|
|
|
townList(5,&genRect(192,48,747,196),747,196,747,372)
|
|
{
|
|
townList.owner = this;
|
|
townList.fun = &CAdvMapInt::selectionChanged;
|
|
LOCPLINT->adventureInt=this;
|
|
bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
|
|
blueToPlayersAdv(bg,player);
|
|
scrollingLeft = false;
|
|
scrollingRight = false;
|
|
scrollingUp = false ;
|
|
scrollingDown = false ;
|
|
updateScreen = false;
|
|
anim=0;
|
|
animValHitCount=0; //animation frame
|
|
heroAnim=0;
|
|
heroAnimValHitCount=0; // hero animation frame
|
|
|
|
heroList.init();
|
|
heroList.genList();
|
|
//townList.init();
|
|
townList.genList();
|
|
|
|
heroWindow = new CHeroWindow(this->player);
|
|
|
|
gems.push_back(CGI->spriteh->giveDef("agemLL.def"));
|
|
gems.push_back(CGI->spriteh->giveDef("agemLR.def"));
|
|
gems.push_back(CGI->spriteh->giveDef("agemUL.def"));
|
|
gems.push_back(CGI->spriteh->giveDef("agemUR.def"));
|
|
}
|
|
|
|
void CAdvMapInt::fshowOverview()
|
|
{
|
|
}
|
|
void CAdvMapInt::fswitchLevel()
|
|
{
|
|
if(!CGI->ac->map.twoLevel)
|
|
return;
|
|
if (position.z)
|
|
{
|
|
position.z--;
|
|
underground.curimg=0;
|
|
underground.show();
|
|
}
|
|
else
|
|
{
|
|
underground.curimg=1;
|
|
position.z++;
|
|
underground.show();
|
|
}
|
|
updateScreen = true;
|
|
minimap.draw();
|
|
}
|
|
void CAdvMapInt::fshowQuestlog()
|
|
{
|
|
}
|
|
void CAdvMapInt::fsleepWake()
|
|
{
|
|
}
|
|
void CAdvMapInt::fmoveHero()
|
|
{
|
|
if (selection.type!=HEROI_TYPE)
|
|
return;
|
|
if (!terrain.currentPath)
|
|
return;
|
|
CPath sended(*(terrain.currentPath)); //temporary path - engine will operate on it
|
|
LOCPLINT->cb->moveHero( ((const CGHeroInstance*)LOCPLINT->adventureInt->selection.selected)->type->ID,&sended,1,0);
|
|
}
|
|
void CAdvMapInt::fshowSpellbok()
|
|
{
|
|
}
|
|
void CAdvMapInt::fadventureOPtions()
|
|
{
|
|
}
|
|
void CAdvMapInt::fsystemOptions()
|
|
{
|
|
}
|
|
void CAdvMapInt::fnextHero()
|
|
{
|
|
}
|
|
void CAdvMapInt::fendTurn()
|
|
{
|
|
LOCPLINT->makingTurn = false;
|
|
}
|
|
|
|
void CAdvMapInt::activate()
|
|
{
|
|
LOCPLINT->curint = this;
|
|
LOCPLINT->statusbar = &statusbar;
|
|
kingOverview.activate();
|
|
underground.activate();
|
|
questlog.activate();
|
|
sleepWake.activate();
|
|
moveHero.activate();
|
|
spellbook.activate();
|
|
sysOptions.activate();
|
|
advOptions.activate();
|
|
nextHero.activate();
|
|
endTurn.activate();
|
|
|
|
minimap.activate();
|
|
heroList.activate();
|
|
townList.activate();
|
|
terrain.activate();
|
|
show();
|
|
}
|
|
void CAdvMapInt::deactivate()
|
|
{
|
|
hide();
|
|
}
|
|
void CAdvMapInt::show()
|
|
{
|
|
blitAt(bg,0,0);
|
|
|
|
kingOverview.show();
|
|
underground.show();
|
|
questlog.show();
|
|
sleepWake.show();
|
|
moveHero.show();
|
|
spellbook.show();
|
|
advOptions.show();
|
|
sysOptions.show();
|
|
nextHero.show();
|
|
endTurn.show();
|
|
|
|
minimap.draw();
|
|
heroList.draw();
|
|
townList.draw();
|
|
update();
|
|
|
|
resdatabar.draw();
|
|
|
|
statusbar.show();
|
|
|
|
infoBar.draw();
|
|
|
|
CSDL_Ext::update(ekran);
|
|
}
|
|
void CAdvMapInt::hide()
|
|
{
|
|
kingOverview.deactivate();
|
|
underground.deactivate();
|
|
questlog.deactivate();
|
|
