mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
037efdf5fc
- Constructor of Identifier from integer is now explicit - Lobby hero/town selection now uses Identifiers instead of int's - Removed serialization workaround for hero portraits - Added dummy objects for custom heroes portraits for ID resolver to use - HeroInstance now stores portrait ID only in case of custom portrait - Fixed loading of campaign heroes portraits on RoE maps
1165 lines
36 KiB
C++
1165 lines
36 KiB
C++
/*
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* OptionsTab.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "OptionsTab.h"
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#include "CSelectionBase.h"
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#include "../CGameInfo.h"
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#include "../CServerHandler.h"
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#include "../CMusicHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/ComboBox.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Images.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../windows/CHeroOverview.h"
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#include "../eventsSDL/InputHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/NetPacksLobby.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CArtHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapHeader.h"
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OptionsTab::OptionsTab() : humanPlayers(0)
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{
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recActions = 0;
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addCallback("setTimerPreset", [&](int index){
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if(!variables["timerPresets"].isNull())
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{
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auto tpreset = variables["timerPresets"].Vector().at(index).Vector();
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TurnTimerInfo tinfo;
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tinfo.baseTimer = tpreset.at(0).Integer() * 1000;
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tinfo.turnTimer = tpreset.at(1).Integer() * 1000;
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tinfo.battleTimer = tpreset.at(2).Integer() * 1000;
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tinfo.creatureTimer = tpreset.at(3).Integer() * 1000;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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addCallback("setSimturnDuration", [&](int index){
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SimturnsInfo info;
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info.optionalTurns = index;
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CSH->setSimturnsInfo(info);
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});
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//helper function to parse string containing time to integer reflecting time in seconds
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//assumed that input string can be modified by user, function shall support user's intention
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// normal: 2:00, 12:30
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// adding symbol: 2:005 -> 2:05, 2:305 -> 23:05,
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// adding symbol (>60 seconds): 12:095 -> 129:05
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// removing symbol: 129:0 -> 12:09, 2:0 -> 0:20, 0:2 -> 0:02
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auto parseTimerString = [](const std::string & str) -> int
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{
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auto sc = str.find(":");
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if(sc == std::string::npos)
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return str.empty() ? 0 : std::stoi(str);
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auto l = str.substr(0, sc);
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auto r = str.substr(sc + 1, std::string::npos);
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if(r.length() == 3) //symbol added
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{
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l.push_back(r.front());
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r.erase(r.begin());
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}
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else if(r.length() == 1) //symbol removed
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{
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r.insert(r.begin(), l.back());
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l.pop_back();
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}
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else if(r.empty())
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r = "0";
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int sec = std::stoi(r);
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if(sec >= 60)
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{
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if(l.empty()) //9:00 -> 0:09
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return sec / 10;
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l.push_back(r.front()); //0:090 -> 9:00
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r.erase(r.begin());
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}
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else if(l.empty())
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return sec;
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return std::stoi(l) * 60 + std::stoi(r);
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};
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addCallback("parseAndSetTimer_base", [parseTimerString](const std::string & str){
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int time = parseTimerString(str) * 1000;
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if(time >= 0)
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{
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TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
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tinfo.baseTimer = time;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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addCallback("parseAndSetTimer_turn", [parseTimerString](const std::string & str){
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int time = parseTimerString(str) * 1000;
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if(time >= 0)
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{
