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vcmi/lib/CArtHandler.cpp
Ivan Savenko 7ffe014d6b Remove allowed artifacts list from arthandler
1. Handlers should not contain non-const game state data
2. This field was duplicating same field in CMap
3. Due to removal of VLC serialization, this field is not updated on map
load leading to issues with artifact randomization
2023-12-11 15:06:04 +02:00

1085 lines
28 KiB
C++

/*
* CArtHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ArtifactUtils.h"
#include "CGeneralTextHandler.h"
#include "GameSettings.h"
#include "mapObjects/MapObjects.h"
#include "constants/StringConstants.h"
#include "mapObjectConstructors/AObjectTypeHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "serializer/JsonSerializeFormat.h"
// Note: list must match entries in ArtTraits.txt
#define ART_POS_LIST \
ART_POS(SPELLBOOK) \
ART_POS(MACH4) \
ART_POS(MACH3) \
ART_POS(MACH2) \
ART_POS(MACH1) \
ART_POS(MISC5) \
ART_POS(MISC4) \
ART_POS(MISC3) \
ART_POS(MISC2) \
ART_POS(MISC1) \
ART_POS(FEET) \
ART_POS(LEFT_RING) \
ART_POS(RIGHT_RING) \
ART_POS(TORSO) \
ART_POS(LEFT_HAND) \
ART_POS(RIGHT_HAND) \
ART_POS(NECK) \
ART_POS(SHOULDERS) \
ART_POS(HEAD)
VCMI_LIB_NAMESPACE_BEGIN
bool CCombinedArtifact::isCombined() const
{
return !(constituents.empty());
}
const std::vector<CArtifact*> & CCombinedArtifact::getConstituents() const
{
return constituents;
}
const std::vector<CArtifact*> & CCombinedArtifact::getPartOf() const
{
return partOf;
}
bool CScrollArtifact::isScroll() const
{
return static_cast<const CArtifact*>(this)->getId() == ArtifactID::SPELL_SCROLL;
}
bool CGrowingArtifact::isGrowing() const
{
return !bonusesPerLevel.empty() || !thresholdBonuses.empty();
}
std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel()
{
return bonusesPerLevel;
}
const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getBonusesPerLevel() const
{
return bonusesPerLevel;
}
std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses()
{
return thresholdBonuses;
}
const std::vector <std::pair<ui16, Bonus>> & CGrowingArtifact::getThresholdBonuses() const
{
return thresholdBonuses;
}
int32_t CArtifact::getIndex() const
{
return id.toEnum();
}
int32_t CArtifact::getIconIndex() const
{
return iconIndex;
}
std::string CArtifact::getJsonKey() const
{
return modScope + ':' + identifier;
}
void CArtifact::registerIcons(const IconRegistar & cb) const
{
cb(getIconIndex(), 0, "ARTIFACT", image);
cb(getIconIndex(), 0, "ARTIFACTLARGE", large);
}
ArtifactID CArtifact::getId() const
{
return id;
}
const IBonusBearer * CArtifact::getBonusBearer() const
{
return this;
}
std::string CArtifact::getDescriptionTranslated() const
{
return VLC->generaltexth->translate(getDescriptionTextID());
}
std::string CArtifact::getEventTranslated() const
{
return VLC->generaltexth->translate(getEventTextID());
}
std::string CArtifact::getNameTranslated() const
{
return VLC->generaltexth->translate(getNameTextID());
}
std::string CArtifact::getDescriptionTextID() const
{
return TextIdentifier("artifact", modScope, identifier, "description").get();
}
std::string CArtifact::getEventTextID() const
{
return TextIdentifier("artifact", modScope, identifier, "event").get();
}
std::string CArtifact::getNameTextID() const
{
return TextIdentifier("artifact", modScope, identifier, "name").get();
}
uint32_t CArtifact::getPrice() const
{
return price;
}
CreatureID CArtifact::getWarMachine() const
{
return warMachine;
}
bool CArtifact::isBig() const
{
return warMachine != CreatureID::NONE;
}
bool CArtifact::isTradable() const
{
switch(id.toEnum())
{
case ArtifactID::SPELLBOOK:
case ArtifactID::GRAIL:
return false;
default:
return !isBig();
}
}
bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
{
auto simpleArtCanBePutAt = [this](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
{
if(ArtifactUtils::isSlotBackpack(slot))
{
if(isBig() || !ArtifactUtils::isBackpackFreeSlots(artSet))
return false;
return true;
}
if(!vstd::contains(possibleSlots.at(artSet->bearerType()), slot))
return false;
return artSet->isPositionFree(slot, assumeDestRemoved);
};
auto artCanBePutAt = [this, simpleArtCanBePutAt](const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) -> bool
{
if(isCombined())
{