sleepWake.deactivate();
|
|
moveHero.deactivate();
|
|
spellbook.deactivate();
|
|
advOptions.deactivate();
|
|
sysOptions.deactivate();
|
|
nextHero.deactivate();
|
|
endTurn.deactivate();
|
|
minimap.deactivate();
|
|
heroList.deactivate();
|
|
townList.deactivate();
|
|
terrain.deactivate();
|
|
if(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar)!=LOCPLINT->timeinterested.end())
|
|
LOCPLINT->timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),&infoBar));
|
|
infoBar.mode=-1;
|
|
|
|
}
|
|
void CAdvMapInt::update()
|
|
{
|
|
terrain.show();
|
|
blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
|
|
blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
|
|
blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
|
|
blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
|
|
//updateRect(&genRect(550,600,6,6));
|
|
}
|
|
|
|
void CAdvMapInt::selectionChanged()
|
|
{
|
|
const CGTownInstance *to = townList.items[townList.selected];
|
|
centerOn(to->pos);
|
|
selection.type = TOWNI_TYPE;
|
|
selection.selected = to;
|
|
terrain.currentPath = NULL;
|
|
townList.draw();
|
|
heroList.draw();
|
|
infoBar.draw(NULL);
|
|
}
|
|
void CAdvMapInt::centerOn(int3 on)
|
|
{
|
|
on.x -= (LOCPLINT->adventureInt->terrain.tilesw/2);
|
|
on.y -= (LOCPLINT->adventureInt->terrain.tilesh/2);
|
|
|
|
if (on.x<0)
|
|
on.x=-(Woff/2);
|
|
else if((on.x+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
|
|
on.x=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
|
|
|
|
if (on.y<0)
|
|
on.y = -(Hoff/2);
|
|
else if((on.y+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
|
|
on.y = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
|
|
|
|
LOCPLINT->adventureInt->position.x=on.x;
|
|
LOCPLINT->adventureInt->position.y=on.y;
|
|
LOCPLINT->adventureInt->position.z=on.z;
|
|
LOCPLINT->adventureInt->updateScreen=true;
|
|
updateMinimap=true;
|
|
}
|
|
CAdvMapInt::CurrentSelection::CurrentSelection()
|
|
{
|
|
type=-1;
|
|
selected=NULL;
|
|
}
|
|
void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
|
|
{
|
|
if (down)
|
|
{
|
|
boost::algorithm::erase_all(text,"\"");
|
|
CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID);
|
|
temp->pos.x=300-(temp->pos.w/2);
|
|
temp->pos.y=300-(temp->pos.h/2);
|
|
temp->owner = client;
|
|
LOCPLINT->objsToBlit.push_back(temp);
|
|
}
|
|
else
|
|
{
|
|
for (int i=0;i<LOCPLINT->objsToBlit.size();i++)
|
|
{
|
|
//TODO: pewnie da sie to zrobic lepiej, ale nie chce mi sie. Wolajacy obiekt powinien informowac kogo spodziewa sie odwolac (null jesli down)
|
|
CSimpleWindow * pom = dynamic_cast<CSimpleWindow*>(LOCPLINT->objsToBlit[i]);
|
|
if (!pom)
|
|
continue;
|
|
if (pom->owner==client)
|
|
{
|
|
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+(i));
|
|
delete pom;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int3 CAdvMapInt::verifyPos(int3 ver)
|
|
{
|
|
if (ver.x<0)
|
|
ver.x=0;
|
|
if (ver.y<0)
|
|
ver.y=0;
|
|
if (ver.z<0)
|
|
ver.z=0;
|
|
if (ver.x>=CGI->mh->sizes.x)
|
|
ver.x=CGI->mh->sizes.x-1;
|
|
if (ver.y>=CGI->mh->sizes.y)
|
|
ver.y=CGI->mh->sizes.y-1;
|
|
if (ver.z>=CGI->mh->sizes.z)
|
|
ver.z=CGI->mh->sizes.z-1;
|
|
return ver;
|
|
} |