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vcmi/CCursorHandler.h
Michał W. Urbańczyk 9ec606a40b Battles:
* removed some displaying problems
* showing last group of frames in creature animation won't crash
* added start moving and end moving animations
* fixed moving two-hex creatures
* showing/hiding graphic cursor
* a part of using graphic cursor
2008-08-07 00:38:44 +00:00

29 lines
738 B
C++

#ifndef CCURSORHANDLER_H
#define CCURSORHANDLER_H
#include "global.h"
#include <vector>
struct SDL_Thread;
class CDefHandler;
struct SDL_Surface;
class CCursorHandler //handles cursor
{
public:
int mode, number;
SDL_Surface * help;
bool Show;
std::vector<CDefHandler*> cursors;
int xpos, ypos; //position of cursor
void initCursor(); //inits cursorHandler
void cursorMove(int x, int y); //change cursor's positions to (x, y)
void changeGraphic(int type, int no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
void draw1();
void draw2();
void hide(){Show=0;};
void show(){Show=1;};
};
#endif //CCURSORHANDLER_H