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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/client
Ivan Savenko 39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
..
adventureMap Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
battle Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
eventsSDL Merge pull request #4448 from smanolloff/split-client+develop 2024-09-02 15:34:05 +03:00
globalLobby Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
gui generate assets only when necessary 2024-08-29 00:37:39 +02:00
icons
ios ios fix attempt 2024-08-15 00:27:18 +03:00
lobby Merge branch 'develop' into outro_support 2024-09-09 23:09:44 +02:00
mainmenu Merge pull request #4543 from Laserlicht/chronicles_installer 2024-09-05 15:04:13 +03:00
mapView xBRZ-upscaled images now support common palette-transform effects: 2024-08-17 15:25:26 +00:00
media Merge pull request #4480 from IvanSavenko/update_prebuilts 2024-08-21 15:57:50 +03:00
render Merge pull request #4478 from Laserlicht/resource_generation 2024-08-30 15:36:51 +03:00
renderSDL Added option to define true type fonts size for each xbrz mode 2024-09-03 10:36:50 +00:00
widgets Merge pull request #4544 from IvanSavenko/map_settings 2024-09-10 00:03:10 +03:00
windows Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
xBRZ Fix warnings in xBRZ 2024-08-17 15:25:26 +00:00
ArtifactsUIController.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
ArtifactsUIController.h suggestions 2024-07-16 00:03:06 +03:00
CGameInfo.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CGameInfo.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
Client.cpp Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
Client.h Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
ClientCommandManager.cpp Merge pull request #4448 from smanolloff/split-client+develop 2024-09-02 15:34:05 +03:00
ClientCommandManager.h generate assets only when necessary 2024-08-29 00:37:39 +02:00
ClientNetPackVisitors.h BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
CMakeLists.txt Merge pull request #4448 from smanolloff/split-client+develop 2024-09-02 15:34:05 +03:00
CMT.h address code review comments 2024-08-31 18:14:05 +03:00
ConditionalWait.h Fixes for various minor issues detected by Sonar Cloud 2024-06-01 11:48:30 +00:00
CPlayerInterface.cpp Merge pull request #4448 from smanolloff/split-client+develop 2024-09-02 15:34:05 +03:00
CPlayerInterface.h IMarket suggestions 2024-08-20 18:49:48 +03:00
CServerHandler.cpp added AB intro; play only when resource exists 2024-09-06 22:57:53 +02:00
CServerHandler.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
GameChatHandler.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
GameChatHandler.h
HeroMovementController.cpp Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
HeroMovementController.h
LobbyClientNetPackVisitors.h
NetPacksClient.cpp BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
NetPacksLobbyClient.cpp added AB intro; play only when resource exists 2024-09-06 22:57:53 +02:00
PlayerLocalState.cpp Fix crash on clicking on map when player is not making turn in MP 2024-07-04 08:46:39 +00:00
PlayerLocalState.h
resource.h
ServerRunner.cpp Fix compilation with boost 1.86 2024-09-09 16:59:01 +00:00
ServerRunner.h Fix compilation with boost 1.86 2024-09-09 16:59:01 +00:00
StdInc.cpp
StdInc.h
vcmi.ico