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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/lib/networkPacks
2023-12-28 20:48:19 +01:00
..
ArtifactLocation.h artifacts swap optimization 2023-11-08 21:58:48 +02:00
BattleChanges.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Component.h Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
EInfoWindowMode.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
EntityChanges.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
EOpenWindowMode.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
NetPacksBase.h Fixed few more memory leaks in client 2023-11-13 16:27:15 +02:00
NetPacksLib.cpp unlimited replay option 2023-12-28 20:48:19 +01:00
NetPackVisitor.h unlimited replay option 2023-12-28 20:48:19 +01:00
ObjProperty.h Implemented serialization of MapObjectSubID, refactoring of related code 2023-11-17 21:18:34 +02:00
PacksForClient.h Reworked and fixed selection of secondary skills: 2023-11-20 18:46:24 +02:00
PacksForClientBattle.h move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
PacksForLobby.h unlimited replay option 2023-12-28 20:48:19 +01:00
PacksForServer.h Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
SetStackEffect.h move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
StackLocation.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
TradeItem.h Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00