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ArtifactLocation.h
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artifacts swap optimization
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2023-11-08 21:58:48 +02:00 |
BattleChanges.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
Component.h
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Converted Component class to use VariantIdentifier instead of int
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2023-11-02 12:00:04 +02:00 |
EInfoWindowMode.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
EntityChanges.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
EOpenWindowMode.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
NetPacksBase.h
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Fixed few more memory leaks in client
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2023-11-13 16:27:15 +02:00 |
NetPacksLib.cpp
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unlimited replay option
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2023-12-28 20:48:19 +01:00 |
NetPackVisitor.h
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unlimited replay option
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2023-12-28 20:48:19 +01:00 |
ObjProperty.h
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Implemented serialization of MapObjectSubID, refactoring of related code
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2023-11-17 21:18:34 +02:00 |
PacksForClient.h
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Reworked and fixed selection of secondary skills:
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2023-11-20 18:46:24 +02:00 |
PacksForClientBattle.h
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move SetStackEffect to a separate file
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2023-10-24 01:27:52 +03:00 |
PacksForLobby.h
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unlimited replay option
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2023-12-28 20:48:19 +01:00 |
PacksForServer.h
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Use variant identifier in netpacks where applicable
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2023-11-08 14:00:23 +02:00 |
SetStackEffect.h
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move SetStackEffect to a separate file
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2023-10-24 01:27:52 +03:00 |
StackLocation.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
TradeItem.h
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Use variant identifier in netpacks where applicable
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2023-11-08 14:00:23 +02:00 |