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vcmi/config/translate.json
Ivan Savenko 48d6e2cd59 - move campaigns description into new config file, campaignSets.json
- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00

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// This file contains all translateable strings added in VCMI
{
"adventureMap":
{
"monsterThreat" :
{
"title" : "\n\n Threat: ",
"levels" :
[
"Effortless",
"Very Weak",
"Weak",
"A bit weaker",
"Equal",
"A bit stronger",
"Strong",
"Very Strong",
"Challenging",
"Overpowering",
"Deadly",
"Impossible"
]
}
},
"systemOptions" :
{
"fullscreenButton" :
{
"label" : "Fullscreen",
"help" : "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window",
},
"creatureWindowButton" :
{
"label" : "Classic creature window",
"help" : "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI"
},
"resolutionButton" :
{
"label" : "Resolution",
"help" : "{Select resolution}\n\n Change in-game screen resolution. Game restart required to apply new resolution."
},
"resolutionMenu" :
{
"label" : "Select resolution",
"help" : "Change in-game screen resolution."
}
},
"townHall" :
{
"missingBase" : "Base building %s must be built first"
},
"logicalExpressions" :
{
"anyOf" : "Any of the following:",
"allOf" : "All of the following:",
"noneOf" : "None of the following:"
}
}