mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
30 lines
756 B
C++
30 lines
756 B
C++
#ifndef __CCURSORHANDLER_H__
|
|
#define __CCURSORHANDLER_H__
|
|
#include "global.h"
|
|
#include <vector>
|
|
struct SDL_Thread;
|
|
class CDefHandler;
|
|
struct SDL_Surface;
|
|
|
|
class CCursorHandler //handles cursor
|
|
{
|
|
public:
|
|
int mode, number;
|
|
SDL_Surface * help;
|
|
bool Show;
|
|
|
|
std::vector<CDefHandler*> cursors;
|
|
int xpos, ypos; //position of cursor
|
|
void initCursor(); //inits cursorHandler
|
|
void cursorMove(const int & x, const int & y); //change cursor's positions to (x, y)
|
|
void changeGraphic(const int & type, const int & no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
|
|
void draw1();
|
|
void draw2();
|
|
void hide(){Show=0;};
|
|
void show(){Show=1;};
|
|
};
|
|
|
|
|
|
|
|
#endif // __CCURSORHANDLER_H__
|