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48 lines
965 B
C++
48 lines
965 B
C++
/*
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* EntitiesChangedTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "NetPackFixture.h"
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#include "../../lib/networkPacks/PacksForClient.h"
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namespace test
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{
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using namespace ::testing;
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class EntitiesChanged : public Test, public NetPackFixture
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{
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public:
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std::shared_ptr<::EntitiesChanged> subject;
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protected:
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void SetUp() override
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{
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subject = std::make_shared<::EntitiesChanged>();
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NetPackFixture::setUp();
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}
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};
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TEST_F(EntitiesChanged, Apply)
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{
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subject->changes.emplace_back();
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EntityChanges & changes = subject->changes.back();
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changes.metatype = Metatype::CREATURE;
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changes.entityIndex = 424242;
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changes.data.String() = "TEST";
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EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
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gameState->apply(subject.get());
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}
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}
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