mirror of
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164 lines
3.0 KiB
C++
164 lines
3.0 KiB
C++
/*
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* api/netpacks/SetResources.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SetResources.h"
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#include "../../LuaStack.h"
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#include "../Registry.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace scripting
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{
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namespace api
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{
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namespace netpacks
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{
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VCMI_REGISTER_SCRIPT_API(SetResourcesProxy, "netpacks.SetResources");
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const std::vector<SetResourcesProxy::CustomRegType> SetResourcesProxy::REGISTER_CUSTOM =
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{
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{"new", &Wrapper::constructor, true},
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{"getAbs", &SetResourcesProxy::getAbs, false},
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{"setAbs", &SetResourcesProxy::setAbs, false},
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{"getPlayer", &SetResourcesProxy::getPlayer, false},
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{"setPlayer", &SetResourcesProxy::setPlayer, false},
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{"setAmount", &SetResourcesProxy::setAmount, false},
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{"getAmount", &SetResourcesProxy::getAmount, false},
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{"clear", &SetResourcesProxy::clear, false},
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{"toNetpackLight", &PackForClientProxy<SetResourcesProxy>::toNetpackLight, false}
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};
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int SetResourcesProxy::getAbs(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<SetResources> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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return LuaStack::quickRetBool(L, object->abs);
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}
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int SetResourcesProxy::setAbs(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<SetResources> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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bool value = false;
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if(S.tryGet(2, value))
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object->abs = value;
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return S.retVoid();
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}
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int SetResourcesProxy::getPlayer(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<SetResources> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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S.clear();
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S.push(object->player);
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return 1;
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}
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int SetResourcesProxy::setPlayer(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<SetResources> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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PlayerColor value;
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if(S.tryGet(2, value))
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object->player = value;
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return S.retVoid();
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}
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int SetResourcesProxy::getAmount(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<SetResources> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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auto type = EGameResID::INVALID;
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if(!S.tryGet(2, type))
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return S.retVoid();
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S.clear();
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const TQuantity amount = vstd::atOrDefault(object->res, static_cast<size_t>(type), 0);
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S.push(amount);
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return 1;
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}
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int SetResourcesProxy::setAmount(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<SetResources> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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auto type = EGameResID::INVALID;
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if(!S.tryGet(2, type))
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return S.retVoid();
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int typeIdx = static_cast<int>(type);
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if(typeIdx < 0 || typeIdx >= object->res.size())
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return S.retVoid();
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TQuantity amount = 0;
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if(!S.tryGet(3, amount))
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return S.retVoid();
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object->res[typeIdx] = amount;
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return S.retVoid();
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}
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int SetResourcesProxy::clear(lua_State * L)
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{
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LuaStack S(L);
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std::shared_ptr<SetResources> object;
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if(!S.tryGet(1, object))
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return S.retVoid();
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object->res.amin(0);
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object->res.positive();
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return S.retVoid();
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}
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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