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vcmi/lib/spells/SpellSchoolHandler.h
Laserlicht 23301b99dd fix
2025-07-07 03:47:29 +02:00

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2.2 KiB
C++

/*
* SpellSchoolHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "../constants/EntityIdentifiers.h"
#include "../IHandlerBase.h"
#include "../filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class SpellSchoolHandler;
namespace spells
{
class DLL_LINKAGE SpellSchoolType : public EntityT<SpellSchool>
{
friend class VCMI_LIB_WRAP_NAMESPACE(SpellSchoolHandler);
SpellSchool id; //backlink
AnimationPath spellBordersPath;
AnimationPath schoolBookmarkPath;
ImagePath schoolHeaderPath;
std::string identifier;
std::string modScope;
public:
AnimationPath getSpellBordersPath() const
{
return spellBordersPath;
}
AnimationPath getSchoolBookmarkPath() const
{
return schoolBookmarkPath;
}
ImagePath getSchoolHeaderPath() const
{
return schoolHeaderPath;
}
std::string getJsonKey() const override { return identifier; }
int32_t getIndex() const override { return id.getNum(); }
SpellSchool getId() const override { return id;}
int32_t getIconIndex() const override { return 0; }
std::string getModScope() const override { return modScope; };
void registerIcons(const IconRegistar & cb) const override {};
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
};
}
class DLL_LINKAGE SpellSchoolHandler : public IHandlerBase
{
std::shared_ptr<spells::SpellSchoolType> loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index);
public:
std::vector<JsonNode> loadLegacyData() override;
/// loads single object into game. Scope is namespace of this object, same as name of source mod
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
std::vector<SpellSchool> getAllObjects() const;
const spells::SpellSchoolType * getById(SpellSchool index) const
{
return objects.at(index).get();
}
private:
std::vector<std::shared_ptr<spells::SpellSchoolType>> objects;
};
VCMI_LIB_NAMESPACE_END