1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/mapeditor/mapcontroller.h
2023-10-01 13:32:35 +02:00

87 lines
2.3 KiB
C++

/*
* mapcontroller.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "maphandler.h"
#include "mapview.h"
#include "../lib/modding/CModInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
class EditorObstaclePlacer;
VCMI_LIB_NAMESPACE_END
class MainWindow;
class MapController
{
public:
MapController(MainWindow *);
MapController(const MapController &) = delete;
MapController(const MapController &&) = delete;
~MapController();
void setMap(std::unique_ptr<CMap>);
void initObstaclePainters(CMap * map);
void repairMap(CMap * map) const;
void repairMap();
const std::unique_ptr<CMap> & getMapUniquePtr() const; //to be used for map saving
CMap * map();
MapHandler * mapHandler();
MapScene * scene(int level);
MinimapScene * miniScene(int level);
void resetMapHandler();
void sceneForceUpdate();
void sceneForceUpdate(int level);
void commitTerrainChange(int level, const TerrainId & terrain);
void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);
void commitObjectErase(const CGObjectInstance* obj);
void commitObjectErase(int level);
void commitObstacleFill(int level);
void commitChangeWithoutRedraw();
void commitObjectShift(int level);
void commitObjectCreate(int level);
void commitObjectChange(int level);
void copyToClipboard(int level);
void pasteFromClipboard(int level);
bool discardObject(int level) const;
void createObject(int level, CGObjectInstance * obj) const;
bool canPlaceObject(int level, CGObjectInstance * obj, QString & error) const;
static ModCompatibilityInfo modAssessmentAll();
static ModCompatibilityInfo modAssessmentMap(const CMap & map);
void undo();
void redo();
PlayerColor defaultPlayer;
private:
std::unique_ptr<CMap> _map;
std::unique_ptr<MapHandler> _mapHandler;
MainWindow * main;
mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
std::vector<std::unique_ptr<CGObjectInstance>> _clipboard;
int _clipboardShiftIndex = 0;
std::map<TerrainId, std::unique_ptr<EditorObstaclePlacer>> _obstaclePainters;
void connectScenes();
};