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			1321 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1321 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // CMT.cpp : Defines the entry point for the console application.
 | |
| //
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| #include "StdInc.h"
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| #include <SDL_mixer.h>
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| #include "gui/SDL_Extensions.h"
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| #include "CGameInfo.h"
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| #include "mapHandler.h"
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| 
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| #include "../lib/filesystem/Filesystem.h"
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| #include "../lib/filesystem/FileStream.h"
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| #include "CPreGame.h"
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| #include "windows/CCastleInterface.h"
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| #include "../lib/CConsoleHandler.h"
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| #include "gui/CCursorHandler.h"
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| #include "../lib/CGameState.h"
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| #include "../CCallback.h"
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| #include "CPlayerInterface.h"
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| #include "windows/CAdvmapInterface.h"
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| #include "../lib/CBuildingHandler.h"
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| #include "CVideoHandler.h"
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| #include "../lib/CHeroHandler.h"
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| #include "../lib/CCreatureHandler.h"
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| #include "../lib/spells/CSpellHandler.h"
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| #include "CMusicHandler.h"
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| #include "CDefHandler.h"
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| #include "../lib/CGeneralTextHandler.h"
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| #include "Graphics.h"
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| #include "Client.h"
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| #include "../lib/CConfigHandler.h"
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| #include "../lib/Connection.h"
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| #include "../lib/VCMI_Lib.h"
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| #include "../lib/VCMIDirs.h"
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| #include "../lib/NetPacks.h"
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| #include "CMessage.h"
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| #include "../lib/CModHandler.h"
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| #include "../lib/CTownHandler.h"
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| #include "../lib/CArtHandler.h"
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| #include "../lib/CScriptingModule.h"
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| #include "../lib/GameConstants.h"
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| #include "gui/CGuiHandler.h"
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| #include "../lib/logging/CBasicLogConfigurator.h"
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| #include "../lib/CondSh.h"
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| #include "../lib/StringConstants.h"
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| #include "../lib/CPlayerState.h"
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| 
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| #ifdef VCMI_WINDOWS
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| #include "SDL_syswm.h"
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| #endif
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| #include "../lib/UnlockGuard.h"
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| #include "CMT.h"
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| 
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| #if __MINGW32__
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| #undef main
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| #endif
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| 
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| namespace po = boost::program_options;
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| namespace bfs = boost::filesystem;
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| 
 | |
| /*
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|  * CMT.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| std::string NAME_AFFIX = "client";
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| std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
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| CGuiHandler GH;
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| static CClient *client=nullptr;
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| 
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| int preferredDriverIndex = -1;
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| SDL_Window * mainWindow = nullptr;
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| SDL_Renderer * mainRenderer = nullptr;
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| SDL_Texture * screenTexture = nullptr;
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| 
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| extern boost::thread_specific_ptr<bool> inGuiThread;
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| 
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| SDL_Surface *screen = nullptr, //main screen surface
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| 	*screen2 = nullptr, //and hlp surface (used to store not-active interfaces layer)
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| 	*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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| 
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| std::queue<SDL_Event> events;
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| boost::mutex eventsM;
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| 
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| bool gNoGUI = false;
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| static po::variables_map vm;
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| 
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| //static bool setResolution = false; //set by event handling thread after resolution is adjusted
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| 
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| static bool ermInteractiveMode = false; //structurize when time is right
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| void processCommand(const std::string &message);
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| static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayIndex, bool resetVideo=true);
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| void dispose();
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| void playIntro();
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| static void mainLoop();
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| //void requestChangingResolution();
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| void startGame(StartInfo * options, CConnection *serv = nullptr);
