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vcmi/lib/rmg/CRmgTemplateZone.cpp

545 lines
14 KiB
C++

/*
* CRmgTemplateZone.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplateZone.h"
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
class CMap;
class CMapEditManager;
CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
{
}
int CRmgTemplateZone::CTownInfo::getTownCount() const
{
return townCount;
}
void CRmgTemplateZone::CTownInfo::setTownCount(int value)
{
if(value < 0) throw std::runtime_error("Negative value for town count not allowed.");
townCount = value;
}
int CRmgTemplateZone::CTownInfo::getCastleCount() const
{
return castleCount;
}
void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
{
if(value < 0) throw std::runtime_error("Negative value for castle count not allowed.");
castleCount = value;
}
int CRmgTemplateZone::CTownInfo::getTownDensity() const
{
return townDensity;
}
void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
{
if(value < 0) throw std::runtime_error("Negative value for town density not allowed.");
townDensity = value;
}
int CRmgTemplateZone::CTownInfo::getCastleDensity() const
{
return castleDensity;
}
void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
{
if(value < 0) throw std::runtime_error("Negative value for castle density not allowed.");
castleDensity = value;
}
CRmgTemplateZone::CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), obstacle(false), occupied(false), terrain(ETerrainType::WRONG)
{
}
int CRmgTemplateZone::CTileInfo::getNearestObjectDistance() const
{
return nearestObjectDistance;
}
void CRmgTemplateZone::CTileInfo::setNearestObjectDistance(int value)
{
if(value < 0) throw std::runtime_error("Negative value for nearest object distance not allowed.");
nearestObjectDistance = value;
}
bool CRmgTemplateZone::CTileInfo::isObstacle() const
{
return obstacle;
}
void CRmgTemplateZone::CTileInfo::setObstacle(bool value)
{
obstacle = value;
}
bool CRmgTemplateZone::CTileInfo::isOccupied() const
{
return occupied;
}
void CRmgTemplateZone::CTileInfo::setOccupied(bool value)
{
occupied = value;
}
ETerrainType CRmgTemplateZone::CTileInfo::getTerrainType() const
{
return terrain;
}
void CRmgTemplateZone::CTileInfo::setTerrainType(ETerrainType value)
{
terrain = value;
}
CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
townsAreSameType(false), matchTerrainToTown(true)
{
townTypes = getDefaultTownTypes();
terrainTypes = getDefaultTerrainTypes();
}
TRmgTemplateZoneId CRmgTemplateZone::getId() const
{
return id;
}
void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
{
if(value <= 0) throw std::runtime_error("Zone id should be greater than 0.");
id = value;
}
ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
{
return type;
}
void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
{
type = value;
}
int CRmgTemplateZone::getSize() const
{
return size;
}
void CRmgTemplateZone::setSize(int value)
{
if(value <= 0) throw std::runtime_error("Zone size needs to be greater than 0.");
size = value;
}
boost::optional<int> CRmgTemplateZone::getOwner() const
{
return owner;
}
void CRmgTemplateZone::setOwner(boost::optional<int> value)
{
if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I)) throw std::runtime_error("Owner has to be in range 0 to max player count.");
owner = value;
}
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
{
return playerTowns;
}
void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
{
playerTowns = value;
}
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
{
return neutralTowns;
}
void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
{
neutralTowns = value;
}
bool CRmgTemplateZone::getTownsAreSameType() const
{
return townsAreSameType;
}
void CRmgTemplateZone::setTownsAreSameType(bool value)
{
townsAreSameType = value;
}
const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
{
return townTypes;
}
void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
{
townTypes = value;
}
std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
{
std::set<TFaction> defaultTowns;
auto towns = VLC->townh->getDefaultAllowed();
for(int i = 0; i < towns.size(); ++i)
{
if(towns[i]) defaultTowns.insert(i);
}
