mirror of
https://github.com/vcmi/vcmi.git
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159 lines
3.3 KiB
C++
159 lines
3.3 KiB
C++
#include "StdInc.h"
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#include "VCMIDirs.h"
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/*
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* VCMIDirs.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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static VCMIDirs VCMIDirsGlobal;
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VCMIDirs::VCMIDirs()
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{
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// initialize local directory and create folders to which VCMI needs write access
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boost::filesystem::create_directory(userDataPath());
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boost::filesystem::create_directory(userCachePath());
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boost::filesystem::create_directory(userConfigPath());
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boost::filesystem::create_directory(userSavePath());
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}
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VCMIDirs & VCMIDirs::get()
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{
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return VCMIDirsGlobal;
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}
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std::string VCMIDirs::userCachePath() const
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{
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return userDataPath();
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}
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std::string VCMIDirs::userConfigPath() const
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{
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return userDataPath() + "/config";
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}
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std::string VCMIDirs::userSavePath() const
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{
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return userDataPath() + "/Games";
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}
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std::vector<std::string> VCMIDirs::configPaths() const
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{
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return std::vector<std::string>(1, dataPaths()[0] + "/config");
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}
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//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)
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#if defined(_WIN32)
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std::string VCMIDirs::userDataPath() const
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{
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return dataPaths()[0];
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}
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std::string VCMIDirs::libraryPath() const
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{
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return userDataPath();
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}
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std::string VCMIDirs::clientPath() const
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{
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return userDataPath() + "\\" + "VCMI_client.exe";
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}
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std::string VCMIDirs::serverPath() const
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{
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return userDataPath() + "\\" + "VCMI_server.exe";
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}
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std::vector<std::string> VCMIDirs::dataPaths() const
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{
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return std::vector<std::string>(1, ".");
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}
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std::string VCMIDirs::libraryName(std::string basename) const
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{
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return basename + ".dll";
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}
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#elif defined(__APPLE__)
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std::string VCMIDirs::userDataPath() const
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{
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// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
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// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
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// UserPath = path([urls[0] path] + "/vcmi").string();
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// ...so here goes a bit of hardcode instead
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std::string home_dir = ".";
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if (getenv("HOME") != nullptr )
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home_dir = getenv("HOME");
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return boost::filesystem::path(home_dir + "/Library/Application Support/vcmi").string();
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}
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std::string VCMIDirs::libraryPath() const
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{
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return ".";
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}
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std::string VCMIDirs::clientPath() const
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{
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return "./vcmiclient";
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}
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std::string VCMIDirs::serverPath() const
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{
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return "./vcmiserver";
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}
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std::vector<std::string> VCMIDirs::dataPaths() const
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{
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return std::vector<std::string>(1, "../Data");
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}
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std::string VCMIDirs::libraryName(std::string basename) const
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{
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return "lib" + basename + ".dylib";
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}
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#else
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std::string VCMIDirs::userDataPath() const
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{
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if (getenv("HOME") != nullptr )
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return std::string(getenv("HOME")) + "/.vcmi";
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return ".";
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}
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std::string VCMIDirs::libraryPath() const
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{
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return M_LIB_DIR;
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}
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std::string VCMIDirs::clientPath() const
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{
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return std::string(M_BIN_DIR) + "/" + "vcmiclient";
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}
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std::string VCMIDirs::serverPath() const
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{
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return std::string(M_BIN_DIR) + "/" + "vcmiserver";
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}
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std::vector<std::string> VCMIDirs::dataPaths() const
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{
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return std::vector<std::string>(1, M_DATA_DIR);
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}
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std::string VCMIDirs::libraryName(std::string basename) const
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{
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return "lib" + basename + ".so";
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}
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#endif
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