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TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
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tinfo.turnTimer = time;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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addCallback("parseAndSetTimer_battle", [parseTimerString](const std::string & str){
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int time = parseTimerString(str) * 1000;
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if(time >= 0)
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{
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TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
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tinfo.battleTimer = time;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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addCallback("parseAndSetTimer_creature", [parseTimerString](const std::string & str){
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int time = parseTimerString(str) * 1000;
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if(time >= 0)
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{
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TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
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tinfo.creatureTimer = time;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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const JsonNode config(JsonPath::builtin("config/widgets/optionsTab.json"));
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build(config);
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//set timers combo box callbacks
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if(auto w = widget<ComboBox>("timerModeSwitch"))
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{
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w->onConstructItems = [&](std::vector<const void *> & curItems){
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if(variables["timers"].isNull())
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return;
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for(auto & p : variables["timers"].Vector())
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{
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curItems.push_back(&p);
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}
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};
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w->onSetItem = [&](const void * item){
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if(item)
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{
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if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
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{
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for(auto wname : (*tObj)["hideWidgets"].Vector())
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{
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if(auto w = widget<CIntObject>(wname.String()))
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w->setEnabled(false);
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}
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for(auto wname : (*tObj)["showWidgets"].Vector())
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{
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if(auto w = widget<CIntObject>(wname.String()))
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w->setEnabled(true);
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}
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if((*tObj)["default"].isVector())
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{
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TurnTimerInfo tinfo;
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tinfo.baseTimer = (*tObj)["default"].Vector().at(0).Integer() * 1000;
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tinfo.turnTimer = (*tObj)["default"].Vector().at(1).Integer() * 1000;
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tinfo.battleTimer = (*tObj)["default"].Vector().at(2).Integer() * 1000;
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tinfo.creatureTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
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CSH->setTurnTimerInfo(tinfo);
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}
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}
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redraw();
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}
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};
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w->getItemText = [this](int idx, const void * item){
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if(item)
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{
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if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
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return readText((*tObj)["text"]);
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}
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return std::string("");
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};
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w->setItem(0);
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}
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}
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void OptionsTab::recreate()
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{
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entries.clear();
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humanPlayers = 0;
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for (auto selectionWindow : GH.windows().findWindows<SelectionWindow>())
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{
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selectionWindow->reopen();
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}
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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for(auto & pInfo : SEL->getStartInfo()->playerInfos)
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{
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if(pInfo.second.isControlledByHuman())
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humanPlayers++;
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entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second, * this)));
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}
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//Simultaneous turns
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if(auto turnSlider = widget<CSlider>("labelSimturnsDurationValue"))
