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vcmi/client/globalLobby/GlobalLobbyWidget.cpp

156 lines
5.7 KiB
C++

/*
* GlobalLobbyWidget.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GlobalLobbyWidget.h"
#include "GlobalLobbyClient.h"
#include "GlobalLobbyWindow.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/TextControls.h"
#include "../../lib/MetaString.h"
GlobalLobbyWidget::GlobalLobbyWidget(GlobalLobbyWindow * window)
: window(window)
{
addCallback("closeWindow", [](int) { GH.windows().popWindows(1); });
addCallback("sendMessage", [this](int) { this->window->doSendChatMessage(); });
addCallback("createGameRoom", [this](int) { this->window->doCreateGameRoom(); });
REGISTER_BUILDER("accountList", &GlobalLobbyWidget::buildAccountList);
REGISTER_BUILDER("roomList", &GlobalLobbyWidget::buildRoomList);
const JsonNode config(JsonPath::builtin("config/widgets/lobbyWindow.json"));
build(config);
}
std::shared_ptr<CIntObject> GlobalLobbyWidget::buildAccountList(const JsonNode & config) const
{
const auto & createCallback = [this](size_t index) -> std::shared_ptr<CIntObject>
{
const auto & accounts = CSH->getGlobalLobby().getActiveAccounts();
if(index < accounts.size())
return std::make_shared<GlobalLobbyAccountCard>(this->window, accounts[index]);
return std::make_shared<CIntObject>();
};
auto position = readPosition(config["position"]);
auto itemOffset = readPosition(config["itemOffset"]);
auto sliderPosition = readPosition(config["sliderPosition"]);
auto sliderSize = readPosition(config["sliderSize"]);
size_t visibleSize = 4; // FIXME: how many items can fit into UI?
size_t totalSize = 4; //FIXME: how many items are there in total
int sliderMode = 1 | 4; // present, vertical, blue
int initialPos = 0;
return std::make_shared<CListBox>(createCallback, position, itemOffset, visibleSize, totalSize, initialPos, sliderMode, Rect(sliderPosition, sliderSize) );
}
std::shared_ptr<CIntObject> GlobalLobbyWidget::buildRoomList(const JsonNode & config) const
{
const auto & createCallback = [this](size_t index) -> std::shared_ptr<CIntObject>
{
const auto & rooms = CSH->getGlobalLobby().getActiveRooms();
if(index < rooms.size())
return std::make_shared<GlobalLobbyRoomCard>(this->window, rooms[index]);
return std::make_shared<CIntObject>();
};
auto position = readPosition(config["position"]);
auto itemOffset = readPosition(config["itemOffset"]);
auto sliderPosition = readPosition(config["sliderPosition"]);
auto sliderSize = readPosition(config["sliderSize"]);
size_t visibleSize = 4; // FIXME: how many items can fit into UI?
size_t totalSize = 4; //FIXME: how many items are there in total
int sliderMode = 1 | 4; // present, vertical, blue
int initialPos = 0;
return std::make_shared<CListBox>(createCallback, position, itemOffset, visibleSize, totalSize, initialPos, sliderMode, Rect(sliderPosition, sliderSize) );
}
std::shared_ptr<CLabel> GlobalLobbyWidget::getAccountNameLabel()
{
return widget<CLabel>("accountNameLabel");
}
std::shared_ptr<CTextInput> GlobalLobbyWidget::getMessageInput()
{
return widget<CTextInput>("messageInput");
}
std::shared_ptr<CTextBox> GlobalLobbyWidget::getGameChat()
{
return widget<CTextBox>("gameChat");
}
std::shared_ptr<CListBox> GlobalLobbyWidget::getAccountList()
{
return widget<CListBox>("accountList");
}
std::shared_ptr<CListBox> GlobalLobbyWidget::getRoomList()
{
return widget<CListBox>("roomList");
}
GlobalLobbyAccountCard::GlobalLobbyAccountCard(GlobalLobbyWindow * window, const GlobalLobbyAccount & accountDescription)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const auto & onInviteClicked = [window, accountID=accountDescription.accountID]()
{
window->doInviteAccount(accountID);
};
pos.w = 130;
pos.h = 40;
backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64));
labelName = std::make_shared<CLabel>( 5, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, accountDescription.displayName);
labelStatus = std::make_shared<CLabel>( 5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, accountDescription.status);
if (CSH->inLobbyRoom())
buttonInvite = std::make_shared<CButton>(Point(95, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onInviteClicked);
}
GlobalLobbyRoomCard::GlobalLobbyRoomCard(GlobalLobbyWindow * window, const GlobalLobbyRoom & roomDescription)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const auto & onJoinClicked = [window, roomID=roomDescription.gameRoomID]()
{
window->doJoinRoom(roomID);
};
auto roomSizeText = MetaString::createFromRawString("%d/%d");
roomSizeText.replaceNumber(roomDescription.playersCount);
roomSizeText.replaceNumber(roomDescription.playersLimit);
pos.w = 230;
pos.h = 40;
backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0,0,0,128), ColorRGBA(64,64,64,64));
labelName = std::make_shared<CLabel>( 5, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, roomDescription.hostAccountDisplayName);
labelStatus = std::make_shared<CLabel>( 5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomDescription.description);
labelRoomSize = std::make_shared<CLabel>( 160, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, roomSizeText.toString());
if (!CSH->inGame())
buttonJoin = std::make_shared<CButton>(Point(195, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onJoinClicked);
}