if(!simpleArtCanBePutAt(artSet, slot, assumeDestRemoved))
return false;
if(ArtifactUtils::isSlotBackpack(slot))
return true;
CArtifactFittingSet fittingSet(artSet->bearerType());
fittingSet.artifactsWorn = artSet->artifactsWorn;
if(assumeDestRemoved)
fittingSet.removeArtifact(slot);
for(const auto art : constituents)
{
auto possibleSlot = ArtifactUtils::getArtAnyPosition(&fittingSet, art->getId());
if(ArtifactUtils::isSlotEquipment(possibleSlot))
{
fittingSet.setNewArtSlot(possibleSlot, nullptr, true);
}
else
{
return false;
}
}
return true;
}
else
{
return simpleArtCanBePutAt(artSet, slot, assumeDestRemoved);
}
};
if(slot == ArtifactPosition::TRANSITION_POS)
return true;
if(slot == ArtifactPosition::FIRST_AVAILABLE)
{
for(const auto & slot : possibleSlots.at(artSet->bearerType()))
{
if(artCanBePutAt(artSet, slot, assumeDestRemoved))
return true;
}
return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
}
else if(ArtifactUtils::isSlotBackpack(slot))
{
return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
}
else
{
return artCanBePutAt(artSet, slot, assumeDestRemoved);
}
}
CArtifact::CArtifact()
: iconIndex(ArtifactID::NONE),
price(0)
{
setNodeType(ARTIFACT);
possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
possibleSlots[ArtBearer::COMMANDER];
}
//This destructor should be placed here to avoid side effects
CArtifact::~CArtifact() = default;
int CArtifact::getArtClassSerial() const
{
if(id == ArtifactID::SPELL_SCROLL)
return 4;
switch(aClass)
{
case ART_TREASURE:
return 0;
case ART_MINOR:
return 1;
case ART_MAJOR:
return 2;
case ART_RELIC:
return 3;
case ART_SPECIAL:
return 5;
}
return -1;
}
std::string CArtifact::nodeName() const
{
return "Artifact: " + getNameTranslated();
}
void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
{
b->source = BonusSource::ARTIFACT;
b->duration = BonusDuration::PERMANENT;
b->description = getNameTranslated();
CBonusSystemNode::addNewBonus(b);
}
const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & CArtifact::getPossibleSlots() const
{
return possibleSlots;
}
void CArtifact::updateFrom(const JsonNode& data)
{
//TODO:CArtifact::updateFrom
}
void CArtifact::setImage(int32_t iconIndex, std::string image, std::string large)
{
this->iconIndex = iconIndex;
this->image = image;
this->large = large;
}
CArtHandler::~CArtHandler() = default;
std::vector<JsonNode> CArtHandler::loadLegacyData()
{
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ARTIFACT);
objects.resize(dataSize);
std::vector<JsonNode> h3Data;
h3Data.reserve(dataSize);
#define ART_POS(x) #x ,
const std::vector<std::string> artSlots = { ART_POS_LIST };
#undef ART_POS
static std::map<char, std::string> classes =
{{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
CLegacyConfigParser parser(TextPath::builtin("DATA/ARTRAITS.TXT"));
CLegacyConfigParser events(TextPath::builtin("DATA/ARTEVENT.TXT"));
parser.endLine(); // header
parser.endLine();
for (size_t i = 0; i < dataSize; i++)
{
JsonNode artData;
artData["text"]["name"].String() = parser.readString();
artData["text"]["event"].String() = events.readString();
artData["value"].Float() = parser.readNumber();
for(const auto & artSlot : artSlots)
{
if(parser.readString() == "x")
{
artData["slot"].Vector().push_back(JsonNode());
artData["slot"].Vector().back().String() = artSlot;
}
}
artData["class"].String() = classes[parser.readString()[0]];
artData["text"]["description"].String() = parser.readString();
parser.endLine();
events.endLine();
h3Data.push_back(artData);
}
return h3Data;
}
void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto * object = loadFromJson(scope, data, name, objects.size());
object->iconIndex = object->getIndex() + 5;
objects.emplace_back(object);
registerObject(scope, "artifact", name, object->id.getNum());
}
void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto * object = loadFromJson(scope, data, name, index);
object->iconIndex = object->getIndex();
assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = object;
registerObject(scope, "artifact", name, object->id.getNum());
}
const std::vector<std::string> & CArtHandler::getTypeNames() const
{
static const std::vector<std::string> typeNames = { "artifact" };
return typeNames;
}
CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
CArtifact * art = new CArtifact();