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turnSlider->scrollTo(SEL->getStartInfo()->simturnsInfo.optionalTurns);
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if(auto w = widget<CLabel>("labelSimturnsDurationValue"))
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{
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MetaString message;
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message.appendRawString("Simturns: up to %d days");
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message.replaceNumber(SEL->getStartInfo()->simturnsInfo.optionalTurns);
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w->setText(message.toString());
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}
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const auto & turnTimerRemote = SEL->getStartInfo()->turnTimerInfo;
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//classic timer
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if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
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{
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if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.creatureTimer && !turnTimerRemote.baseTimer)
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{
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for(int idx = 0; idx < variables["timerPresets"].Vector().size(); ++idx)
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{
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auto & tpreset = variables["timerPresets"].Vector()[idx];
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if(tpreset.Vector().at(1).Integer() == turnTimerRemote.turnTimer / 1000)
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{
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turnSlider->scrollTo(idx);
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if(auto w = widget<CLabel>("labelTurnDurationValue"))
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w->setText(CGI->generaltexth->turnDurations[idx]);
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}
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}
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}
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}
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//chess timer
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auto timeToString = [](int time) -> std::string
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{
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std::stringstream ss;
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ss << time / 1000 / 60 << ":" << std::setw(2) << std::setfill('0') << time / 1000 % 60;
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return ss.str();
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};
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if(auto ww = widget<CTextInput>("chessFieldBase"))
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ww->setText(timeToString(turnTimerRemote.baseTimer), false);
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if(auto ww = widget<CTextInput>("chessFieldTurn"))
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ww->setText(timeToString(turnTimerRemote.turnTimer), false);
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if(auto ww = widget<CTextInput>("chessFieldBattle"))
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ww->setText(timeToString(turnTimerRemote.battleTimer), false);
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if(auto ww = widget<CTextInput>("chessFieldCreature"))
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ww->setText(timeToString(turnTimerRemote.creatureTimer), false);
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if(auto w = widget<ComboBox>("timerModeSwitch"))
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{
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if(turnTimerRemote.battleTimer || turnTimerRemote.creatureTimer || turnTimerRemote.baseTimer)
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{
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if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
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if(turnSlider->isActive())
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w->setItem(1);
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}
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}
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}
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size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
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{
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enum EBonusSelection //frames of bonuses file
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{
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WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
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MERCURY = 3, SULFUR = 5, GOLD = 8,
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ARTIFACT = 9, RANDOM = 10,
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WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
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TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
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HERO_RANDOM = 156, HERO_NONE = 157 // Special frames in PortraitsSmall
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};
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auto factionIndex = playerSettings.getCastleValidated();
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switch(selectionType)
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{
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case TOWN:
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{
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if (playerSettings.castle == FactionID::NONE)
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return TOWN_NONE;
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if (playerSettings.castle == FactionID::RANDOM)
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return TOWN_RANDOM;
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return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + (big ? 0 : 2);
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}
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case HERO:
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{
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if (playerSettings.hero == HeroTypeID::NONE)
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return HERO_NONE;
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if (playerSettings.hero == HeroTypeID::RANDOM)
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return HERO_RANDOM;
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if(playerSettings.heroPortrait != HeroTypeID::NONE)