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| void endGame();
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| 
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| #ifndef VCMI_WINDOWS
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| #ifndef _GNU_SOURCE
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| #define _GNU_SOURCE
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| #endif
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| #include <getopt.h>
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| #endif
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| 
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| void startGameFromFile(const bfs::path &fname)
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| {
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| 	StartInfo si;
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| 	try //attempt retrieving start info from given file
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| 	{
 | |
| 		if(fname.empty() || !bfs::exists(fname))
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| 			throw std::runtime_error("Startfile \"" + fname.string() + "\" does not exist!");
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| 
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| 		CLoadFile out(fname);
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| 		if (!out.sfile || !*out.sfile)
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| 			throw std::runtime_error("Cannot read from startfile \"" + fname.string() +"\"!");
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| 		out >> si;
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| 	}
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| 	catch(std::exception &e)
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| 	{
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| 		logGlobal->errorStream() << "Failed to start from the file: " << fname << ". Error: " << e.what()
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| 			<< " Falling back to main menu.";
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| 		GH.curInt = CGPreGame::create();
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| 		return;
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| 	}
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| 
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| 	while(GH.topInt())
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| 		GH.popIntTotally(GH.topInt());
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| 	startGame(&si);
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| }
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| 
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| void init()
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| {
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| 	CStopWatch tmh, pomtime;
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| 
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| 	loadDLLClasses();
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| 	const_cast<CGameInfo*>(CGI)->setFromLib();
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| 
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| 	logGlobal->infoStream()<<"Initializing VCMI_Lib: "<<tmh.getDiff();
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| 
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| 
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| 	if(!gNoGUI)
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| 	{
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| 		pomtime.getDiff();
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| 		CCS->curh = new CCursorHandler;
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| 		graphics = new Graphics(); // should be before curh->init()
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| 
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| 		CCS->curh->initCursor();
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| 		CCS->curh->show();
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| 		logGlobal->infoStream()<<"Screen handler: "<<pomtime.getDiff();
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| 		pomtime.getDiff();
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| 
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| 		graphics->load();
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| 		logGlobal->infoStream()<<"\tMain graphics: "<<pomtime.getDiff();
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| 		logGlobal->infoStream()<<"Initializing game graphics: "<<tmh.getDiff();
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| 
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| 		CMessage::init();
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| 		logGlobal->infoStream()<<"Message handler: "<<tmh.getDiff();
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| 	}
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| }
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| 
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| static void prog_version(void)
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| {
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| 	printf("%s\n", GameConstants::VCMI_VERSION.c_str());
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| 	std::cout << VCMIDirs::get().genHelpString();
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| }
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| 
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| static void prog_help(const po::options_description &opts)
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| {
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| 	printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
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| 	printf("Copyright (C) 2007-2016 VCMI dev team - see AUTHORS file\n");
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| 	printf("This is free software; see the source for copying conditions. There is NO\n");
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| 	printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
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| 	printf("\n");
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| 	printf("Usage:\n");
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| 	std::cout << opts;
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| // 	printf("  -h, --help        display this help and exit\n");
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| // 	printf("  -v, --version     display version information and exit\n");
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| }
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| 
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| static void SDLLogCallback(void*           userdata,
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|                            int             category,
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|                            SDL_LogPriority priority,
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|                            const char*     message)
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| {
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| 	//todo: convert SDL log priority to vcmi log priority
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| 	//todo: make separate log domain for SDL
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| 
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| 	logGlobal->debugStream() << "SDL(category " << category << "; priority " <<priority <<") "<<message;