if(!node["growing"].isNull())
{
for(auto bonus : node["growing"]["bonusesPerLevel"].Vector())
{
art->bonusesPerLevel.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
JsonUtils::parseBonus(bonus["bonus"], &art->bonusesPerLevel.back().second);
}
for(auto bonus : node["growing"]["thresholdBonuses"].Vector())
{
art->thresholdBonuses.emplace_back(static_cast<ui16>(bonus["level"].Float()), Bonus());
JsonUtils::parseBonus(bonus["bonus"], &art->thresholdBonuses.back().second);
}
}
art->id = ArtifactID(index);
art->identifier = identifier;
art->modScope = scope;
const JsonNode & text = node["text"];
VLC->generaltexth->registerString(scope, art->getNameTextID(), text["name"].String());
VLC->generaltexth->registerString(scope, art->getDescriptionTextID(), text["description"].String());
VLC->generaltexth->registerString(scope, art->getEventTextID(), text["event"].String());
const JsonNode & graphics = node["graphics"];
art->image = graphics["image"].String();
if(!graphics["large"].isNull())
art->large = graphics["large"].String();
else
art->large = art->image;
art->advMapDef = graphics["map"].String();
art->price = static_cast<ui32>(node["value"].Float());
art->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
loadSlots(art, node);
loadClass(art, node);
loadType(art, node);
loadComponents(art, node);
for(const auto & b : node["bonuses"].Vector())
{
auto bonus = JsonUtils::parseBonus(b);
art->addNewBonus(bonus);
}
const JsonNode & warMachine = node["warMachine"];
if(warMachine.getType() == JsonNode::JsonType::DATA_STRING && !warMachine.String().empty())
{
VLC->identifiers()->requestIdentifier("creature", warMachine, [=](si32 id)
{
art->warMachine = CreatureID(id);
//this assumes that creature object is stored before registration
VLC->creh->objects.at(id)->warMachine = art->id;
});
}
VLC->identifiers()->requestIdentifier(scope, "object", "artifact", [=](si32 index)
{
JsonNode conf;
conf.setMeta(scope);
VLC->objtypeh->loadSubObject(art->identifier, conf, Obj::ARTIFACT, art->getIndex());
if(!art->advMapDef.empty())
{
JsonNode templ;
templ["animation"].String() = art->advMapDef;
templ.setMeta(scope);
// add new template.
// Necessary for objects added via mods that don't have any templates in H3
VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->getIndex())->addTemplate(templ);
}
});
return art;
}
int32_t ArtifactPositionBase::decode(const std::string & slotName)
{
#define ART_POS(x) { #x, ArtifactPosition::x },
static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
#undef ART_POS
auto it = artifactPositionMap.find (slotName);
if (it != artifactPositionMap.end())
return it->second;
else
return PRE_FIRST;
}
void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
{
static const std::vector<ArtifactPosition> miscSlots =
{
ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
};
static const std::vector<ArtifactPosition> ringSlots =
{
ArtifactPosition::RIGHT_RING, ArtifactPosition::LEFT_RING
};
if (slotID == "MISC")
{
vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
}
else if (slotID == "RING")
{
vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
}
else
{
auto slot = ArtifactPosition::decode(slotID);
if (slot != ArtifactPosition::PRE_FIRST)
art->possibleSlots[ArtBearer::HERO].push_back(slot);
}
}
void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node) const
{
if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
{
if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
addSlot(art, node["slot"].String());
else
{
for (const JsonNode & slot : node["slot"].Vector())
addSlot(art, slot.String());
}
std::sort(art->possibleSlots.at(ArtBearer::HERO).begin(), art->possibleSlots.at(ArtBearer::HERO).end());
}
}
CArtifact::EartClass CArtHandler::stringToClass(const std::string & className)
{
static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
{
{"TREASURE", CArtifact::ART_TREASURE},
{"MINOR", CArtifact::ART_MINOR},
{"MAJOR", CArtifact::ART_MAJOR},
{"RELIC", CArtifact::ART_RELIC},
{"SPECIAL", CArtifact::ART_SPECIAL}
};
auto it = artifactClassMap.find (className);
if (it != artifactClassMap.end())
return it->second;
logMod->warn("Warning! Artifact rarity %s not recognized!", className);
return CArtifact::ART_SPECIAL;
}