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return playerSettings.heroPortrait;
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auto index = playerSettings.getHeroValidated();
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return (*CGI->heroh)[index]->imageIndex;
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}
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case BONUS:
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{
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switch(playerSettings.bonus)
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{
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case PlayerStartingBonus::RANDOM:
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return RANDOM;
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case PlayerStartingBonus::ARTIFACT:
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return ARTIFACT;
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case PlayerStartingBonus::GOLD:
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return GOLD;
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case PlayerStartingBonus::RESOURCE:
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{
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switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
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{
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case EGameResID::WOOD_AND_ORE:
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return WOOD_ORE;
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case EGameResID::WOOD:
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return WOOD;
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case EGameResID::MERCURY:
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return MERCURY;
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case EGameResID::ORE:
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return ORE;
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case EGameResID::SULFUR:
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return SULFUR;
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case EGameResID::CRYSTAL:
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return CRYSTAL;
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case EGameResID::GEMS:
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return GEM;
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case EGameResID::GOLD:
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return GOLD;
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case EGameResID::MITHRIL:
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return MITHRIL;
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}
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}
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}
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}
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}
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return 0;
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}
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AnimationPath OptionsTab::CPlayerSettingsHelper::getImageName(bool big)
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{
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switch(selectionType)
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{
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case OptionsTab::TOWN:
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return AnimationPath::builtin(big ? "ITPt": "ITPA");
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case OptionsTab::HERO:
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return AnimationPath::builtin(big ? "PortraitsLarge": "PortraitsSmall");
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case OptionsTab::BONUS:
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return AnimationPath::builtin("SCNRSTAR");
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}
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return {};
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}
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std::string OptionsTab::CPlayerSettingsHelper::getName()
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{
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switch(selectionType)
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{
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case TOWN:
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{
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if (playerSettings.castle == FactionID::NONE)
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return CGI->generaltexth->allTexts[523];
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if (playerSettings.castle == FactionID::RANDOM)
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return CGI->generaltexth->allTexts[522];
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auto factionIndex = playerSettings.getCastleValidated();
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return (*CGI->townh)[factionIndex]->getNameTranslated();
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}
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case HERO:
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{
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if (playerSettings.hero == HeroTypeID::NONE)
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return CGI->generaltexth->allTexts[523];
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if (playerSettings.hero == HeroTypeID::RANDOM)
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return CGI->generaltexth->allTexts[522];
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if(!playerSettings.heroNameTextId.empty())
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return playerSettings.heroNameTextId;
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auto index = playerSettings.getHeroValidated();
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return (*CGI->heroh)[index]->getNameTranslated();
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}
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case BONUS:
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{
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if (playerSettings.bonus == PlayerStartingBonus::RANDOM)
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return CGI->generaltexth->allTexts[522];
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return CGI->generaltexth->arraytxt[214 + static_cast<int>(playerSettings.bonus)];
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}
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}
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return "";
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}