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| }
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| 
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| #ifdef VCMI_APPLE
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| void OSX_checkForUpdates();
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| #endif
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| 
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| #if defined(VCMI_WINDOWS) && !defined (__GNUC__)
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| int wmain(int argc, wchar_t* argv[])
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| #elif defined(VCMI_APPLE)
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| int SDL_main(int argc, char *argv[])
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| #else
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| int main(int argc, char** argv)
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| #endif
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| {
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| #ifdef VCMI_ANDROID
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| 	// boost will crash without this
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| 	setenv("LANG", "C", 1);
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| #endif
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| #ifdef VCMI_APPLE
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| 	// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
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|     std::string executablePath = argv[0];
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|     std::string workDir = executablePath.substr(0, executablePath.rfind('/'));
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|     chdir(workDir.c_str());
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| 
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|     // Check for updates
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|     OSX_checkForUpdates();
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| 
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|     // Check that game data is prepared. Otherwise run vcmibuilder helper application
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|     FILE* check = fopen((VCMIDirs::get().userDataPath() / "game_data_prepared").string().c_str(), "r");
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|     if (check == nullptr) {
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|         system("open ./vcmibuilder.app");
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|         return 0;
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|     }
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|     fclose(check);
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| #endif
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|     std::cout << "Starting... " << std::endl;
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| 	po::options_description opts("Allowed options");
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| 	opts.add_options()
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| 		("help,h", "display help and exit")
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| 		("version,v", "display version information and exit")
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| 		("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only")
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| 		("start", po::value<bfs::path>(), "starts game from saved StartInfo file")
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| 		("onlyAI", "runs without human player, all players will be default AI")
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| 		("noGUI", "runs without GUI, implies --onlyAI")
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| 		("ai", po::value<std::vector<std::string>>(), "AI to be used for the player, can be specified several times for the consecutive players")
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| 		("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
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| 		("autoSkip", "automatically skip turns in GUI")
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| 		("disable-video", "disable video player")
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| 		("nointro,i", "skips intro movies")
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| 		("donotstartserver,d","do not attempt to start server and just connect to it instead server")
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|         ("loadserver","specifies we are the multiplayer server for loaded games")
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|         ("loadnumplayers",po::value<int>(),"specifies the number of players connecting to a multiplayer game")
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|         ("loadhumanplayerindices",po::value<std::vector<int>>(),"Indexes of human players (0=Red, etc.)")
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|         ("loadplayer", po::value<int>(),"specifies which player we are in multiplayer loaded games (0=Red, etc.)")
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|         ("loadserverip",po::value<std::string>(),"IP for loaded game server")
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| 		("loadserverport",po::value<std::string>(),"port for loaded game server")
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| 		("testingport",po::value<std::string>(),"port for testing, override specified in config file")
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| 		("testingfileprefix",po::value<std::string>(),"prefix for auto save files")
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| 		("testingsavefrequency",po::value<int>(),"how often auto save should be created");
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| 
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| 	if(argc > 1)
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| 	{
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| 		try
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| 		{
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| 			po::store(po::parse_command_line(argc, argv, opts), vm);
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| 		}
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| 		catch(std::exception &e)
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| 		{
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|             std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
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| 		}
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| 	}
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| 
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| 	po::notify(vm);
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| 	if(vm.count("help"))
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| 	{
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| 		prog_help(opts);
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| 		return 0;
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| 	}
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| 	if(vm.count("version"))
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| 	{
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| 		prog_version();
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| 		return 0;
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| 	}
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| 	if(vm.count("noGUI"))
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| 	{