void CArtHandler::loadClass(CArtifact * art, const JsonNode & node) const
{
art->aClass = stringToClass(node["class"].String());
}
void CArtHandler::loadType(CArtifact * art, const JsonNode & node) const
{
#define ART_BEARER(x) { #x, ArtBearer::x },
static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
#undef ART_BEARER
for (const JsonNode & b : node["type"].Vector())
{
auto it = artifactBearerMap.find (b.String());
if (it != artifactBearerMap.end())
{
int bearerType = it->second;
switch (bearerType)
{
case ArtBearer::HERO://TODO: allow arts having several possible bearers
break;
case ArtBearer::COMMANDER:
makeItCommanderArt (art); //original artifacts should have only one bearer type
break;
case ArtBearer::CREATURE:
makeItCreatureArt (art);
break;
}
}
else
logMod->warn("Warning! Artifact type %s not recognized!", b.String());
}
}
void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
{
if (!node["components"].isNull())
{
for(const auto & component : node["components"].Vector())
{
VLC->identifiers()->requestIdentifier("artifact", component, [=](si32 id)
{
// when this code is called both combinational art as well as component are loaded
// so it is safe to access any of them
art->constituents.push_back(objects[id]);
objects[id]->partOf.push_back(art);
});
}
}
}
void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
{
if (onlyCreature)
{
a->possibleSlots[ArtBearer::HERO].clear();
a->possibleSlots[ArtBearer::COMMANDER].clear();
}
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
}
void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
{
if (onlyCommander)
{
a->possibleSlots[ArtBearer::HERO].clear();
a->possibleSlots[ArtBearer::CREATURE].clear();
}
for(const auto & slot : ArtifactUtils::commanderSlots())
a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(slot));
}
bool CArtHandler::legalArtifact(const ArtifactID & id) const
{
auto art = id.toArtifact();
//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
if(art->isCombined())
return false; //no combo artifacts spawning
if(art->aClass < CArtifact::ART_TREASURE || art->aClass > CArtifact::ART_RELIC)
return false; // invalid class
if(art->possibleSlots.count(ArtBearer::HERO) && !art->possibleSlots.at(ArtBearer::HERO).empty())
return true;
if(art->possibleSlots.count(ArtBearer::CREATURE) && !art->possibleSlots.at(ArtBearer::CREATURE).empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_ARTIFACT))
return true;
if(art->possibleSlots.count(ArtBearer::COMMANDER) && !art->possibleSlots.at(ArtBearer::COMMANDER).empty() && VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
return true;
return false;
}
std::set<ArtifactID> CArtHandler::getDefaultAllowed() const
{
std::set<ArtifactID> allowedArtifacts;
for (auto artifact : objects)
{
if (!artifact->isCombined())
allowedArtifacts.insert(artifact->getId());
}
return allowedArtifacts;
}
void CArtHandler::afterLoadFinalization()
{
//All artifacts have their id, so we can properly update their bonuses' source ids.
for(auto &art : objects)
{
for(auto &bonus : art->getExportedBonusList())
{
assert(bonus->source == BonusSource::ARTIFACT);
bonus->sid = BonusSourceID(art->id);
}
}
CBonusSystemNode::treeHasChanged();
}
CArtifactSet::~CArtifactSet() = default;
const CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked) const
{
if(const ArtSlotInfo * si = getSlot(pos))
{
if(si->artifact && (!excludeLocked || !si->locked))
return si->artifact;
}
return nullptr;
}
CArtifactInstance * CArtifactSet::getArt(const ArtifactPosition & pos, bool excludeLocked)
{
return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
}
ArtifactPosition CArtifactSet::getArtPos(const ArtifactID & aid, bool onlyWorn, bool allowLocked) const
{
const auto result = getAllArtPositions(aid, onlyWorn, allowLocked, false);
return result.empty() ? ArtifactPosition{ArtifactPosition::PRE_FIRST} : result[0];
}
std::vector<ArtifactPosition> CArtifactSet::getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const
{
std::vector<ArtifactPosition> result;
for(const auto & slotInfo : artifactsWorn)
if(slotInfo.second.artifact->getTypeId() == aid && (allowLocked || !slotInfo.second.locked))
result.push_back(slotInfo.first);
if(onlyWorn)
return result;
if(!getAll && !result.empty())
return result;
auto backpackPositions = getBackpackArtPositions(aid);