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std::string OptionsTab::CPlayerSettingsHelper::getTitle()
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{
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switch(selectionType)
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{
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case OptionsTab::TOWN:
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return playerSettings.castle.isValid() ? CGI->generaltexth->allTexts[80] : CGI->generaltexth->allTexts[103];
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case OptionsTab::HERO:
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return playerSettings.hero.isValid() ? CGI->generaltexth->allTexts[77] : CGI->generaltexth->allTexts[101];
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case OptionsTab::BONUS:
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{
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switch(playerSettings.bonus)
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{
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case PlayerStartingBonus::RANDOM:
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return CGI->generaltexth->allTexts[86]; //{Random Bonus}
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case PlayerStartingBonus::ARTIFACT:
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return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
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case PlayerStartingBonus::GOLD:
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return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
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case PlayerStartingBonus::RESOURCE:
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return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
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}
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}
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}
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return "";
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}
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std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
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{
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auto factionIndex = playerSettings.getCastleValidated();
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auto heroIndex = playerSettings.getHeroValidated();
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switch(selectionType)
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{
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case TOWN:
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return getName();
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case HERO:
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{
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if(playerSettings.hero.isValid())
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return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->getNameTranslated();
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return getName();
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}
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case BONUS:
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{
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switch(playerSettings.bonus)
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{
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case PlayerStartingBonus::GOLD:
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return CGI->generaltexth->allTexts[87]; //500-1000
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case PlayerStartingBonus::RESOURCE:
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{
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switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
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{
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case EGameResID::MERCURY:
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return CGI->generaltexth->allTexts[694];
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case EGameResID::SULFUR:
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return CGI->generaltexth->allTexts[695];
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case EGameResID::CRYSTAL:
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return CGI->generaltexth->allTexts[692];
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case EGameResID::GEMS:
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return CGI->generaltexth->allTexts[693];
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case EGameResID::WOOD_AND_ORE:
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return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
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}
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}
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}
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}
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}
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return "";
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}
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std::string OptionsTab::CPlayerSettingsHelper::getDescription()
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{
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auto factionIndex = playerSettings.getCastleValidated();
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switch(selectionType)
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{
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case TOWN:
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return CGI->generaltexth->allTexts[104];
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case HERO:
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return CGI->generaltexth->allTexts[102];
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case BONUS:
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{
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switch(playerSettings.bonus)
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{
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case PlayerStartingBonus::RANDOM:
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return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
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case PlayerStartingBonus::ARTIFACT:
|
|
return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
|
|
case PlayerStartingBonus::GOLD:
|
|
return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
|
|
case PlayerStartingBonus::RESOURCE:
|
|
{
|
|
switch((*CGI->townh)[factionIndex]->town->primaryRes.toEnum())
|
|
{
|
|
case EGameResID::MERCURY:
|
|
