mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
149 lines
5.2 KiB
C++
149 lines
5.2 KiB
C++
#pragma once
|
|
|
|
//#include "CComponent.h"
|
|
#include "MiscWidgets.h"
|
|
|
|
/*
|
|
* CArtifactHolder.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
class CArtifactsOfHero;
|
|
class CAnimImage;
|
|
class CButton;
|
|
|
|
struct ArtifactLocation;
|
|
|
|
class CArtifactHolder
|
|
{
|
|
public:
|
|
CArtifactHolder();
|
|
|
|
virtual void artifactRemoved(const ArtifactLocation &artLoc)=0;
|
|
virtual void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)=0;
|
|
virtual void artifactDisassembled(const ArtifactLocation &artLoc)=0;
|
|
virtual void artifactAssembled(const ArtifactLocation &artLoc)=0;
|
|
};
|
|
|
|
class CWindowWithArtifacts : public CArtifactHolder
|
|
{
|
|
public:
|
|
std::vector<CArtifactsOfHero *> artSets;
|
|
|
|
void artifactRemoved(const ArtifactLocation &artLoc) override;
|
|
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc) override;
|
|
void artifactDisassembled(const ArtifactLocation &artLoc) override;
|
|
void artifactAssembled(const ArtifactLocation &artLoc) override;
|
|
};
|
|
|
|
/// Artifacts can be placed there. Gets shown at the hero window
|
|
class CArtPlace: public LRClickableAreaWTextComp
|
|
{
|
|
CAnimImage *image;
|
|
CAnimImage *selection;
|
|
|
|
void createImage();
|
|
|
|
public:
|
|
// consider these members as const - change them only with appropriate methods e.g. lockSlot()
|
|
bool locked;
|
|
bool picked;
|
|
bool marked;
|
|
|
|
ArtifactPosition slotID; //Arts::EPOS enum + backpack starting from Arts::BACKPACK_START
|
|
|
|
void lockSlot(bool on);
|
|
void pickSlot(bool on);
|
|
void selectSlot(bool on);
|
|
|
|
CArtifactsOfHero * ourOwner;
|
|
const CArtifactInstance * ourArt; // should be changed only with setArtifact()
|
|
|
|
CArtPlace(Point position, const CArtifactInstance * Art = nullptr); //c-tor
|
|
void clickLeft(tribool down, bool previousState) override;
|
|
void clickRight(tribool down, bool previousState) override;
|
|
void select ();
|
|
void deselect ();
|
|
void showAll(SDL_Surface * to) override;
|
|
bool fitsHere (const CArtifactInstance * art) const; //returns true if given artifact can be placed here
|
|
|
|
void setMeAsDest(bool backpackAsVoid = true);
|
|
void setArtifact(const CArtifactInstance *art);
|
|
static bool askToAssemble(const CArtifactInstance *art, ArtifactPosition slot,
|
|
const CGHeroInstance *hero);
|
|
};
|
|
|
|
/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
|
|
class CArtifactsOfHero : public CIntObject
|
|
{
|
|
const CGHeroInstance * curHero;
|
|
|
|
std::map<ArtifactPosition, CArtPlace *> artWorn;
|
|
|
|
std::vector<CArtPlace *> backpack; //hero's visible backpack (only 5 elements!)
|
|
int backpackPos; //number of first art visible in backpack (in hero's vector)
|
|
|
|
public:
|
|
struct SCommonPart
|
|
{
|
|
struct Artpos
|
|
{
|
|
ArtifactPosition slotID;
|
|
const CArtifactsOfHero *AOH;
|
|
const CArtifactInstance *art;
|
|
|
|
Artpos();
|
|
void clear();
|
|
void setTo(const CArtPlace *place, bool dontTakeBackpack);
|
|
bool valid();
|
|
bool operator==(const ArtifactLocation &al) const;
|
|
} src, dst;
|
|
|
|
std::set<CArtifactsOfHero *> participants; // Needed to mark slots.
|
|
|
|
void reset();
|
|
} * commonInfo; //when we have more than one CArtifactsOfHero in one window with exchange possibility, we use this (eg. in exchange window); to be provided externally
|
|
|
|
bool updateState; // Whether the commonInfo should be updated on setHero or not.
|
|
|
|
CButton * leftArtRoll, * rightArtRoll;
|
|
bool allowedAssembling;
|
|
std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
|
|
std::function<void(CArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
|
|
|
|
void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo
|
|
void artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst);
|
|
void artifactRemoved(const ArtifactLocation &al);
|
|
void artifactAssembled(const ArtifactLocation &al);
|
|
void artifactDisassembled(const ArtifactLocation &al);
|
|
CArtPlace *getArtPlace(int slot);//may return null
|
|
|
|
void setHero(const CGHeroInstance * hero);
|
|
const CGHeroInstance *getHero() const;
|
|
void dispose(); //free resources not needed after closing windows and reset state
|
|
void scrollBackpack(int dir); //dir==-1 => to left; dir==1 => to right
|
|
|
|
void safeRedraw();
|
|
void markPossibleSlots(const CArtifactInstance* art);
|
|
void unmarkSlots(bool withRedraw = true); //unmarks slots in all visible AOHs
|
|
void unmarkLocalSlots(bool withRedraw = true); //unmarks slots in that particular AOH
|
|
void setSlotData (CArtPlace* artPlace, ArtifactPosition slotID);
|
|
void updateWornSlots (bool redrawParent = true);
|
|
|
|
void updateSlot(ArtifactPosition i);
|
|
void eraseSlotData (CArtPlace* artPlace, ArtifactPosition slotID);
|
|
|
|
CArtifactsOfHero(const Point& position, bool createCommonPart = false);
|
|
//Alternative constructor, used if custom artifacts positioning required (Kingdom interface)
|
|
CArtifactsOfHero(std::map<ArtifactPosition, CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
|
|
CButton *leftScroll, CButton *rightScroll, bool createCommonPart = false);
|
|
~CArtifactsOfHero(); //d-tor
|
|
void updateParentWindow();
|
|
friend class CArtPlace;
|
|
};
|