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vcmi/AI/Nullkiller/Engine/DeepDecomposer.cpp

240 lines
5.3 KiB
C++

/*
* Nullkiller.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "DeepDecomposer.h"
#include "../AIGateway.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
#include "../Behaviors/RecruitHeroBehavior.h"
#include "../Behaviors/BuyArmyBehavior.h"
#include "../Behaviors/StartupBehavior.h"
#include "../Behaviors/DefenceBehavior.h"
#include "../Behaviors/BuildingBehavior.h"
#include "../Behaviors/GatherArmyBehavior.h"
#include "../Behaviors/ClusterBehavior.h"
#include "../Goals/Invalid.h"
#include "../Goals/Composition.h"
namespace NKAI
{
using namespace Goals;
void DeepDecomposer::reset()
{
decompositionCache.clear();
goals.clear();
}
Goals::TGoalVec DeepDecomposer::decompose(TSubgoal behavior, int depthLimit)
{
TGoalVec tasks;
goals.clear();
goals.resize(depthLimit);
decompositionCache.resize(depthLimit);
depth = 0;
goals[0] = {behavior};
while(goals[0].size())
{
bool fromCache;
TSubgoal current = goals[depth].back();
TGoalVec subgoals = decomposeCached(unwrapComposition(current), fromCache);
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Decomposition level %d returned %d goals", depth, subgoals.size());
#endif
if(depth < depthLimit - 1)
{
goals[depth + 1].clear();
}
for(TSubgoal subgoal : subgoals)
{
if(subgoal->invalid())
continue;
if(subgoal->isElementar())
{
// need to get rid of priority control in behaviors like Startup to avoid this check.
// 0 - goals directly from behavior
Goals::TSubgoal task = depth >= 1 ? aggregateGoals(0, subgoal) : subgoal;
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Found task %s", task->toString());
#endif
if(!isCompositionLoop(subgoal))
{
tasks.push_back(task);
if(!fromCache)
{
addToCache(subgoal);
}
}
}
else if(depth < depthLimit - 1)
{
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Found abstract goal %s", subgoal->toString());
#endif
if(!isCompositionLoop(subgoal))
{
// depth 0 gives reward, deepest goal - task to execute, all the rest is not important
// so avoid details to reduce decomposition complexity but they can give some negative effect so
auto goalToAdd = depth >= 1 ? unwrapComposition(subgoal) : subgoal;
if(!vstd::contains(goals[depth + 1], goalToAdd))
{
goals[depth + 1].push_back(subgoal);
}
}
}
}
if(depth < depthLimit - 1 && goals[depth + 1].size())
{
depth++;
}
else
{
goals[depth].pop_back();
while(depth > 0 && goals[depth].empty())
{
depth--;
goals[depth].pop_back();
}
}
}
return tasks;
}
Goals::TSubgoal DeepDecomposer::aggregateGoals(int startDepth, TSubgoal last)
{
Goals::Composition composition;
for(int i = 0; i <= depth; i++)
{
composition.addNext(goals[i].back());
}
composition.addNext(last);
return sptr(composition);
}
Goals::TSubgoal DeepDecomposer::unwrapComposition(Goals::TSubgoal goal)
{
return goal->goalType == Goals::COMPOSITION ? goal->decompose().back() : goal;
}
bool isEquivalentGoals(TSubgoal goal1, TSubgoal goal2)
{
if(goal1 == goal2) return true;
if(goal1->goalType == Goals::CAPTURE_OBJECT && goal2->goalType == Goals::CAPTURE_OBJECT)
{
auto o1 = cb->getObj(ObjectInstanceID(goal1->objid));
auto o2 = cb->getObj(ObjectInstanceID(goal2->objid));
return o1->ID == Obj::SHIPYARD && o1->ID == o2->ID;
}
return false;
}
bool DeepDecomposer::isCompositionLoop(TSubgoal goal)
{
auto goalsToTest = goal->goalType == Goals::COMPOSITION ? goal->decompose() : TGoalVec{goal};
for(auto goalToTest : goalsToTest)
{
for(int i = depth; i >= 0; i--)
{
auto parent = unwrapComposition(goals[i].back());
if(isEquivalentGoals(parent, goalToTest))
{
return true;
}
}
}
return false;
}
TGoalVec DeepDecomposer::decomposeCached(TSubgoal goal, bool & fromCache)
{
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Decomposing %s, level %s", goal->toString(), depth);
#endif
if(goal->hasHash())
{
for(int i = 0; i <= depth; i++)
{
auto cached = decompositionCache[i].find(goal);
if(cached != decompositionCache[i].end())
{
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Use decomposition cache for %s, level: %d", goal->toString(), depth);
#endif
fromCache = true;
return cached->second;
}
}
decompositionCache[depth][goal] = {}; // if goal decomposition yields no goals we still need it in cache to not decompose again
}
#if NKAI_TRACE_LEVEL >= 2
logAi->trace("Calling decompose on %s, level %s", goal->toString(), depth);
#endif
fromCache = false;
return goal->decompose();
}
void DeepDecomposer::addToCache(TSubgoal goal)
{
bool trusted = true;
for(int parentDepth = 1; parentDepth <= depth; parentDepth++)
{
TSubgoal parent = unwrapComposition(goals[parentDepth].back());
if(parent->hasHash())
{
auto solution = parentDepth < depth ? aggregateGoals(parentDepth + 1, goal) : goal;
#if NKAI_TRACE_LEVEL >= 2
logAi->trace("Adding %s to decomosition cache of %s at level %d", solution->toString(), parent->toString(), parentDepth);
#endif
decompositionCache[parentDepth][parent].push_back(solution);
if(trusted && parentDepth != 0)
{
decompositionCache[0][parent].push_back(solution);
trusted = false;
}
}
}
}
}