return CGI->generaltexth->allTexts[690];
|
|
case EGameResID::SULFUR:
|
|
return CGI->generaltexth->allTexts[691];
|
|
case EGameResID::CRYSTAL:
|
|
return CGI->generaltexth->allTexts[688];
|
|
case EGameResID::GEMS:
|
|
return CGI->generaltexth->allTexts[689];
|
|
case EGameResID::WOOD_AND_ORE:
|
|
return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
|
|
: CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
|
|
switch(selectionType)
|
|
{
|
|
case TOWN:
|
|
genTownWindow();
|
|
break;
|
|
case HERO:
|
|
genHeroWindow();
|
|
break;
|
|
case BONUS:
|
|
genBonusWindow();
|
|
break;
|
|
}
|
|
|
|
center();
|
|
}
|
|
|
|
void OptionsTab::CPlayerOptionTooltipBox::genHeader()
|
|
{
|
|
backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
|
|
updateShadow();
|
|
|
|
labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, getTitle());
|
|
labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getSubtitle());
|
|
image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
|
|
}
|
|
|
|
void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
|
|
{
|
|
pos = Rect(0, 0, 228, 290);
|
|
genHeader();
|
|
labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
|
|
auto factionIndex = playerSettings.getCastleValidated();
|
|
std::vector<std::shared_ptr<CComponent>> components;
|
|
const CTown * town = (*CGI->townh)[factionIndex]->town;
|
|
|
|
for(auto & elem : town->creatures)
|
|
{
|
|
if(!elem.empty())
|
|
components.push_back(std::make_shared<CComponent>(CComponent::creature, elem.front(), 0, CComponent::tiny));
|
|
}
|
|
boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140));
|
|
}
|
|
|
|
void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
|
|
{
|
|
pos = Rect(0, 0, 292, 226);
|
|
genHeader();
|
|
labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
|
|
auto heroIndex = playerSettings.getHeroValidated();
|
|
|
|
imageSpeciality = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
|
|
labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyNameTranslated());
|
|
}
|
|
|
|
void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
|
|
{
|
|
pos = Rect(0, 0, 228, 162);
|
|
genHeader();
|
|
|
|
textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
}
|
|
|
|
OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType _type)
|
|
: CWindowObject(BORDERED)
|
|
{
|
|
addUsedEvents(LCLICK | SHOW_POPUP);
|
|
|
|
color = _color;
|
|
type = _type;
|
|
|
|
initialFaction = SEL->getStartInfo()->playerInfos.find(color)->second.castle;
|
|
initialHero = SEL->getStartInfo()->playerInfos.find(color)->second.hero;
|
|
initialBonus = SEL->getStartInfo()->playerInfos.find(color)->second.bonus;
|
|
selectedFaction = initialFaction;
|
|
selectedHero = initialHero;
|
|
selectedBonus = initialBonus;
|
|
allowedFactions = SEL->getPlayerInfo(color).allowedFactions;
|
|
std::vector<bool> allowedHeroesFlag = SEL->getMapInfo()->mapHeader->allowedHeroes;
|
|
for(int i = 0; i < allowedHeroesFlag.size(); i++)
|
|
if(allowedHeroesFlag[i])
|
|
allowedHeroes.insert(HeroTypeID(i));
|
|
|
|
for(auto & player : SEL->getStartInfo()->playerInfos)
|
|
{
|
|
if(player.first != color && (int)player.second.hero > HeroTypeID::RANDOM)
|
|
unusableHeroes.insert(player.second.hero);
|
|
}
|
|
|
|
allowedBonus.push_back(PlayerStartingBonus::RANDOM);
|
|
|
|
if(initialHero != HeroTypeID::NONE|| SEL->getPlayerInfo(color).heroesNames.size() > 0)
|
|
allowedBonus.push_back(PlayerStartingBonus::ARTIFACT);
|
|
|
|
allowedBonus.push_back(PlayerStartingBonus::GOLD);
|
|
|
|
if(initialFaction.isValid())
|
|
allowedBonus.push_back(PlayerStartingBonus::RESOURCE);
|
|
|
|
recreate();
|
|
}
|
|
|
|
int OptionsTab::SelectionWindow::calcLines(FactionID faction)
|
|
{
|
|
double additionalItems = 1; // random
|
|
|
|
if(!faction.isValid())
|
|
return std::ceil(((double)allowedFactions.size() + additionalItems) / elementsPerLine);
|
|
|
|
int count = 0;
|
|
for(auto & elemh : allowedHeroes)
|
|
{
|
|
CHero * type = VLC->heroh->objects[elemh];
|
|
if(type->heroClass->faction == faction)
|
|
count++;
|
|
}
|
|
|
|
return std::ceil(std::max((double)count + additionalItems, (double)allowedFactions.size() + additionalItems) / (double)elementsPerLine);
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::apply()
|
|
{
|
|
if(GH.windows().isTopWindow(this))
|
|
{
|
|
GH.input().hapticFeedback();
|
|
CCS->soundh->playSound(soundBase::button);
|
|
|
|
close();
|
|
|
|
setSelection();
|
|
}
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::setSelection()
|
|
{
|
|
if(selectedFaction != initialFaction)
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN_ID, selectedFaction, color);
|
|
|
|
if(selectedHero != initialHero)
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::HERO_ID, selectedHero, color);
|
|
|
|
if(selectedBonus != initialBonus)
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS_ID, static_cast<int>(selectedBonus), color);
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::reopen()
|
|
{
|
|
std::shared_ptr<SelectionWindow> window = std::shared_ptr<SelectionWindow>(new SelectionWindow(color, type));
|
|
close();
|
|
GH.windows().pushWindow(window);
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::recreate()
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
|
|
int amountLines = 1;
|
|
if(type == SelType::BONUS)
|
|
elementsPerLine = allowedBonus.size();
|
|
else
|
|
{
|
|
// try to make squarish
|
|
if(type == SelType::TOWN)
|
|
elementsPerLine = floor(sqrt(allowedFactions.size()));
|
|
if(type == SelType::HERO)
|
|
{
|
|
int count = 0;
|
|
for(auto & elem : allowedHeroes)
|
|
{
|
|
CHero * type = VLC->heroh->objects[elem];
|
|
if(type->heroClass->faction == selectedFaction)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
elementsPerLine = floor(sqrt(count));
|
|
}
|
|
|
|
amountLines = calcLines((type > SelType::TOWN) ? selectedFaction : FactionID::RANDOM);
|
|
}
|
|
|
|
int x = (elementsPerLine) * (ICON_BIG_WIDTH-1);
|
|
int y = (amountLines) * (ICON_BIG_HEIGHT-1);
|
|
|
|
pos = Rect(0, 0, x, y);
|
|
|
|
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), pos);
|
|
backgroundTexture->playerColored(PlayerColor(1));
|
|
updateShadow();
|
|
|
|
if(type == SelType::TOWN)
|
|
genContentFactions();
|
|
if(type == SelType::HERO)
|
|
genContentHeroes();
|
|
if(type == SelType::BONUS)
|
|
genContentBonus();
|
|
genContentGrid(amountLines);
|
|
|
|
center();
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::drawOutlinedText(int x, int y, ColorRGBA color, std::string text)
|
|
{
|
|
components.push_back(std::make_shared<CLabel>(x-1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
|
|
components.push_back(std::make_shared<CLabel>(x+1, y, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
|
|
components.push_back(std::make_shared<CLabel>(x, y-1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
|
|
