mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
179 lines
4.7 KiB
C++
179 lines
4.7 KiB
C++
#include "stdafx.h"
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#include "CConsoleHandler.h"
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#include "CAdvmapInterface.h"
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#include "CCastleInterface.h"
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#include "CPlayerInterface.h"
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#include "SDL.h"
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#include "SDL_thread.h"
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#include "CGameInfo.h"
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#include "global.h"
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#include "CGameState.h"
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#include "CCallback.h"
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#include "CPathfinder.h"
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#include "mapHandler.h"
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#include <sstream>
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#include "SDL_Extensions.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CLodHandler.h"
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#include "boost/filesystem/operations.hpp"
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#include <boost/algorithm/string.hpp>
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#ifdef WIN32
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#include <conio.h>
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#else
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#endif
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bool continueReadingConsole = true;
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int internalFunc(void * callback)
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{
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CCallback * cb = (CCallback*)callback;
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char * usersMessage = new char[500];
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std::string readed;
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while(true)
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{
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#ifdef WIN32
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if(continueReadingConsole && kbhit())
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#else
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#endif
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{
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std::cin.getline(usersMessage, 500);
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std::istringstream readed;
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std::string pom(usersMessage);
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readed.str(pom);
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std::string cn; //command name
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readed >> cn;
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int3 src, dst;
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int heronum;
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int3 dest;
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if(pom==std::string("die, fool"))
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exit(0);
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if(cn==std::string("activate"))
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{
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int what;
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readed >> what;
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switch (what)
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{
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case 0:
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LOCPLINT->curint->activate();
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break;
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case 1:
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LOCPLINT->adventureInt->activate();
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break;
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case 2:
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LOCPLINT->castleInt->activate();
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break;
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}
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}
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else if(pom==std::string("get txt"))
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{
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boost::filesystem::create_directory("Extracted_txts");
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std::cout<<"Command accepted. Opening .lod file...\t";
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CLodHandler * txth = new CLodHandler;
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txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"data");
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std::cout<<"done.\nScanning .lod file\n";
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int curp=0;
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std::string pattern = ".TXT";
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for(int i=0;i<txth->entries.size(); i++)
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{
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std::string pom = txth->entries[i].nameStr;
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if(boost::algorithm::find_last(pom,pattern))
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{
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txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
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}
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int p2 = ((float)i/(float)txth->entries.size())*(float)100;
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if(p2!=curp)
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{
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curp = p2;
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std::cout<<"\r"<<curp<<"%";
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}
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}
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std::cout<<"\rExtracting done :)\n";
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}
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vector<Coordinate>* p;
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int heroX;
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int heroY;
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int heroZ;
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switch (*cn.c_str())
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{
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//case 'P':
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// std::cout<<"Policzyc sciezke."<<std::endl;
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// readed>>src>>dst;
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//
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// p = CGI->pathf->GetPath(Coordinate(src),Coordinate(dst),CGI->heroh->heroInstances[0]);
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// LOCPLINT->adventureInt->terrain.currentPath = CGI->pathf->ConvertToOldFormat(p);
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// //LOCPLINT->adventureInt->terrain.currentPath = CGI->pathf->getPath(src,dst,CGI->heroh->heroInstances[0]);
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// break;
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//case 'm': //number of heroes
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// std::cout<<"Number of heroes: "<<CGI->heroh->heroInstances.size()<<std::endl;
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// break;
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//case 'H': //position of hero
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// readed>>heronum;
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// std::cout<<"Position of hero "<<heronum<<": "<<CGI->heroh->heroInstances[heronum]->getPosition(false)<<std::endl;
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// break;
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//case 'M': //move heroa
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// {
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// readed>>heronum>>dest;
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// const CGHeroInstance * hero = cb->getHeroInfo(0,heronum,0);
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// p = CGI->pathf->GetPath(Coordinate(hero->getPosition(false)),Coordinate(dest),hero);
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// cb->moveHero(heronum, CGI->pathf->ConvertToOldFormat(p), 0, 0);
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// //LOCPLINT->adventureInt->terrain.currentPath = CGI->pathf->getPath(src,dst,CGI->heroh->heroInstances[0]);
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// break;
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// }
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//case 'D': //pos description
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// readed>>src;
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// CGI->mh->getObjDescriptions(src);
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// break;
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//case 'I':
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// {
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// SDL_Surface * temp = LOCPLINT->infoWin(NULL);
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// blitAtWR(temp,605,389);
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// SDL_FreeSurface(temp);
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// break;
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// }
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//case 'T': //test rect
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// readed>>src;
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// for(int g=0; g<8; ++g)
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// {
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// for(int v=0; v<8; ++v)
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// {
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// int3 csrc = src;
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// csrc.y+=g;
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// csrc.x+=v;
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// if(CGI->mh->getObjDescriptions(csrc).size())
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// std::cout<<'x';
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// else
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// std::cout<<'o';
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// }
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// std::cout<<std::endl;
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// }
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// break;
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//case 'A': //hide everything from map
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// for(int c=0; c<CGI->objh->objInstances.size(); ++c)
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// {
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// CGI->mh->hideObject(CGI->objh->objInstances[c]);
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// }
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// break;
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//case 'R': //restora all objects after A has been pressed
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// for(int c=0; c<CGI->objh->objInstances.size(); ++c)
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// {
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// CGI->mh->printObject(CGI->objh->objInstances[c]);
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// }
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// break;
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}
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//SDL_Delay(100);
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//delete p;
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}
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SDL_Delay(100);
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}
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return -1;
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}
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SDL_Thread * consoleReadingThread;
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void CConsoleHandler::runConsole()
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{
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consoleReadingThread = SDL_CreateThread(&internalFunc, cb);
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}
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