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vcmi/lib/spells/adventure/AdventureSpellEffect.h
2025-07-11 17:11:01 +03:00

61 lines
2.3 KiB
C++

/*
* AdventureSpellEffect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../ISpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
enum class ESpellCastResult : int8_t
{
OK, // cast successful
CANCEL, // cast failed but it is not an error, no mana has been spent
PENDING,
ERROR // error occurred, for example invalid request from player
};
class AdventureSpellMechanics;
class IAdventureSpellEffect
{
public:
virtual ~IAdventureSpellEffect() = default;
virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const {return ESpellCastResult::OK;};
virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const AdventureSpellMechanics & mechanics) const {return ESpellCastResult::OK;};
virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const {};
virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const {return true;};
virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const {return true;};
virtual std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const {return {};};
};
class AdventureSpellEffect final : public IAdventureSpellEffect
{
public:
AdventureSpellEffect() = default;
};
class DLL_LINKAGE AdventureSpellRangedEffect : public IAdventureSpellEffect
{
int rangeX;
int rangeY;
bool ignoreFow;
public:
AdventureSpellRangedEffect(const JsonNode & config);
bool isTargetInRange(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
std::string getCursorForTarget(const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override = 0; //must be implemented in derived classes
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override = 0; //must be implemented in derived classes
};
VCMI_LIB_NAMESPACE_END