components.push_back(std::make_shared<CLabel>(x, y+1, FONT_TINY, ETextAlignment::CENTER, Colors::BLACK, text));
|
|
components.push_back(std::make_shared<CLabel>(x, y, FONT_TINY, ETextAlignment::CENTER, color, text));
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::genContentGrid(int lines)
|
|
{
|
|
for(int y = 0; y < lines; y++)
|
|
{
|
|
for(int x = 0; x < elementsPerLine; x++)
|
|
{
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::genContentFactions()
|
|
{
|
|
int i = 1;
|
|
|
|
// random
|
|
PlayerSettings set = PlayerSettings();
|
|
set.castle = FactionID::RANDOM;
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
|
|
drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedFaction == FactionID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
|
|
if(selectedFaction == FactionID::RANDOM)
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
|
|
|
|
for(auto & elem : allowedFactions)
|
|
{
|
|
int x = i % elementsPerLine;
|
|
int y = i / elementsPerLine;
|
|
|
|
PlayerSettings set = PlayerSettings();
|
|
set.castle = elem;
|
|
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
|
|
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin(selectedFaction == elem ? "lobby/townBorderBigActivated" : "lobby/townBorderBig"), x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedFaction == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
|
|
factions.push_back(elem);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::genContentHeroes()
|
|
{
|
|
int i = 1;
|
|
|
|
// random
|
|
PlayerSettings set = PlayerSettings();
|
|
set.hero = HeroTypeID::RANDOM;
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
|
|
drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedHero == HeroTypeID::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
|
|
if(selectedHero == HeroTypeID::RANDOM)
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), 6, (ICON_SMALL_HEIGHT/2)));
|
|
|
|
for(auto & elem : allowedHeroes)
|
|
{
|
|
CHero * type = VLC->heroh->objects[elem];
|
|
|
|
if(type->heroClass->faction == selectedFaction)
|
|
{
|
|
|
|
int x = i % elementsPerLine;
|
|
int y = i / elementsPerLine;
|
|
|
|
PlayerSettings set = PlayerSettings();
|
|
set.hero = elem;
|
|
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
|
|
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(true), helper.getImageIndex(true), 0, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, (selectedHero == elem) ? Colors::YELLOW : Colors::WHITE, helper.getName());
|
|
ImagePath image = ImagePath::builtin("lobby/townBorderBig");
|
|
if(selectedHero == elem)
|
|
image = ImagePath::builtin("lobby/townBorderBigActivated");
|
|
if(unusableHeroes.count(elem))
|
|
image = ImagePath::builtin("lobby/townBorderBigGrayedOut");
|
|
components.push_back(std::make_shared<CPicture>(image, x * (ICON_BIG_WIDTH-1), y * (ICON_BIG_HEIGHT-1)));
|
|
heroes.push_back(elem);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::genContentBonus()
|
|
{
|
|
PlayerSettings set = PlayerSettings();
|
|
|
|
int i = 0;
|
|
for(auto elem : allowedBonus)
|
|
{
|
|
int x = i;
|
|
int y = 0;
|
|
|
|
set.bonus = elem;
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
|
|
components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
|
|
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::WHITE , helper.getName());
|
|
if(selectedBonus == elem)
|
|
{
|
|
components.push_back(std::make_shared<CPicture>(ImagePath::builtin("lobby/townBorderSmallActivated"), x * (ICON_BIG_WIDTH-1) + 6, y * (ICON_BIG_HEIGHT-1) + (ICON_SMALL_HEIGHT/2)));
|
|
drawOutlinedText(x * (ICON_BIG_WIDTH-1) + TEXT_POS_X, y * (ICON_BIG_HEIGHT-1) + TEXT_POS_Y, Colors::YELLOW , helper.getName());
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
int OptionsTab::SelectionWindow::getElement(const Point & cursorPosition)
|
|
{
|
|
int x = (cursorPosition.x - pos.x) / (ICON_BIG_WIDTH-1);
|
|
int y = (cursorPosition.y - pos.y) / (ICON_BIG_HEIGHT-1);
|
|
|
|
return x + y * elementsPerLine;
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
|
|
{
|
|
PlayerSettings set = PlayerSettings();
|
|
if(type == SelType::TOWN)
|
|
{
|
|
if(elem > 0)
|
|
{
|
|
elem--;
|
|
if(elem >= factions.size())
|
|
return;
|
|
set.castle = factions[elem];
|
|
}
|
|
else
|
|
{
|
|
set.castle = FactionID::RANDOM;
|
|
}
|
|
if(set.castle != FactionID::NONE)
|
|
{
|
|
if(!doApply)
|
|
{
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
|
|
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
}
|
|
else
|
|
selectedFaction = set.castle;
|
|
}
|
|
}
|
|
if(type == SelType::HERO)
|
|
{
|
|
if(elem > 0)
|
|
{
|
|
elem--;
|
|
if(elem >= heroes.size())
|
|
return;
|
|
set.hero = heroes[elem];
|
|
}
|
|
else
|
|
{
|
|
set.hero = HeroTypeID::RANDOM;
|
|
}
|
|
|
|
if(doApply && unusableHeroes.count(heroes[elem]))
|
|
return;
|
|
|
|
if(set.hero != HeroTypeID::NONE)
|
|
{
|
|
if(!doApply)
|
|
{
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
|
|
if(settings["general"]["enableUiEnhancements"].Bool() && helper.playerSettings.hero.isValid() && helper.playerSettings.heroNameTextId.empty())
|
|
GH.windows().createAndPushWindow<CHeroOverview>(helper.playerSettings.hero);
|
|
else
|
|
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
}
|
|
else
|
|
selectedHero = set.hero;
|
|
}
|
|
}
|
|
if(type == SelType::BONUS)
|
|
{
|
|
if(elem >= 4)
|
|
return;
|
|
set.bonus = static_cast<PlayerStartingBonus>(allowedBonus[elem]);
|
|
|
|
if(!doApply)
|
|
{
|
|
CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
|
|
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
|
|
}
|
|
else
|
|
selectedBonus = set.bonus;
|
|
}
|
|
|
|
if(doApply)
|
|
apply();
|
|
}
|
|
|
|
bool OptionsTab::SelectionWindow::receiveEvent(const Point & position, int eventType) const
|
|
{
|
|
return true; // capture click also outside of window
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition)
|
|
{
|
|
if(!pos.isInside(cursorPosition))
|
|
{
|
|
close();
|
|
return;
|
|
}
|
|
|
|
int elem = getElement(cursorPosition);
|
|
|
|
setElement(elem, true);
|
|
}
|
|
|
|
void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
if(!pos.isInside(cursorPosition))
|
|
return;
|
|
|
|
int elem = getElement(cursorPosition);
|
|
|
|
setElement(elem, false);
|
|
}
|
|
|
|
OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & playerSettings, SelType type)
|
|
: Scrollable(LCLICK | SHOW_POPUP, position, Orientation::HORIZONTAL)
|
|
, CPlayerSettingsHelper(playerSettings, type)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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|
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|
image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
|
|
subtitle = std::make_shared<CLabel>(23, 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, getName());
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|
|
|
pos = image->pos;
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|
