mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
253 lines
5.2 KiB
C++
253 lines
5.2 KiB
C++
/*
|
|
* CompleteQuest.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CompleteQuest.h"
|
|
#include "../Behaviors/CaptureObjectsBehavior.h"
|
|
#include "../AIGateway.h"
|
|
#include "../../../lib/CPathfinder.h"
|
|
#include "../../../lib/VCMI_Lib.h"
|
|
#include "../../../lib/CGeneralTextHandler.h"
|
|
|
|
namespace NKAI
|
|
{
|
|
|
|
extern boost::thread_specific_ptr<CCallback> cb;
|
|
extern boost::thread_specific_ptr<AIGateway> ai;
|
|
|
|
using namespace Goals;
|
|
|
|
bool isKeyMaster(const QuestInfo & q)
|
|
{
|
|
return q.obj && (q.obj->ID == Obj::BORDER_GATE || q.obj->ID == Obj::BORDERGUARD);
|
|
}
|
|
|
|
std::string CompleteQuest::toString() const
|
|
{
|
|
return "Complete quest " + questToString();
|
|
}
|
|
|
|
TGoalVec CompleteQuest::decompose() const
|
|
{
|
|
if(isKeyMaster(q))
|
|
{
|
|
return missionKeymaster();
|
|
}
|
|
|
|
logAi->debug("Trying to realize quest: %s", questToString());
|
|
|
|
switch(q.quest->missionType)
|
|
{
|
|
case CQuest::MISSION_ART:
|
|
return missionArt();
|
|
|
|
case CQuest::MISSION_HERO:
|
|
return missionHero();
|
|
|
|
case CQuest::MISSION_ARMY:
|
|
return missionArmy();
|
|
|
|
case CQuest::MISSION_RESOURCES:
|
|
return missionResources();
|
|
|
|
case CQuest::MISSION_KILL_HERO:
|
|
case CQuest::MISSION_KILL_CREATURE:
|
|
return missionDestroyObj();
|
|
|
|
case CQuest::MISSION_PRIMARY_STAT:
|
|
return missionIncreasePrimaryStat();
|
|
|
|
case CQuest::MISSION_LEVEL:
|
|
return missionLevel();
|
|
|
|
case CQuest::MISSION_PLAYER:
|
|
if(ai->playerID.getNum() != q.quest->m13489val)
|
|
logAi->debug("Can't be player of color %d", q.quest->m13489val);
|
|
|
|
break;
|
|
|
|
case CQuest::MISSION_KEYMASTER:
|
|
return missionKeymaster();
|
|
|
|
} //end of switch
|
|
|
|
return TGoalVec();
|
|
}
|
|
|
|
bool CompleteQuest::operator==(const CompleteQuest & other) const
|
|
{
|
|
if(isKeyMaster(q))
|
|
{
|
|
return isKeyMaster(other.q) && q.obj->subID == other.q.obj->subID;
|
|
}
|
|
else if(isKeyMaster(other.q))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return q.quest->qid == other.q.quest->qid;
|
|
}
|
|
|
|
uint64_t CompleteQuest::getHash() const
|
|
{
|
|
if(isKeyMaster(q))
|
|
{
|
|
return q.obj->subID;
|
|
}
|
|
|
|
return q.quest->qid;
|
|
}
|
|
|
|
std::string CompleteQuest::questToString() const
|
|
{
|
|
if(isKeyMaster(q))
|
|
{
|
|
return "find " + VLC->generaltexth->tentColors[q.obj->subID] + " keymaster tent";
|
|
}
|
|
|
|
if(q.quest->missionType == CQuest::MISSION_NONE)
|
|
return "inactive quest";
|
|
|
|
MetaString ms;
|
|
q.quest->getRolloverText(ms, false);
|
|
|
|
return ms.toString();
|
|
}
|
|
|
|
TGoalVec CompleteQuest::tryCompleteQuest() const
|
|
{
|
|
auto paths = ai->nullkiller->pathfinder->getPathInfo(q.obj->visitablePos());
|
|
|
|
vstd::erase_if(paths, [&](const AIPath & path) -> bool
|
|
{
|
|
return !q.quest->checkQuest(path.targetHero);
|
|
});
|
|
|
|