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| 		gNoGUI = true;
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| 		vm.insert(std::pair<std::string, po::variable_value>("onlyAI", po::variable_value()));
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| 	}
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| 	if(vm.count("donotstartserver"))
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| 	{
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| 		CServerHandler::DO_NOT_START_SERVER = true;
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| 	}
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| 
 | |
| 	// Have effect on X11 system only (Linux).
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| 	// For whatever reason in fullscreen mode SDL takes "raw" mouse input from DGA X11 extension
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| 	// (DGA = Direct graphics access). Because this is raw input (before any speed\acceleration proceesing)
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| 	// it may result in very small \ very fast mouse when game in fullscreen mode
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| 	putenv((char*)"SDL_VIDEO_X11_DGAMOUSE=0");
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| 
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| 	// Init old logging system and new (temporary) logging system
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| 	CStopWatch total, pomtime;
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| 	std::cout.flags(std::ios::unitbuf);
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| 	console = new CConsoleHandler;
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| 	*console->cb = processCommand;
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| 	console->start();
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| 
 | |
| 	const bfs::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Client_log.txt";
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| 	CBasicLogConfigurator logConfig(logPath, console);
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| 	logConfig.configureDefault();
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| 	logGlobal->infoStream() << NAME;
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| 	logGlobal->infoStream() << "Creating console and configuring logger: " << pomtime.getDiff();
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| 	logGlobal->infoStream() << "The log file will be saved to " << logPath;
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| 
 | |
| 	// Init filesystem and settings
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| 	preinitDLL(::console);
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| 	settings.init();
 | |
| 
 | |
| 	// Init special testing settings
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| 	Settings testingSettings = settings.write["testing"];
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| 	if(vm.count("testingport") && vm.count("testingfileprefix"))
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| 	{
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| 		testingSettings["enabled"].Bool() = true;
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| 		testingSettings["port"].String() = vm["testingport"].as<std::string>();
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| 		testingSettings["prefix"].String() = vm["testingfileprefix"].as<std::string>();
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| 		testingSettings["savefrequency"].Float() = vm.count("testingsavefrequency") ? vm["testingsavefrequency"].as<int>() : 1;
 | |
| 	}
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| 
 | |
| 	// Initialize logging based on settings
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| 	logConfig.configure();
 | |
| 
 | |
| 	// Some basic data validation to produce better error messages in cases of incorrect install
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| 	auto testFile = [](std::string filename, std::string message) -> bool
 | |
| 	{
 | |
| 		if (CResourceHandler::get()->existsResource(ResourceID(filename)))
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| 			return true;
 | |
| 
 | |
| 		logGlobal->errorStream() << "Error: " << message << " was not found!";
 | |
| 		return false;
 | |
| 	};
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| 
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| 	if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
 | |
| 		!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
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| 	{
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| 		exit(1); // These are unrecoverable errors
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| 	}
 | |
| 
 | |
| 	// these two are optional + some installs have them on CD and not in data directory
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| 	testFile("VIDEO/GOOD1A.SMK", "campaign movies");
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| 	testFile("SOUNDS/G1A.WAV", "campaign music"); //technically not a music but voiced intro sounds
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| 
 | |
| 	conf.init();
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| 	logGlobal->infoStream() << "Loading settings: " << pomtime.getDiff();
 | |
| 
 | |
| 	srand ( time(nullptr) );
 | |
| 
 | |
| 
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| 	const JsonNode& video = settings["video"];
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| 	const JsonNode& res = video["screenRes"];
 | |
| 
 | |
| 	//something is really wrong...
 | |
| 	if (res["width"].Float() < 100 || res["height"].Float() < 100)
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| 	{
 | |
| 		logGlobal->errorStream() << "Fatal error: failed to load settings!";
 | |
| 		logGlobal->errorStream() << "Possible reasons:";
 | |
| 		logGlobal->errorStream() << "\tCorrupted local configuration file at " << VCMIDirs::get().userConfigPath() << "/settings.json";
 | |
| 		logGlobal->errorStream() << "\tMissing or corrupted global configuration file at " << VCMIDirs::get().userConfigPath() << "/schemas/settings.json";
 | |
| 		logGlobal->errorStream() << "VCMI will now exit...";
 | |
| 		exit(EXIT_FAILURE);
 | |
| 	}
 | |
| 
 | |
| 	if(!gNoGUI)
 | |
| 	{
 | |
| 		if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO|SDL_INIT_NOPARACHUTE))
 | |
| 		{
 | |
| 			logGlobal->errorStream()<<"Something was wrong: "<< SDL_GetError();
 | |
| 			exit(-1);
 | |
| 		}
 | |
| 		GH.mainFPSmng->init(); //(!)init here AFTER SDL_Init() while using SDL for FPS management
 | |
| 
 | |
| 		SDL_LogSetOutputFunction(&SDLLogCallback, nullptr);
 | |
| 
 | |
| 		int driversCount = SDL_GetNumRenderDrivers();
 | |
| 		std::string preferredDriverName = video["driver"].String();
 | |
| 
 | |
| 		logGlobal->infoStream() << "Found " << driversCount << " render drivers";
 | |
| 
 | |
| 		for(int it = 0; it < driversCount; it++)
 | |
| 		{
 | |
| 			SDL_RendererInfo info;
 | |
| 			SDL_GetRenderDriverInfo(it,&info);
 | |
| 
 | |
| 			std::string driverName(info.name);
 | |
| 
 | |
| 			if(!preferredDriverName.empty() && driverName == preferredDriverName)
 | |
| 			{
 | |
| 				preferredDriverIndex = it;
 | |
| 				logGlobal->infoStream() << "\t" << driverName << " (active)";
 | |
| 			}
 | |
| 			else
 | |
| 				logGlobal->infoStream() << "\t" << driverName;
 | |
| 		}
 | |
| 
 | |
| 		config::CConfigHandler::GuiOptionsMap::key_type resPair(res["width"].Float(), res["height"].Float());
 | |
| 		if (conf.guiOptions.count(resPair) == 0)
 | |
| 		{
 | |
| 			// selected resolution was not found - complain & fallback to something that we do have.
