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vcmi/lib/spells/BonusCaster.cpp
Ivan Savenko 86a3806bec MetaString refactor to eliminate integer usage for identifiers
- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00

62 lines
1.4 KiB
C++

/*
* BonusCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BonusCaster.h"
#include <vcmi/spells/Spell.h>
#include "../MetaString.h"
#include "../battle/Unit.h"
#include "../bonuses/Bonus.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_):
ProxyCaster(actualCaster_),
bonus(std::move(bonus_))
{
}
BonusCaster::~BonusCaster() = default;
void BonusCaster::getCasterName(MetaString & text) const
{
if(!bonus->description.empty())
text.replaceRawString(bonus->description);
else
actualCaster->getCasterName(text);
}
void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
const bool singleTarget = attacked.size() == 1;
const int textIndex = singleTarget ? 195 : 196;
text.appendLocalString(EMetaText::GENERAL_TXT, textIndex);
getCasterName(text);
text.replaceName(spell->getId());
if(singleTarget)
attacked.at(0)->addNameReplacement(text, true);
}
void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const
{
logGlobal->error("Unexpected call to BonusCaster::spendMana");
}
} // namespace spells
VCMI_LIB_NAMESPACE_END