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80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
/*
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* BuildBoat.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BuildBoat.h"
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#include "../VCAI.h"
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#include "../FuzzyHelper.h"
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#include "../AIhelper.h"
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using namespace Goals;
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bool BuildBoat::operator==(const BuildBoat & other) const
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{
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return shipyard == other.shipyard;
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}
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TSubgoal BuildBoat::whatToDoToAchieve()
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{
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if(cb->getPlayerRelations(ai->playerID, shipyard->getObject()->getOwner()) == PlayerRelations::ENEMIES)
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{
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return fh->chooseSolution(ai->ah->howToVisitObj(dynamic_cast<const CGObjectInstance*>(shipyard)));
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}
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if(shipyard->shipyardStatus() != IShipyard::GOOD)
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{
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throw cannotFulfillGoalException("Shipyard is busy.");
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}
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TResources boatCost;
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shipyard->getBoatCost(boatCost);
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return ai->ah->whatToDo(boatCost, this->iAmElementar());
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}
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void BuildBoat::accept(VCAI * ai)
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{
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TResources boatCost;
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shipyard->getBoatCost(boatCost);
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if(!cb->getResourceAmount().canAfford(boatCost))
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{
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throw cannotFulfillGoalException("Can not afford boat");
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}
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if(cb->getPlayerRelations(ai->playerID, shipyard->getObject()->getOwner()) == PlayerRelations::ENEMIES)
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{
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throw cannotFulfillGoalException("Can not build boat in enemy shipyard");
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}
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if(shipyard->shipyardStatus() != IShipyard::GOOD)
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{
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throw cannotFulfillGoalException("Shipyard is busy.");
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}
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logAi->trace(
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"Building boat at shipyard located at %s, estimated boat position %s",
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shipyard->getObject()->visitablePos().toString(),
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shipyard->bestLocation().toString());
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cb->buildBoat(shipyard);
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throw goalFulfilledException(sptr(*this));
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}
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std::string BuildBoat::name() const
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{
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return "BuildBoat";
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}
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std::string BuildBoat::completeMessage() const
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{
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return "Boat have been built at " + shipyard->getObject()->visitablePos().toString();
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}
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