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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/*
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* AILayerTransitionRule.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../AINodeStorage.h"
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#include "../../AIGateway.h"
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#include "../Actions/BoatActions.h"
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#include "../../../../CCallback.h"
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#include "../../../../lib/mapObjects/MapObjects.h"
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namespace NKAI
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{
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namespace AIPathfinding
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{
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class AILayerTransitionRule : public LayerTransitionRule
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{
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private:
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CPlayerSpecificInfoCallback * cb;
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Nullkiller * ai;
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std::map<int3, std::shared_ptr<const BuildBoatAction>> virtualBoats;
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std::shared_ptr<AINodeStorage> nodeStorage;
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std::map<const CGHeroInstance *, std::shared_ptr<const SummonBoatAction>> summonableVirtualBoats;
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public:
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AILayerTransitionRule(CPlayerSpecificInfoCallback * cb, Nullkiller * ai, std::shared_ptr<AINodeStorage> nodeStorage);
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virtual void process(
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const PathNodeInfo & source,
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CDestinationNodeInfo & destination,
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const PathfinderConfig * pathfinderConfig,
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CPathfinderHelper * pathfinderHelper) const override;
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private:
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void setup();
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std::shared_ptr<const VirtualBoatAction> findVirtualBoat(
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CDestinationNodeInfo & destination,
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const PathNodeInfo & source) const;
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bool tryEmbarkVirtualBoat(
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CDestinationNodeInfo & destination,
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const PathNodeInfo & source,
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std::shared_ptr<const VirtualBoatAction> virtualBoat) const;
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};
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}
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}
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