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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/mapeditor/mainwindow.cpp
Sergei Trofimovich 560c528ec8 mapeditor/mainwindow.cpp: use '%s' (not '%b') for string formatter
mapeditor/mainwindow.cpp: In member function
      'void MainWindow::onSelectionMade(int, bool)':
    mapeditor/mainwindow.cpp:1014:47:
      warning: format '%b' expects argument of type 'unsigned int',
      but argument 3 has type 'const char*' [-Wformat=]
     1014 |                 auto info = QString::asprintf(
         "Selection on layer %d: %b", level, anythingSelected ? "true" : "false");
         ^~~~~~~~~~~~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         |                                                    |
         |                                                    const char*
2022-11-05 20:25:51 +00:00

1111 lines
34 KiB
C++

/*
* mainwindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QFileDialog>
#include <QFile>
#include <QMessageBox>
#include <QFileInfo>
#include "../lib/VCMIDirs.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/GameConstants.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/Terrain.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/filesystem/CFilesystemLoader.h"
#include "maphandler.h"
#include "graphics.h"
#include "windownewmap.h"
#include "objectbrowser.h"
#include "inspector/inspector.h"
#include "mapsettings.h"
#include "playersettings.h"
#include "validator.h"
static CBasicLogConfigurator * logConfig;
QJsonValue jsonFromPixmap(const QPixmap &p)
{
QBuffer buffer;
buffer.open(QIODevice::WriteOnly);
p.save(&buffer, "PNG");
auto const encoded = buffer.data().toBase64();
return {QLatin1String(encoded)};
}
QPixmap pixmapFromJson(const QJsonValue &val)
{
auto const encoded = val.toString().toLatin1();
QPixmap p;
p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
return p;
}
void init()
{
loadDLLClasses();
logGlobal->info("Initializing VCMI_Lib");
}
void MainWindow::loadUserSettings()
{
//load window settings
QSettings s(Ui::teamName, Ui::appName);
auto size = s.value(mainWindowSizeSetting).toSize();
if (size.isValid())
{
resize(size);
}
auto position = s.value(mainWindowPositionSetting).toPoint();
if (!position.isNull())
{
move(position);
}
}
void MainWindow::saveUserSettings()
{
QSettings s(Ui::teamName, Ui::appName);
s.setValue(mainWindowSizeSetting, size());
s.setValue(mainWindowPositionSetting, pos());
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow),
controller(this)
{
ui->setupUi(this);
loadUserSettings(); //For example window size
setTitle();
// Set current working dir to executable folder.
// This is important on Mac for relative paths to work inside DMG.
QDir::setCurrent(QApplication::applicationDirPath());
//configure logging
const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
console = new CConsoleHandler();
logConfig = new CBasicLogConfigurator(logPath, console);
logConfig->configureDefault();
logGlobal->info("The log file will be saved to %s", logPath);
//init
preinitDLL(::console);
settings.init();
// Initialize logging based on settings
logConfig->configure();
logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
// Some basic data validation to produce better error messages in cases of incorrect install
auto testFile = [](std::string filename, std::string message) -> bool
{
if (CResourceHandler::get()->existsResource(ResourceID(filename)))
return true;
logGlobal->error("Error: %s was not found!", message);
return false;
};
if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
{
QApplication::quit();
}
conf.init();
logGlobal->info("Loading settings");
init();
graphics = new Graphics(); // should be before curh->init()
graphics->load();//must be after Content loading but should be in main thread
ui->mapView->setScene(controller.scene(0));
ui->mapView->setController(&controller);
ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
ui->minimapView->setScene(controller.miniScene(0));
ui->minimapView->setController(&controller);
connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
scenePreview = new QGraphicsScene(this);
ui->objectPreview->setScene(scenePreview);
//loading objects
loadObjectsTree();
ui->tabWidget->setCurrentIndex(0);
for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
{
connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
}
connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
onPlayersChanged();
show();
//Load map from command line
if(qApp->arguments().size() >= 2)
openMap(qApp->arguments().at(1));
}
MainWindow::~MainWindow()
{
saveUserSettings(); //save window size etc.