return defaultTowns;
}
bool CRmgTemplateZone::getMatchTerrainToTown() const
{
return matchTerrainToTown;
}
void CRmgTemplateZone::setMatchTerrainToTown(bool value)
{
matchTerrainToTown = value;
}
const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
{
return terrainTypes;
}
void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
{
assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
terrainTypes = value;
}
std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
{
std::set<ETerrainType> terTypes;
static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
return terTypes;
}
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
{
return terrainTypeLikeZone;
}
void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
{
terrainTypeLikeZone = value;
}
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
{
return townTypeLikeZone;
}
void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
{
townTypeLikeZone = value;
}
bool CRmgTemplateZone::pointIsIn(int x, int y)
{
int i, j;
bool c = false;
int nvert = shape.size();
for (i = 0, j = nvert-1; i < nvert; j = i++) {
if ( ((shape[i].y>y) != (shape[j].y>y)) &&
(x < (shape[j].x-shape[i].x) * (y-shape[i].y) / (shape[j].y-shape[i].y) + shape[i].x) )
c = !c;
}
return c;
}
void CRmgTemplateZone::setShape(std::vector<int3> shape)
{
int z = -1;
si32 minx = INT_MAX;
si32 maxx = -1;
si32 miny = INT_MAX;
si32 maxy = -1;
for(auto &point : shape)
{
if (z == -1)
z = point.z;
if (point.z != z)
throw std::runtime_error("Zone shape points should lie on same z.");
minx = std::min(minx, point.x);
maxx = std::max(maxx, point.x);
miny = std::min(miny, point.y);
maxy = std::max(maxy, point.y);
}
this->shape = shape;
for(int x = minx; x <= maxx; ++x)
{
for(int y = miny; y <= maxy; ++y)
{
if (pointIsIn(x, y))
{
tileinfo[int3(x,y,z)] = CTileInfo();
}
}
}
}
int3 CRmgTemplateZone::getCenter()
{
si32 cx = 0;
si32 cy = 0;
si32 area = 0;
si32 sz = shape.size();
//include last->first too
for(si32 i = 0, j = sz-1; i < sz; j = i++) {
si32 sf = (shape[i].x * shape[j].y - shape[j].x * shape[i].y);
cx += (shape[i].x + shape[j].x) * sf;
cy += (shape[i].y + shape[j].y) * sf;
area += sf;
}
area /= 2;
return int3(std::abs(cx/area/6), std::abs(cy/area/6), shape[0].z);
}
bool CRmgTemplateZone::fill(CMapGenerator* gen)
{
std::vector<CGObjectInstance*> required_objects;
if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
{
logGlobal->infoStream() << "Preparing playing zone";
int player_id = *owner - 1;
auto & playerInfo = gen->map->players[player_id];
if (playerInfo.canAnyonePlay())
{
PlayerColor player(player_id);
auto town = new CGTownInstance();
town->ID = Obj::TOWN;
int townId = gen->mapGenOptions.getPlayersSettings().find(player)->second.getStartingTown();
if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
townId = gen->rand.nextInt (VLC->townh->factions.size()); // all possible towns
town->subID = townId;
town->tempOwner = player;
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
placeObject(gen, town, getCenter());
logGlobal->infoStream() << "Placed object";
logGlobal->infoStream() << "Fill player info " << player_id;
auto & playerInfo = gen->map->players[player_id];
// Update player info
playerInfo.allowedFactions.clear();
playerInfo.allowedFactions.insert(town->subID);
playerInfo.hasMainTown = true;
playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
playerInfo.generateHeroAtMainTown = true;
//required_objects.push_back(town);
std::vector<Res::ERes> required_mines;
required_mines.push_back(Res::ERes::WOOD);
required_mines.push_back(Res::ERes::ORE);
for(const auto res : required_mines)
{
auto mine = new CGMine();
mine->ID = Obj::MINE;
mine->subID = static_cast<si32>(res);
mine->producedResource = res;
mine->producedQuantity = mine->defaultResProduction();
required_objects.push_back(mine);
}
}
else
{
type = ETemplateZoneType::TREASURE;
logGlobal->infoStream() << "Skipping this zone cause no player";
}
}
logGlobal->infoStream() << "Creating required objects";
for(const auto &obj : required_objects)
{
int3 pos;
logGlobal->infoStream() << "Looking for place";
if ( ! findPlaceForObject(gen, obj, 3, pos))
{
logGlobal->errorStream() << "Failed to fill zone due to lack of space";
//TODO CLEANUP!