return CaptureObjectsBehavior::getVisitGoals(paths, q.obj);
|
|
}
|
|
|
|
TGoalVec CompleteQuest::missionArt() const
|
|
{
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
if(!solutions.empty())
|
|
return solutions;
|
|
|
|
CaptureObjectsBehavior findArts;
|
|
|
|
for(auto art : q.quest->m5arts)
|
|
{
|
|
solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::ARTIFACT, art)));
|
|
}
|
|
|
|
return solutions;
|
|
}
|
|
|
|
TGoalVec CompleteQuest::missionHero() const
|
|
{
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
if(solutions.empty())
|
|
{
|
|
//rule of a thumb - quest heroes usually are locked in prisons
|
|
solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::PRISON)));
|
|
}
|
|
|
|
return solutions;
|
|
}
|
|
|
|
TGoalVec CompleteQuest::missionArmy() const
|
|
{
|
|
auto paths = ai->nullkiller->pathfinder->getPathInfo(q.obj->visitablePos());
|
|
|
|
vstd::erase_if(paths, [&](const AIPath & path) -> bool
|
|
{
|
|
return !CQuest::checkMissionArmy(q.quest, path.heroArmy);
|
|
});
|
|
|
|
return CaptureObjectsBehavior::getVisitGoals(paths, q.obj);
|
|
}
|
|
|
|
TGoalVec CompleteQuest::missionIncreasePrimaryStat() const
|
|
{
|
|
return tryCompleteQuest();
|
|
}
|
|
|
|
TGoalVec CompleteQuest::missionLevel() const
|
|
{
|
|
return tryCompleteQuest();
|
|
}
|
|
|
|
TGoalVec CompleteQuest::missionKeymaster() const
|
|
{
|
|
if(isObjectPassable(q.obj))
|
|
{
|
|
return CaptureObjectsBehavior(q.obj).decompose();
|
|
}
|
|
else
|
|
{
|
|
return CaptureObjectsBehavior().ofType(Obj::KEYMASTER, q.obj->subID).decompose();
|
|
}
|
|
}
|
|
|
|
TGoalVec CompleteQuest::missionResources() const
|
|
{
|
|
TGoalVec solutions = tryCompleteQuest();
|
|
|
|
/*auto heroes = cb->getHeroesInfo(); //TODO: choose best / free hero from among many possibilities?
|
|
|
|
if(heroes.size())
|
|
{
|
|
if(q.quest->checkQuest(heroes.front())) //it doesn't matter which hero it is
|
|
{
|
|
return solutions;// ai->ah->howToVisitObj(q.obj);
|
|
}
|
|
else
|
|
{
|
|
for(int i = 0; i < q.quest->m7resources.size(); ++i)
|
|
{
|
|
if(q.quest->m7resources[i])
|
|
solutions.push_back(sptr(CollectRes(static_cast<EGameResID>(i), q.quest->m7resources[i])));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
solutions.push_back(sptr(Goals::RecruitHero())); //FIXME: checkQuest requires any hero belonging to player :(
|
|
}*/
|
|
|
|
return solutions;
|
|
}
|
|
|
|
TGoalVec CompleteQuest::missionDestroyObj() const
|
|
{
|
|
auto obj = cb->getObjByQuestIdentifier(q.quest->m13489val);
|
|
|
|
if(!obj)
|
|
return CaptureObjectsBehavior(q.obj).decompose();
|
|
|
|
auto relations = cb->getPlayerRelations(ai->playerID, obj->tempOwner);
|
|
|
|
//if(relations == PlayerRelations::SAME_PLAYER)
|
|
//{
|
|
// auto heroToProtect = cb->getHero(obj->id);
|
|
|
|
// //solutions.push_back(sptr(GatherArmy().sethero(heroToProtect)));
|
|
//}
|
|
//else
|
|
if(relations == PlayerRelations::ENEMIES)
|
|
{
|
|
return CaptureObjectsBehavior(obj).decompose();
|
|
}
|
|
|
|
return TGoalVec();
|
|
}
|
|
|
|
}
|