mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
59 lines
2.2 KiB
C++
59 lines
2.2 KiB
C++
/*
|
|
* ArmyManager.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "AIUtility.h"
|
|
|
|
#include "../../lib/GameConstants.h"
|
|
#include "../../lib/VCMI_Lib.h"
|
|
#include "../../lib/CTownHandler.h"
|
|
#include "../../lib/CBuildingHandler.h"
|
|
#include "VCAI.h"
|
|
|
|
struct SlotInfo
|
|
{
|
|
const CCreature * creature;
|
|
int count;
|
|
uint64_t power;
|
|
};
|
|
|
|
class DLL_EXPORT IArmyManager //: public: IAbstractManager
|
|
{
|
|
public:
|
|
virtual ~IArmyManager() = default;
|
|
virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
|
|
virtual void setAI(VCAI * AI) = 0;
|
|
virtual bool canGetArmy(const CArmedInstance * target, const CArmedInstance * source) const = 0;
|
|
virtual ui64 howManyReinforcementsCanBuy(const CCreatureSet * target, const CGDwelling * source) const = 0;
|
|
virtual ui64 howManyReinforcementsCanGet(const CCreatureSet * target, const CCreatureSet * source) const = 0;
|
|
virtual std::vector<SlotInfo> getBestArmy(const CCreatureSet * target, const CCreatureSet * source) const = 0;
|
|
virtual std::vector<SlotInfo>::iterator getWeakestCreature(std::vector<SlotInfo> & army) const = 0;
|
|
virtual std::vector<SlotInfo> getSortedSlots(const CCreatureSet * target, const CCreatureSet * source) const = 0;
|
|
};
|
|
|
|
class DLL_EXPORT ArmyManager : public IArmyManager
|
|
{
|
|
private:
|
|
CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
|
|
VCAI * ai;
|
|
|
|
public:
|
|
void init(CPlayerSpecificInfoCallback * CB) override;
|
|
void setAI(VCAI * AI) override;
|
|
|
|
bool canGetArmy(const CArmedInstance * target, const CArmedInstance * source) const override;
|
|
ui64 howManyReinforcementsCanBuy(const CCreatureSet * target, const CGDwelling * source) const override;
|
|
ui64 howManyReinforcementsCanGet(const CCreatureSet * target, const CCreatureSet * source) const override;
|
|
std::vector<SlotInfo> getBestArmy(const CCreatureSet * target, const CCreatureSet * source) const override;
|
|
std::vector<SlotInfo>::iterator getWeakestCreature(std::vector<SlotInfo> & army) const override;
|
|
std::vector<SlotInfo> getSortedSlots(const CCreatureSet * target, const CCreatureSet * source) const override;
|
|
};
|