result.insert(result.end(), backpackPositions.begin(), backpackPositions.end());
return result;
}
std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const ArtifactID & aid) const
{
std::vector<ArtifactPosition> result;
si32 backpackPosition = ArtifactPosition::BACKPACK_START;
for(const auto & artInfo : artifactsInBackpack)
{
const auto * art = artInfo.getArt();
if(art && art->artType->getId() == aid)
result.emplace_back(backpackPosition);
backpackPosition++;
}
return result;
}
ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
{
for(auto i : artifactsWorn)
if(i.second.artifact == art)
return i.first;
for(int i = 0; i < artifactsInBackpack.size(); i++)
if(artifactsInBackpack[i].artifact == art)
return ArtifactPosition::BACKPACK_START + i;
return ArtifactPosition::PRE_FIRST;
}
const CArtifactInstance * CArtifactSet::getArtByInstanceId(const ArtifactInstanceID & artInstId) const
{
for(auto i : artifactsWorn)
if(i.second.artifact->getId() == artInstId)
return i.second.artifact;
for(auto i : artifactsInBackpack)
if(i.artifact->getId() == artInstId)
return i.artifact;
return nullptr;
}
const ArtifactPosition CArtifactSet::getSlotByInstance(const CArtifactInstance * artInst) const
{
if(artInst)
{
for(const auto & slot : artInst->artType->getPossibleSlots().at(bearerType()))
if(getArt(slot) == artInst)
return slot;
ArtifactPosition backpackSlot = ArtifactPosition::BACKPACK_START;
for(auto & slotInfo : artifactsInBackpack)
{
if(slotInfo.getArt() == artInst)
return backpackSlot;
backpackSlot = ArtifactPosition(backpackSlot + 1);
}
}
return ArtifactPosition::PRE_FIRST;
}
bool CArtifactSet::hasArt(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
{
return getArtPosCount(aid, onlyWorn, searchBackpackAssemblies, allowLocked) > 0;
}
bool CArtifactSet::hasArtBackpack(const ArtifactID & aid) const
{
return !getBackpackArtPositions(aid).empty();
}
unsigned CArtifactSet::getArtPosCount(const ArtifactID & aid, bool onlyWorn, bool searchBackpackAssemblies, bool allowLocked) const
{
const auto allPositions = getAllArtPositions(aid, onlyWorn, allowLocked, true);
if(!allPositions.empty())
return allPositions.size();
if(searchBackpackAssemblies && getHiddenArt(aid))
return 1;
return 0;
}
CArtifactSet::ArtPlacementMap CArtifactSet::putArtifact(ArtifactPosition slot, CArtifactInstance * art)
{
ArtPlacementMap resArtPlacement;
setNewArtSlot(slot, art, false);
if(art->artType->isCombined() && ArtifactUtils::isSlotEquipment(slot))
{
const CArtifactInstance * mainPart = nullptr;
for(const auto & part : art->getPartsInfo())
if(vstd::contains(part.art->artType->getPossibleSlots().at(bearerType()), slot)
&& (part.slot == ArtifactPosition::PRE_FIRST))
{
mainPart = part.art;
break;
}
for(const auto & part : art->getPartsInfo())
{
if(part.art != mainPart)
{
auto partSlot = part.slot;
if(!part.art->artType->canBePutAt(this, partSlot))
partSlot = ArtifactUtils::getArtAnyPosition(this, part.art->getTypeId());
assert(ArtifactUtils::isSlotEquipment(partSlot));
setNewArtSlot(partSlot, part.art, true);
resArtPlacement.emplace(std::make_pair(part.art, partSlot));
}
else
{
resArtPlacement.emplace(std::make_pair(part.art, part.slot));
}
}
}
return resArtPlacement;
}
void CArtifactSet::removeArtifact(ArtifactPosition slot)
{
auto art = getArt(slot, false);
if(art)
{
if(art->isCombined())
{
for(auto & part : art->getPartsInfo())
{
if(getArt(part.slot, false))
eraseArtSlot(part.slot);
}
}
eraseArtSlot(slot);
}
}
std::pair<const CArtifactInstance *, const CArtifactInstance *> CArtifactSet::searchForConstituent(const ArtifactID & aid) const
{
for(const auto & slot : artifactsInBackpack)
{
auto art = slot.artifact;
if(art->isCombined())
{
for(auto & ci : art->getPartsInfo())
{
if(ci.art->getTypeId() == aid)
{
return {art, ci.art};
}
}
}
}
return {nullptr, nullptr};
}
const CArtifactInstance * CArtifactSet::getHiddenArt(const ArtifactID & aid) const
{
return searchForConstituent(aid).second;
}
const CArtifactInstance * CArtifactSet::getAssemblyByConstituent(const ArtifactID & aid) const
{
return searchForConstituent(aid).first;
}
const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
{
if(pos == ArtifactPosition::TRANSITION_POS)
{
// Always add to the end. Always take from the beginning.