 | |
| 			logGlobal->errorStream() << "Selected resolution " << resPair.first << "x" << resPair.second << " was not found!";
 | |
| 			if (conf.guiOptions.empty())
 | |
| 			{
 | |
| 				logGlobal->errorStream() << "Unable to continue - no valid resolutions found! Please reinstall VCMI to fix this";
 | |
| 				exit(1);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				Settings newRes = settings.write["video"]["screenRes"];
 | |
| 				newRes["width"].Float()  = conf.guiOptions.begin()->first.first;
 | |
| 				newRes["height"].Float() = conf.guiOptions.begin()->first.second;
 | |
| 				conf.SetResolution(newRes["width"].Float(), newRes["height"].Float());
 | |
| 
 | |
| 				logGlobal->errorStream() << "Falling back to " << newRes["width"].Float() << "x" << newRes["height"].Float();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool(), video["displayIndex"].Float());
 | |
| 		logGlobal->infoStream() <<"\tInitializing screen: "<<pomtime.getDiff();
 | |
| 	}
 | |
| 
 | |
| 	CCS = new CClientState;
 | |
| 	CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
 | |
| 	// Initialize video
 | |
| #ifdef DISABLE_VIDEO
 | |
| 	CCS->videoh = new CEmptyVideoPlayer;
 | |
| #else
 | |
| 	if (!gNoGUI && !vm.count("disable-video"))
 | |
| 		CCS->videoh = new CVideoPlayer;
 | |
| 	else
 | |
| 		CCS->videoh = new CEmptyVideoPlayer;
 | |
| #endif
 | |
| 
 | |
| 	logGlobal->infoStream()<<"\tInitializing video: "<<pomtime.getDiff();
 | |
| 
 | |
| #if defined(VCMI_ANDROID)
 | |
| 	//on Android threaded init is broken
 | |
| 	#define VCMI_NO_THREADED_LOAD
 | |
| #endif // defined
 | |
| 
 | |
| 	//initializing audio
 | |
| 	CCS->soundh = new CSoundHandler;
 | |
| 	CCS->soundh->init();
 | |
| 	CCS->soundh->setVolume(settings["general"]["sound"].Float());
 | |
| 	CCS->musich = new CMusicHandler;
 | |
| 	CCS->musich->init();
 | |
| 	CCS->musich->setVolume(settings["general"]["music"].Float());
 | |
| 	logGlobal->infoStream()<<"Initializing screen and sound handling: "<<pomtime.getDiff();
 | |
| 
 | |
| #ifdef __APPLE__
 | |
| 	// Ctrl+click should be treated as a right click on Mac OS X
 | |
| 	SDL_SetHint(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, "1");
 | |
| #endif
 | |
| 
 | |
| #ifndef VCMI_NO_THREADED_LOAD
 | |
| 	//we can properly play intro only in the main thread, so we have to move loading to the separate thread
 | |
| 	boost::thread loading(init);
 | |
| #else
 | |
| 	init();
 | |
| #endif
 | |
| 
 | |
| 	if(!gNoGUI )
 | |
| 	{
 | |
| 		if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
 | |
| 			playIntro();
 | |
| 		SDL_FillRect(screen,nullptr,0);
 | |
| 	}
 | |
| 
 | |
| 	CSDL_Ext::update(screen);
 | |
| #ifndef VCMI_NO_THREADED_LOAD
 | |
| 	loading.join();
 | |
| #endif
 | |
| 	logGlobal->infoStream()<<"Initialization of VCMI (together): "<<total.getDiff();
 | |
| 
 | |
| 	if(!vm.count("battle"))
 | |
| 	{
 | |
| 		Settings session = settings.write["session"];
 | |
| 		session["autoSkip"].Bool()  = vm.count("autoSkip");
 | |
| 		session["oneGoodAI"].Bool() = vm.count("oneGoodAI");
 | |
| 		session["aiSolo"].Bool() = false;
 | |
| 
 | |
