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36 lines
904 B
C++
36 lines
904 B
C++
/*
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* SummonBoatEffect.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AdventureSpellEffect.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE SummonBoatEffect final : public IAdventureSpellEffect
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{
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const CSpell * owner;
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bool useExistingBoat;
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bool createNewBoat;
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public:
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SummonBoatEffect(const CSpell * s, const JsonNode & config);
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bool canCreateNewBoat() const;
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int getSuccessChance(const spells::Caster * caster) const;
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protected:
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bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
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ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
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};
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VCMI_LIB_NAMESPACE_END
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