delete ui;
}
bool MainWindow::getAnswerAboutUnsavedChanges()
{
if(unsaved)
{
auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
if(sure == QMessageBox::No)
{
return false;
}
}
return true;
}
void MainWindow::closeEvent(QCloseEvent *event)
{
if(getAnswerAboutUnsavedChanges())
QMainWindow::closeEvent(event);
else
event->ignore();
}
void MainWindow::setStatusMessage(const QString & status)
{
statusBar()->showMessage(status);
}
void MainWindow::setTitle()
{
QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
setWindowTitle(title);
}
void MainWindow::mapChanged()
{
unsaved = true;
setTitle();
}
void MainWindow::initializeMap(bool isNew)
{
unsaved = isNew;
if(isNew)
filename.clear();
setTitle();
mapLevel = 0;
ui->mapView->setScene(controller.scene(mapLevel));
ui->minimapView->setScene(controller.miniScene(mapLevel));
ui->minimapView->dimensions();
setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
//enable settings
ui->actionMapSettings->setEnabled(true);
ui->actionPlayers_settings->setEnabled(true);
onPlayersChanged();
}
bool MainWindow::openMap(const QString & filenameSelect)
{
QFileInfo fi(filenameSelect);
std::string fname = fi.fileName().toStdString();
std::string fdir = fi.dir().path().toStdString();
ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
//addFilesystem takes care about memory deallocation if case of failure, no memory leak here
auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
CResourceHandler::removeFilesystem("local", "mapEditor");
CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
if(!CResourceHandler::get("mapEditor")->existsResource(resId))
{
QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
return false;
}
CMapService mapService;
try
{
controller.setMap(mapService.loadMap(resId));
}
catch(const std::exception & e)
{
QMessageBox::critical(this, "Failed to open map", e.what());
return false;
}
filename = filenameSelect;
initializeMap(controller.map()->version != EMapFormat::VCMI);
return true;
}
void MainWindow::on_actionOpen_triggered()
{
if(!getAnswerAboutUnsavedChanges())
return;
auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
if(filenameSelect.isEmpty())
return;
openMap(filenameSelect);
}
void MainWindow::saveMap()
{
if(!controller.map())
return;
if(!unsaved)
return;
//validate map
auto issues = Validator::validate(controller.map());
bool critical = false;
for(auto & issue : issues)
critical |= issue.critical;
if(!issues.empty())
{
if(critical)
QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
else
QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
}
CMapService mapService;
try
{
mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
}
catch(const std::exception & e)
{
QMessageBox::critical(this, "Failed to save map", e.what());
return;
}
unsaved = false;
setTitle();
}
void MainWindow::on_actionSave_as_triggered()
{
if(!controller.map())
return;
auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
if(filenameSelect.isNull())
return;
if(filenameSelect == filename)
return;
filename = filenameSelect;
saveMap();
}
void MainWindow::on_actionNew_triggered()
{
if(getAnswerAboutUnsavedChanges())
new WindowNewMap(this);
}
void MainWindow::on_actionSave_triggered()
{
if(!controller.map())
return;
if(filename.isNull())
{
auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
if(filenameSelect.isNull())
return;
filename = filenameSelect;
}
saveMap();
}
void MainWindow::terrainButtonClicked(TerrainId terrain)
{
controller.commitTerrainChange(mapLevel, terrain);
}
void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
{
controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
}
void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
{
auto knownObjects = VLC->objtypeh->knownObjects();
for(auto ID : knownObjects)
{
if(catalog.count(ID))
continue;
addGroupIntoCatalog(groupName, true, staticOnly, ID);
}
}
void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
{
QStandardItem * itemGroup = nullptr;
auto itms = objectsModel.findItems(QString::fromStdString(groupName));
if(itms.empty())
{
itemGroup = new QStandardItem(QString::fromStdString(groupName));
objectsModel.appendRow(itemGroup);
}
else
{
itemGroup = itms.front();
}
auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
for(auto secondaryID : knownSubObjects)
{
auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
auto templates = factory->getTemplates();
bool singleTemplate = templates.size() == 1;