return false;
}
logGlobal->infoStream() << "Place found";
placeObject(gen, obj, pos);
logGlobal->infoStream() << "Placed object";
}
std::vector<CGObjectInstance*> guarded_objects;
static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
const double res_mindist = 5;
do {
auto obj = new CGResource();
auto restype = static_cast<Res::ERes>(res_gen());
obj->ID = Obj::RESOURCE;
obj->subID = static_cast<si32>(restype);
obj->amount = 0;
int3 pos;
if ( ! findPlaceForObject(gen, obj, res_mindist, pos))
{
delete obj;
break;
}
placeObject(gen, obj, pos);
if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
{
guarded_objects.push_back(obj);
}
} while(true);
for(const auto &obj : guarded_objects)
{
if ( ! guardObject(gen, obj, 500))
{
//TODO, DEL obj from map
}
}
auto sel = gen->editManager->getTerrainSelection();
sel.clearSelection();
for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
{
if (it->second.isObstacle())
{
auto obj = new CGObjectInstance();
obj->ID = static_cast<Obj>(130);
obj->subID = 0;
placeObject(gen, obj, it->first);
}
}
logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
//gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
logGlobal->infoStream() << "Zone filled successfully";
return true;
}
bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
{
//si32 min_dist = sqrt(tileinfo.size()/density);
int best_distance = 0;
bool result = false;
si32 w = gen->map->width;
si32 h = gen->map->height;
auto ow = obj->getWidth();
auto oh = obj->getHeight();
//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
{
auto &ti = it->second;
auto p = it->first;
auto dist = ti.getNearestObjectDistance();
//avoid borders
if ((p.x < 3) || (w - p.x < 3) || (p.y < 3) || (h - p.y < 3))
continue;
if (!ti.isOccupied() && !ti.isObstacle() && (dist >= min_dist) && (dist > best_distance))
{
best_distance = dist;
pos = p;
result = true;
}
}
return result;
}
void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
{
logGlobal->infoStream() << boost::format("Insert object at %d %d") % pos.x % pos.y;
object->pos = pos;
gen->editManager->insertObject(object, pos);
logGlobal->infoStream() << "Inserted object";
auto points = object->getBlockedPos();
if (object->isVisitable())
points.emplace(pos + object->getVisitableOffset());
points.emplace(pos);
for(auto const &p : points)
{
if (tileinfo.find(pos + p) != tileinfo.end())
{
tileinfo[pos + p].setOccupied(true);
}
}
for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
{
si32 d = pos.dist2d(it->first);
it->second.setNearestObjectDistance(std::min(d, it->second.getNearestObjectDistance()));
}
}
bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
{
logGlobal->infoStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
int3 visitable = object->pos + object->getVisitableOffset();
std::vector<int3> tiles;
for(int i = -1; i < 2; ++i)
{
for(int j = -1; j < 2; ++j)
{
auto it = tileinfo.find(visitable + int3(i, j, 0));
if (it != tileinfo.end())
{
logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
if ( ! it->second.isOccupied() && ! it->second.isObstacle())
{
tiles.push_back(it->first);
it->second.setObstacle(true);
}
}
}
}
if ( ! tiles.size())
{
logGlobal->infoStream() << "Failed";
return false;
}
auto guard_tile = *std::next(tiles.begin(), gen->rand.nextInt(tiles.size()));
tileinfo[guard_tile].setObstacle(false);
auto guard = new CGCreature();
guard->ID = Obj::RANDOM_MONSTER;
guard->subID = 0;
auto hlp = new CStackInstance();
hlp->count = 10;
//type will be set during initialization
guard->putStack(SlotID(0), hlp);
guard->pos = guard_tile;
gen->editManager->insertObject(guard, guard->pos);
return true;
}