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https://github.com/vcmi/vcmi.git
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4d08a131d3
- Removed (most of) boost filesystem namespace usings - Replaced boost::filesystem::fstream with std::fstream and different constructor that should be available on any plaftorm
57 lines
2.3 KiB
C++
57 lines
2.3 KiB
C++
/*
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* ResourceConverter.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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// Struct for holding all Convertor Options
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struct ConversionOptions
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{
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bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's
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bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png.
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bool deleteOriginals = false; // delete original files, for the ones splitted / converted.
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};
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// Struct for holding all Resource Extractor / Converter options
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struct ExtractionOptions
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{
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bool extractArchives = false; // if set, original H3 archives will be extracted into a separate folder
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ConversionOptions conversionOptions;
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bool moveExtractedArchivesToSoDMod = false;
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};
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/// <summary>
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/// Class functionality to be used after extracting original H3 resources and before moving those resources to SoD Mod
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/// Splits def files containing individual images, so that faction resources are independent. (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44)
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/// (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons,
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/// hero speciality small icons, hero speciality large icons)
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/// Converts all PCX images to PNG
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/// </summary>
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class ResourceConverter
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{
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public:
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// Splits def files that are shared between factions and converts pcx to PNG depending on Extraction Options
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static void convertExtractedResourceFiles(ConversionOptions conversionOptions);
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private:
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// Converts all .pcx from extractedFolder/Images into .png
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static void doConvertPcxToPng(const boost::filesystem::path & sourceFolder, bool deleteOriginals);
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// splits a .def file into individual images and converts the output to PNG format
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static void splitDefFile(const std::string & fileName, const boost::filesystem::path & sourceFolder, bool deleteOriginals);
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/// <summary>
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/// Splits the given .def files into individual images.
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/// For each .def file, the resulting images will be output in the same folder, in a subfolder (named just like the .def file)
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/// </summary>
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static void splitDefFiles(const std::vector<std::string> & defFileNames, const boost::filesystem::path & sourceFolder, bool deleteOriginals);
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};
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