|
|
setPanningStep(pos.w);
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|
}
|
|
|
|
void OptionsTab::SelectedBox::update()
|
|
{
|
|
image->setFrame(getImageIndex());
|
|
subtitle->setText(getName());
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
// cases when we do not need to display a message
|
|
if(playerSettings.castle == FactionID::NONE && CPlayerSettingsHelper::selectionType == TOWN)
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|
return;
|
|
if(playerSettings.hero == HeroTypeID::NONE && !SEL->getPlayerInfo(playerSettings.color).hasCustomMainHero() && CPlayerSettingsHelper::selectionType == HERO)
|
|
return;
|
|
|
|
if(settings["general"]["enableUiEnhancements"].Bool() && CPlayerSettingsHelper::selectionType == HERO && playerSettings.hero.isValid() && playerSettings.heroNameTextId.empty())
|
|
GH.windows().createAndPushWindow<CHeroOverview>(playerSettings.hero);
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|
else
|
|
GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::clickReleased(const Point & cursorPosition)
|
|
{
|
|
PlayerInfo pi = SEL->getPlayerInfo(playerSettings.color);
|
|
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(playerSettings.color);
|
|
|
|
if(selectionType == SelType::TOWN && ((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer))
|
|
return;
|
|
|
|
if(selectionType == SelType::HERO && ((pi.defaultHero() == HeroTypeID::NONE || !playerSettings.castle.isValid() || foreignPlayer)))
|
|
return;
|
|
|
|
if(selectionType == SelType::BONUS && foreignPlayer)
|
|
return;
|
|
|
|
GH.input().hapticFeedback();
|
|
GH.windows().createAndPushWindow<SelectionWindow>(playerSettings.color, selectionType);
|
|
}
|
|
|
|
void OptionsTab::SelectedBox::scrollBy(int distance)
|
|
{
|
|
// FIXME: currently options tab is completely recreacted from scratch whenever we receive any information from server
|
|
// because of that, panning event gets interrupted (due to destruction of element)
|
|
// so, currently, gesture will always move selection only by 1, and then wait for recreation from server info
|
|
distance = std::clamp(distance, -1, 1);
|
|
|
|
switch(CPlayerSettingsHelper::selectionType)
|
|
{
|
|
case TOWN:
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::TOWN, distance, playerSettings.color);
|
|
break;
|
|
case HERO:
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::HERO, distance, playerSettings.color);
|
|
break;
|
|
case BONUS:
|
|
CSH->setPlayerOption(LobbyChangePlayerOption::BONUS, distance, playerSettings.color);
|
|
break;
|
|
}
|
|
|
|
setScrollingEnabled(false);
|
|
}
|
|
|
|
OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parent)
|
|
: pi(std::make_unique<PlayerInfo>(SEL->getPlayerInfo(S.color)))
|
|
, s(std::make_unique<PlayerSettings>(S))
|
|
, parentTab(parent)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
defActions |= SHARE_POS;
|
|
|
|
int serial = 0;
|
|
for(PlayerColor g = PlayerColor(0); g < s->color; ++g)
|
|
{
|
|
auto itred = SEL->getPlayerInfo(g);
|
|
if(itred.canComputerPlay || itred.canHumanPlay)
|
|
serial++;
|
|
}
|
|
|
|
pos.x += 54;
|
|
pos.y += 128 + serial * 50;
|
|
|
|
assert(CSH->mi && CSH->mi->mapHeader);
|
|
const PlayerInfo & p = SEL->getPlayerInfo(s->color);
|
|
assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
|
|
if(p.canHumanPlay && p.canComputerPlay)
|
|
whoCanPlay = HUMAN_OR_CPU;
|
|
else if(p.canComputerPlay)
|
|
whoCanPlay = CPU;
|
|
else
|
|
whoCanPlay = HUMAN;
|
|
|
|
static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flags =
|
|
{{
|
|
"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
|
|
"AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
|
|
}};
|
|
static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> bgs =
|
|
{{
|
|
"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
|
|
"ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
|
|
}};
|
|
|
|
background = std::make_shared<CPicture>(ImagePath::builtin(bgs[s->color]), 0, 0);
|
|
labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, s->name);
|
|
labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, (int)graphics->fonts[EFonts::FONT_TINY]->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
|
|
|
|
if(SEL->screenType == ESelectionScreen::newGame)
|
|
{
|
|
buttonTownLeft = std::make_shared<CButton>(Point(107, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, -1, s->color));
|
|
buttonTownRight = std::make_shared<CButton>(Point(168, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, +1, s->color));
|
|
buttonHeroLeft = std::make_shared<CButton>(Point(183, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, -1, s->color));
|
|
buttonHeroRight = std::make_shared<CButton>(Point(244, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, +1, s->color));
|
|
buttonBonusLeft = std::make_shared<CButton>(Point(259, 5), AnimationPath::builtin("ADOPLFA.DEF"), CGI->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, -1, s->color));
|
|
buttonBonusRight = std::make_shared<CButton>(Point(320, 5), AnimationPath::builtin("ADOPRTA.DEF"), CGI->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, +1, s->color));
|
|
}
|
|
|
|
hideUnavailableButtons();
|
|
|
|
if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s->color).canHumanPlay)
|
|
{
|
|
flag = std::make_shared<CButton>(
|
|
Point(-43, 2),
|
|
AnimationPath::builtin(flags[s->color.getNum()]),
|
|
CGI->generaltexth->zelp[180],
|
|
std::bind(&OptionsTab::onSetPlayerClicked, &parentTab, *s)
|
|
);
|
|
flag->hoverable = true;
|
|
flag->block(CSH->isGuest());
|
|
}
|
|
else
|
|
flag = nullptr;
|
|
|
|
town = std::make_shared<SelectedBox>(Point(119, 2), *s, TOWN);
|
|
hero = std::make_shared<SelectedBox>(Point(195, 2), *s, HERO);
|
|
bonus = std::make_shared<SelectedBox>(Point(271, 2), *s, BONUS);
|
|
}
|
|
|
|
void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
|
|
{
|
|
if(ps.isControlledByAI() || humanPlayers > 0)
|
|
CSH->setPlayer(ps.color);
|
|
}
|
|
|
|
void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
|
|
{
|
|
if(!buttonTownLeft)
|
|
return;
|
|
|
|
const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(s->color);
|
|
|
|
if((pi->allowedFactions.size() < 2 && !pi->isFactionRandom) || foreignPlayer)
|
|
{
|
|
buttonTownLeft->disable();
|
|
buttonTownRight->disable();
|
|
}
|
|
else
|
|
{
|
|
buttonTownLeft->enable();
|
|
buttonTownRight->enable();
|
|
}
|
|
|
|
if((pi->defaultHero() != HeroTypeID::RANDOM || !s->castle.isValid()) //fixed hero
|
|
|| foreignPlayer) //or not our player
|
|
{
|
|
buttonHeroLeft->disable();
|
|
buttonHeroRight->disable();
|
|
}
|
|
else
|
|
{
|
|
buttonHeroLeft->enable();
|
|
buttonHeroRight->enable();
|
|
}
|
|
|
|
if(foreignPlayer)
|
|
{
|
|
buttonBonusLeft->disable();
|
|
buttonBonusRight->disable();
|
|
}
|
|
else
|
|
{
|
|
buttonBonusLeft->enable();
|
|
buttonBonusRight->enable();
|
|
}
|
|
}
|