if(staticOnly && !factory->isStaticObject())
continue;
auto subGroupName = QString::fromStdString(factory->subTypeName);
auto customName = factory->getCustomName();
if(customName)
subGroupName = tr(customName->c_str());
auto * itemType = new QStandardItem(subGroupName);
for(int templateId = 0; templateId < templates.size(); ++templateId)
{
auto templ = templates[templateId];
//selecting file
const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
//creating picture
QPixmap preview(128, 128);
preview.fill(QColor(255, 255, 255));
QPainter painter(&preview);
Animation animation(afile);
animation.preload();
auto picture = animation.getImage(0);
if(picture && picture->width() && picture->height())
{
qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
qreal scale = std::min(xscale, yscale);
painter.scale(scale, scale);
painter.drawImage(QPoint(0, 0), *picture);
}
//add parameters
QJsonObject data{{"id", QJsonValue(ID)},
{"subid", QJsonValue(secondaryID)},
{"template", QJsonValue(templateId)},
{"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
{"animation", QString::fromStdString(templ->animationFile)},
{"preview", jsonFromPixmap(preview)}};
//create object to extract name
std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
//do not have extra level
if(singleTemplate)
{
if(useCustomName)
itemType->setText(translated);
itemType->setIcon(QIcon(preview));
itemType->setData(data);
}
else
{
if(useCustomName)
itemType->setText(translated);
auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
item->setData(data);
itemType->appendRow(item);
}
}
itemGroup->appendRow(itemType);
catalog.insert(ID);
}
}
void MainWindow::loadObjectsTree()
{
try
{
ui->terrainFilterCombo->addItem("");
//adding terrains
for(auto & terrain : VLC->terrainTypeHandler->terrains())
{
QPushButton *b = new QPushButton(QString::fromStdString(terrain.name));
ui->terrainLayout->addWidget(b);
connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain.id); });
//filter
ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
}
//add spacer to keep terrain button on the top
ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
//adding roads
for(auto & road : VLC->terrainTypeHandler->roads())
{
QPushButton *b = new QPushButton(QString::fromStdString(road.fileName));
ui->roadLayout->addWidget(b);
connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road.id, true); });
}
//add spacer to keep terrain button on the top
ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
//adding rivers
for(auto & river : VLC->terrainTypeHandler->rivers())
{
QPushButton *b = new QPushButton(QString::fromStdString(river.fileName));
ui->riverLayout->addWidget(b);
connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river.id, false); });
}
//add spacer to keep terrain button on the top
ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
if(objectBrowser)
throw std::runtime_error("object browser exists");
//model
objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
objectBrowser = new ObjectBrowser(this);
objectBrowser->setSourceModel(&objectsModel);
objectBrowser->setDynamicSortFilter(false);
objectBrowser->setRecursiveFilteringEnabled(true);
ui->treeView->setModel(objectBrowser);
ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
//adding objects
addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
addGroupIntoCatalog("MINES", true, false, Obj::MINE);
addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
addGroupIntoCatalog("OBSTACLES", true);
addGroupIntoCatalog("OTHER", false);
}
catch(const std::exception & e)
{
QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
}
}
void MainWindow::on_actionLevel_triggered()
{
if(controller.map() && controller.map()->twoLevel)
{
mapLevel = mapLevel ? 0 : 1;
ui->mapView->setScene(controller.scene(mapLevel));
ui->minimapView->setScene(controller.miniScene(mapLevel));
if (mapLevel == 0)
{
ui->actionLevel->setToolTip(tr("View underground"));
}
else
{
ui->actionLevel->setToolTip(tr("View surface"));
}
}
}
void MainWindow::on_actionUndo_triggered()
{
QString str("Undo clicked");
statusBar()->showMessage(str, 1000);
if (controller.map())
{
controller.undo();
}
}
void MainWindow::on_actionRedo_triggered()
{
QString str("Redo clicked");
displayStatus(str);
if (controller.map())
{
controller.redo();
}
}
void MainWindow::on_actionPass_triggered(bool checked)
{
QString str("Passability clicked");
displayStatus(str);
if(controller.map())
{