if(artifactsTransitionPos.empty())
return nullptr;
else
return &(*artifactsTransitionPos.begin());
}
if(vstd::contains(artifactsWorn, pos))
return &artifactsWorn.at(pos);
if(ArtifactUtils::isSlotBackpack(pos))
{
auto backpackPos = pos - ArtifactPosition::BACKPACK_START;
if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
return nullptr;
else
return &artifactsInBackpack[backpackPos];
}
return nullptr;
}
bool CArtifactSet::isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck) const
{
if(const ArtSlotInfo *s = getSlot(pos))
return (onlyLockCheck || !s->artifact) && !s->locked;
return true; //no slot means not used
}
void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked)
{
assert(!vstd::contains(artifactsWorn, slot));
ArtSlotInfo * slotInfo;
if(slot == ArtifactPosition::TRANSITION_POS)
{
// Always add to the end. Always take from the beginning.
artifactsTransitionPos.emplace_back();
slotInfo = &artifactsTransitionPos.back();
}
else if(ArtifactUtils::isSlotEquipment(slot))
{
slotInfo = &artifactsWorn[slot];
}
else
{
auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;
slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
}
slotInfo->artifact = art;
slotInfo->locked = locked;
}
void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
{
if(slot == ArtifactPosition::TRANSITION_POS)
{
assert(!artifactsTransitionPos.empty());
artifactsTransitionPos.erase(artifactsTransitionPos.begin());
}
else if(ArtifactUtils::isSlotBackpack(slot))
{
auto backpackSlot = ArtifactPosition(slot - ArtifactPosition::BACKPACK_START);
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
}
else
{
artifactsWorn.erase(slot);
}
}
void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
{
for(auto & elem : artifactsWorn)
if(elem.second.artifact && !elem.second.locked)
node->attachTo(*elem.second.artifact);
}
void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
{
//todo: creature and commander artifacts
if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
return;
if(!handler.saving)
{
assert(map);
artifactsInBackpack.clear();
artifactsWorn.clear();
}
auto s = handler.enterStruct(fieldName);
switch(bearerType())
{
case ArtBearer::HERO:
serializeJsonHero(handler, map);
break;
case ArtBearer::CREATURE:
serializeJsonCreature(handler, map);
break;
case ArtBearer::COMMANDER:
serializeJsonCommander(handler, map);
break;
default:
assert(false);
break;
}
}
void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
{
for(const auto & slot : ArtifactUtils::allWornSlots())
{
serializeJsonSlot(handler, slot, map);
}
std::vector<ArtifactID> backpackTemp;
if(handler.saving)
{
backpackTemp.reserve(artifactsInBackpack.size());
for(const ArtSlotInfo & info : artifactsInBackpack)
backpackTemp.push_back(info.artifact->getTypeId());
}
handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
if(!handler.saving)
{
for(const ArtifactID & artifactID : backpackTemp)
{
auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
auto slot = ArtifactPosition::BACKPACK_START + artifactsInBackpack.size();
if(artifact->artType->canBePutAt(this, slot))
{
auto artsMap = putArtifact(slot, artifact);
artifact->addPlacementMap(artsMap);
}
}
}
}
void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
{
logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
}
void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
{
logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
}
void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
{
ArtifactID artifactID;
if(handler.saving)
{
const ArtSlotInfo * info = getSlot(slot);
if(info != nullptr && !info->locked)
{
artifactID = info->artifact->getTypeId();
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
}
}
else
{
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
if(artifactID != ArtifactID::NONE)
{
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
if(artifact->artType->canBePutAt(this, slot))
{
auto artsMap = putArtifact(slot, artifact);
artifact->addPlacementMap(artsMap);
}
else
{
logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
}
}
}
}
CArtifactFittingSet::CArtifactFittingSet(ArtBearer::ArtBearer Bearer):
Bearer(Bearer)
{
}
ArtBearer::ArtBearer CArtifactFittingSet::bearerType() const
{
return this->Bearer;
}
VCMI_LIB_NAMESPACE_END