mirror of
https://github.com/vcmi/vcmi.git
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4287b2b7bb
- renamed files that should be preprocessed with moc: they will have _moc suffix (cpp files were also renamed for consistency) - fixed disabling of mods that have dependent on them mods - repositories will be reloaded if changed - may have fixed non-starting vcmi client on Win
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#pragma once
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#include "GameConstants.h"
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/*
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* VCMIDirs.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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/// Where to find the various VCMI files. This is mostly useful for linux.
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class DLL_LINKAGE VCMIDirs
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{
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public:
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VCMIDirs();
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/// get singleton instance
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static VCMIDirs & get();
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/// Path to user-specific data directory
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std::string userDataPath() const;
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/// Path to "cache" directory, can be used for any non-essential files
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std::string userCachePath() const;
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/// Path to writeable directory with user configs
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std::string userConfigPath() const;
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/// Path to saved games
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std::string userSavePath() const;
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/// Path to config directories, e.g. <data dir>/config. First items have higher priority
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std::vector<std::string> configPaths() const;
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/// Paths to global system-wide data directories. First items have higher priority
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std::vector<std::string> dataPaths() const;
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/// Full path to client executable, including server name (e.g. /usr/bin/vcmiclient)
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std::string clientPath() const;
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/// Full path to server executable, including server name (e.g. /usr/bin/vcmiserver)
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std::string serverPath() const;
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/// Path where vcmi libraries can be found (in AI and Scripting subdirectories)
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std::string libraryPath() const;
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/// Returns system-specific name for dynamic libraries ( StupidAI => "libStupidAI.so" or "StupidAI.dll")
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std::string libraryName(std::string basename) const;
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};
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