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https://github.com/vcmi/vcmi.git
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6da7c9ccb5
random map generator refactoring and improvements
255 lines
5.9 KiB
C++
255 lines
5.9 KiB
C++
/*
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* Terrain.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Terrain.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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//regular expression to change id for string at config
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//("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
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//\1"rock"\2
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const Terrain Terrain::ANY("ANY");
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Terrain Terrain::createTerrainTypeH3M(int tId)
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{
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static std::array<std::string, 10> terrainsH3M
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{
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"dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
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};
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return Terrain(terrainsH3M.at(tId));
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}
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Terrain Terrain::createTerrainByCode(const std::string & typeCode)
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{
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for(const auto & terrain : Manager::terrains())
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{
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if(Manager::getInfo(terrain).typeCode == typeCode)
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return terrain;
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}
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return Terrain::ANY;
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}
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Terrain::Manager::Manager()
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{
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auto allConfigs = VLC->modh->getActiveMods();
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allConfigs.insert(allConfigs.begin(), "core");
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for(auto & mod : allConfigs)
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{
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if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
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continue;
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JsonNode terrs(mod, ResourceID("config/terrains.json"));
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for(auto & terr : terrs.Struct())
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{
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Terrain::Info info;
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info.moveCost = terr.second["moveCost"].Integer();
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const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
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info.minimapUnblocked =
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{
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ui8(unblockedVec[0].Float()),
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ui8(unblockedVec[1].Float()),
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ui8(unblockedVec[2].Float())
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};
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const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
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info.minimapBlocked =
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{
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ui8(blockedVec[0].Float()),
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ui8(blockedVec[1].Float()),
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ui8(blockedVec[2].Float())
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};
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info.musicFilename = terr.second["music"].String();
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info.tilesFilename = terr.second["tiles"].String();
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if(terr.second["type"].isNull())
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{
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info.type = Terrain::Info::Type::Land;
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}
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else
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{
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auto s = terr.second["type"].String();
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if(s == "LAND") info.type = Terrain::Info::Type::Land;
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if(s == "WATER") info.type = Terrain::Info::Type::Water;
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if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
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if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
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}
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if(terr.second["rockTerrain"].isNull())
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{
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info.rockTerrain = "rock";
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}
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else
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{
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info.rockTerrain = terr.second["rockTerrain"].String();
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}
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if(terr.second["river"].isNull())
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{
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info.river = RIVER_NAMES[0];
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}
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else
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{
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info.river = terr.second["river"].String();
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}
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if(terr.second["horseSoundId"].isNull())
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{
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info.horseSoundId = 9; //rock sound as default
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}
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else
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{
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info.horseSoundId = terr.second["horseSoundId"].Integer();
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}
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if(!terr.second["text"].isNull())
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{
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info.terrainText = terr.second["text"].String();
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}
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if(terr.second["code"].isNull())
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{
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info.typeCode = terr.first.substr(0, 2);
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}
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else
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{
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info.typeCode = terr.second["code"].String();
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assert(info.typeCode.length() == 2);
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}
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if(!terr.second["battleFields"].isNull())
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{
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for(auto & t : terr.second["battleFields"].Vector())
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{
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info.battleFields.emplace_back(t.String());
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}
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}
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if(!terr.second["prohibitTransitions"].isNull())
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{
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for(auto & t : terr.second["prohibitTransitions"].Vector())
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{
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info.prohibitTransitions.emplace_back(t.String());
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}
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}
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info.transitionRequired = false;
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if(!terr.second["transitionRequired"].isNull())
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{
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info.transitionRequired = terr.second["transitionRequired"].Bool();
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}
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info.terrainViewPatterns = "normal";
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if(!terr.second["terrainViewPatterns"].isNull())
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{
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info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
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}
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terrainInfo[terr.first] = info;
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}
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}
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}
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Terrain::Manager & Terrain::Manager::get()
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{
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static Terrain::Manager manager;
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return manager;
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}
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std::vector<Terrain> Terrain::Manager::terrains()
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{
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std::set<Terrain> _terrains; //have to use std::set to have ordered container. Othervise de-sync is possible
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for(const auto & info : Terrain::Manager::get().terrainInfo)
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_terrains.insert(info.first);
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return std::vector<Terrain>(_terrains.begin(), _terrains.end());
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}
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const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
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{
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return Terrain::Manager::get().terrainInfo.at(static_cast<std::string>(terrain));
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}
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std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
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{
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return os << static_cast<const std::string &>(terrainType);
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}
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Terrain::operator std::string() const
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{
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return name;
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}
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Terrain::Terrain(const std::string & _name) : name(_name)
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{}
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Terrain& Terrain::operator=(const Terrain & _name)
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{
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name = _name.name;
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return *this;
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}
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Terrain& Terrain::operator=(const std::string & _name)
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{
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name = _name;
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return *this;
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}
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bool operator==(const Terrain & l, const Terrain & r)
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{
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return l.name == r.name;
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}
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bool operator!=(const Terrain & l, const Terrain & r)
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{
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return l.name != r.name;
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}
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bool operator<(const Terrain & l, const Terrain & r)
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{
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return l.name < r.name;
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}
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int Terrain::id() const
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{
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if(name == "ANY") return -3;
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if(name == "WRONG") return -2;
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if(name == "BORDER") return -1;
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auto _terrains = Terrain::Manager::terrains();
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auto iter = std::find(_terrains.begin(), _terrains.end(), *this);
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return iter - _terrains.begin();
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}
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bool Terrain::isLand() const
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{
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return !isWater();
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}
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bool Terrain::isWater() const
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{
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return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
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}
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bool Terrain::isPassable() const
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{
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return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
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}
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bool Terrain::isUnderground() const
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{
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return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
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}
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bool Terrain::isNative() const
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{
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return name.empty();
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}
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bool Terrain::isTransitionRequired() const
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{
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return Terrain::Manager::getInfo(*this).transitionRequired;
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}
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