controller.scene(0)->passabilityView.show(checked);
controller.scene(1)->passabilityView.show(checked);
}
}
void MainWindow::on_actionGrid_triggered(bool checked)
{
QString str("Grid clicked");
displayStatus(str);
if(controller.map())
{
controller.scene(0)->gridView.show(checked);
controller.scene(1)->gridView.show(checked);
}
}
void MainWindow::changeBrushState(int idx)
{
}
void MainWindow::on_toolBrush_clicked(bool checked)
{
//ui->toolBrush->setChecked(false);
ui->toolBrush2->setChecked(false);
ui->toolBrush4->setChecked(false);
ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
if(checked)
ui->mapView->selectionTool = MapView::SelectionTool::Brush;
else
ui->mapView->selectionTool = MapView::SelectionTool::None;
ui->tabWidget->setCurrentIndex(0);
}
void MainWindow::on_toolBrush2_clicked(bool checked)
{
ui->toolBrush->setChecked(false);
//ui->toolBrush2->setChecked(false);
ui->toolBrush4->setChecked(false);
ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
if(checked)
ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
else
ui->mapView->selectionTool = MapView::SelectionTool::None;
ui->tabWidget->setCurrentIndex(0);
}
void MainWindow::on_toolBrush4_clicked(bool checked)
{
ui->toolBrush->setChecked(false);
ui->toolBrush2->setChecked(false);
//ui->toolBrush4->setChecked(false);
ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
if(checked)
ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
else
ui->mapView->selectionTool = MapView::SelectionTool::None;
ui->tabWidget->setCurrentIndex(0);
}
void MainWindow::on_toolArea_clicked(bool checked)
{
ui->toolBrush->setChecked(false);
ui->toolBrush2->setChecked(false);
ui->toolBrush4->setChecked(false);
//ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
if(checked)
ui->mapView->selectionTool = MapView::SelectionTool::Area;
else
ui->mapView->selectionTool = MapView::SelectionTool::None;
ui->tabWidget->setCurrentIndex(0);
}
void MainWindow::on_actionErase_triggered()
{
on_toolErase_clicked();
}
void MainWindow::on_toolErase_clicked()
{
if(controller.map())
{
controller.commitObjectErase(mapLevel);
}
ui->tabWidget->setCurrentIndex(0);
}
void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
{
scenePreview->clear();
auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
if(!data.empty())
{
auto preview = data["preview"];
if(preview != QJsonValue::Undefined)
{
QPixmap objPreview = pixmapFromJson(preview);
scenePreview->addPixmap(objPreview);
auto objId = data["id"].toInt();
auto objSubId = data["subid"].toInt();
auto templateId = data["template"].toInt();
if(controller.discardObject(mapLevel) || createNew)
{
auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
auto templ = factory->getTemplates()[templateId];
controller.createObject(mapLevel, factory->create(templ));
}
}
}
}
void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
{
preparePreview(index, false);
}
void MainWindow::on_treeView_activated(const QModelIndex &index)
{
ui->toolBrush->setChecked(false);
ui->toolBrush2->setChecked(false);
ui->toolBrush4->setChecked(false);
ui->toolArea->setChecked(false);
ui->toolLasso->setChecked(false);
ui->mapView->selectionTool = MapView::SelectionTool::None;
preparePreview(index, true);
}
void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
{
if(!objectBrowser)
return;
objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY_TERRAIN : VLC->terrainTypeHandler->getInfoByName(arg1.toStdString())->id;
objectBrowser->invalidate();
objectBrowser->sort(0);
}
void MainWindow::on_filter_textChanged(const QString &arg1)
{
if(!objectBrowser)
return;
objectBrowser->filter = arg1;
objectBrowser->invalidate();
objectBrowser->sort(0);
}
void MainWindow::on_actionFill_triggered()
{
QString str("Fill clicked");
displayStatus(str);
if(!controller.map())
return;
controller.commitObstacleFill(mapLevel);
}
void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
{
if(switchTab)
ui->tabWidget->setCurrentIndex(1);
Inspector inspector(controller.map(), obj, ui->inspectorWidget);
inspector.updateProperties();
}
void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
{
if(!item->isSelected())
return;
int r = item->row();
int c = item->column();
if(c < 1)
return;
auto * tableWidget = item->tableWidget();
//get identifier
auto identifier = tableWidget->item(0, 1)->text();
CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
//get parameter name
auto param = tableWidget->item(r, c - 1)->text();
