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78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
/*
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* LuaSpellEffect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/spells/effects/Effect.h"
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#include "../../lib/spells/effects/Registry.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting
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{
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class Script;
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class Context;
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}
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namespace spells
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{
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namespace effects
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{
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using scripting::Script;
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using scripting::Context;
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class LuaSpellEffectFactory : public IEffectFactory
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{
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public:
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LuaSpellEffectFactory(const Script * script_);
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virtual ~LuaSpellEffectFactory();
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virtual Effect * create() const override;
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private:
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const Script * script;
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};
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class LuaSpellEffect : public Effect
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{
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public:
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LuaSpellEffect(const Script * script_);
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virtual ~LuaSpellEffect();
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void adjustTargetTypes(std::vector<TargetType> & types) const override;
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void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
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bool applicable(Problem & problem, const Mechanics * m) const override;
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bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
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void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
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EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
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EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
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protected:
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void serializeJsonEffect(JsonSerializeFormat & handler) override;
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private:
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const Script * script;
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std::shared_ptr<Context> resolveScript(const Mechanics * m) const;
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static void setContextVariables(const Mechanics * m, const std::shared_ptr<Context>& context) ;
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};
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}
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}
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VCMI_LIB_NAMESPACE_END
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