1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/AI/VCAI/Pathfinding
Ivan Savenko 8303ce5d13 Added option to ignore guards in pathfinder
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
..
Actions Fix build 2023-06-21 14:55:25 +03:00
Rules (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
AINodeStorage.cpp (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
AINodeStorage.h Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
AIPathfinder.cpp Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
AIPathfinder.h ai fix town portal to occupied town 2019-02-26 22:50:46 +02:00
AIPathfinderConfig.cpp Added option to ignore guards in pathfinder 2024-01-13 19:44:37 +02:00
AIPathfinderConfig.h Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
PathfindingManager.cpp Remove more subID access 2023-11-01 14:44:05 +02:00
PathfindingManager.h ai fix town portal to occupied town 2019-02-26 22:50:46 +02:00