//set parameter
Inspector inspector(controller.map(), obj, tableWidget);
inspector.setProperty(param, item->text());
controller.commitObjectChange(mapLevel);
}
void MainWindow::on_actionMapSettings_triggered()
{
auto settingsDialog = new MapSettings(controller, this);
settingsDialog->setWindowModality(Qt::WindowModal);
settingsDialog->setModal(true);
}
void MainWindow::on_actionPlayers_settings_triggered()
{
auto settingsDialog = new PlayerSettings(controller, this);
settingsDialog->setWindowModality(Qt::WindowModal);
settingsDialog->setModal(true);
connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
}
QAction * MainWindow::getActionPlayer(const PlayerColor & player)
{
if(player.getNum() == 0) return ui->actionPlayer_1;
if(player.getNum() == 1) return ui->actionPlayer_2;
if(player.getNum() == 2) return ui->actionPlayer_3;
if(player.getNum() == 3) return ui->actionPlayer_4;
if(player.getNum() == 4) return ui->actionPlayer_5;
if(player.getNum() == 5) return ui->actionPlayer_6;
if(player.getNum() == 6) return ui->actionPlayer_7;
if(player.getNum() == 7) return ui->actionPlayer_8;
return ui->actionNeutral;
}
void MainWindow::switchDefaultPlayer(const PlayerColor & player)
{
if(controller.defaultPlayer == player)
return;
ui->actionNeutral->blockSignals(true);
ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
ui->actionNeutral->blockSignals(false);
for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
{
getActionPlayer(PlayerColor(i))->blockSignals(true);
getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
getActionPlayer(PlayerColor(i))->blockSignals(false);
}
controller.defaultPlayer = player;
}
void MainWindow::onPlayersChanged()
{
if(controller.map())
{
getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
for(int i = 0; i < controller.map()->players.size(); ++i)
getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
switchDefaultPlayer(PlayerColor::NEUTRAL);
}
else
{
for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
getActionPlayer(PlayerColor(i))->setEnabled(false);
getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
}
}
void MainWindow::enableUndo(bool enable)
{
ui->actionUndo->setEnabled(enable);
}
void MainWindow::enableRedo(bool enable)
{
ui->actionRedo->setEnabled(enable);
}
void MainWindow::onSelectionMade(int level, bool anythingSelected)
{
if (level == mapLevel)
{
auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
setStatusMessage(info);
ui->actionErase->setEnabled(anythingSelected);
ui->toolErase->setEnabled(anythingSelected);
}
}
void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
{
statusBar()->showMessage(message, timeout);
}
void MainWindow::on_actionValidate_triggered()
{
new Validator(controller.map(), this);
}
void MainWindow::on_actionUpdate_appearance_triggered()
{
if(!controller.map())
return;
if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
{
QMessageBox::information(this, "Update appearance", "No objects selected");
return;
}
if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
return;
controller.scene(mapLevel)->selectionTerrainView.clear();
int errors = 0;
std::set<CGObjectInstance*> staticObjects;
for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
{
auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
if(!controller.map()->isInTheMap(obj->visitablePos()))
{
++errors;
continue;
}
auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
if(handler->isStaticObject())
{
staticObjects.insert(obj);
if(obj->appearance->canBePlacedAt(terrain->id))
{
controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
continue;
}
for(auto & offset : obj->appearance->getBlockedOffsets())
controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
}
else
{
auto app = handler->getOverride(terrain->id, obj);
if(!app)
{
if(obj->appearance->canBePlacedAt(terrain->id))
continue;
auto templates = handler->getTemplates(terrain->id);
if(templates.empty())
{
++errors;
continue;
}
app = templates.front();
}
auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
obj->appearance = app;
controller.mapHandler()->invalidate(tiles);
controller.mapHandler()->invalidate(obj);
controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
}
}
controller.commitObjectChange(mapLevel);
controller.commitObjectErase(mapLevel);
controller.commitObstacleFill(mapLevel);
if(errors)
QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
}
void MainWindow::on_actionRecreate_obstacles_triggered()
{
}