| 		bfs::path fileToStartFrom; //none by default
 | |
| 		if(vm.count("start"))
 | |
| 			fileToStartFrom = vm["start"].as<bfs::path>();
 | |
| 
 | |
| 		if(!fileToStartFrom.empty() && bfs::exists(fileToStartFrom))
 | |
| 			startGameFromFile(fileToStartFrom); //ommit pregame and start the game using settings from file
 | |
| 		else
 | |
| 		{
 | |
| 			if(!fileToStartFrom.empty())
 | |
| 			{
 | |
| 				logGlobal->warnStream() << "Warning: cannot find given file to start from (" << fileToStartFrom
 | |
| 					<< "). Falling back to main menu.";
 | |
| 			}
 | |
| 			GH.curInt = CGPreGame::create(); //will set CGP pointer to itself
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		auto  si = new StartInfo();
 | |
| 		si->mode = StartInfo::DUEL;
 | |
| 		si->mapname = vm["battle"].as<std::string>();
 | |
| 		si->playerInfos[PlayerColor(0)].color = PlayerColor(0);
 | |
| 		si->playerInfos[PlayerColor(1)].color = PlayerColor(1);
 | |
| 		startGame(si);
 | |
| 	}
 | |
| 
 | |
| 	if(!gNoGUI)
 | |
| 	{
 | |
| 		mainLoop();
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		while(true)
 | |
| 			boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void printInfoAboutIntObject(const CIntObject *obj, int level)
 | |
| {
 | |
| 	std::stringstream sbuffer;
 | |
| 	sbuffer << std::string(level, '\t');
 | |
| 
 | |
| 	sbuffer << typeid(*obj).name() << " *** ";
 | |
| 	if (obj->active)
 | |
| 	{
 | |
| #define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
 | |
| 		PRINT(LCLICK, 'L');
 | |
| 		PRINT(RCLICK, 'R');
 | |
| 		PRINT(HOVER, 'H');
 | |
| 		PRINT(MOVE, 'M');
 | |
| 		PRINT(KEYBOARD, 'K');
 | |
| 		PRINT(TIME, 'T');
 | |
| 		PRINT(GENERAL, 'A');
 | |
| 		PRINT(WHEEL, 'W');
 | |
| 		PRINT(DOUBLECLICK, 'D');
 | |
| #undef  PRINT
 | |
| 	}
 | |
| 	else
 | |
| 		sbuffer << "inactive";
 | |
| 	sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
 | |
| 	sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
 | |
| 	logGlobal->infoStream() << sbuffer.str();
 | |
| 
 | |
| 	for(const CIntObject *child : obj->children)
 | |
| 		printInfoAboutIntObject(child, level+1);
 | |
| }
 | |
| 
 | |
| void processCommand(const std::string &message)
 | |
| {
 | |
| 	std::istringstream readed;
 | |
| 	readed.str(message);
 | |
| 	std::string cn; //command name
 | |
| 	readed >> cn;
 | |
| 
 | |
| // Check mantis issue 2292 for details
 | |
| //	if(LOCPLINT && LOCPLINT->cingconsole)
 | |
| //		LOCPLINT->cingconsole->print(message);
 | |
| 
 | |
| 	if(ermInteractiveMode)
 | |
| 	{
 | |
| 		if(cn == "exit")
 | |
| 		{
 | |
| 			ermInteractiveMode = false;
 | |
| 			return;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if(client && client->erm)
 | |
| 				client->erm->executeUserCommand(message);
 | |
| 			std::cout << "erm>";
 | |
| 		}
 | |
| 	}
 | |
| 	else if(message==std::string("die, fool"))
 | |
| 	{
 | |
| 		exit(EXIT_SUCCESS);
 | |
| 	}
 | |
| 	else if(cn == "erm")
 | |
| 	{
 | |
| 		ermInteractiveMode = true;
 | |
| 		std::cout << "erm>";
 | |
| 	}
 | |
| 	else if(cn==std::string("activate"))
 | |
| 	{
 | |
| 		int what;
 | |
| 		readed >> what;
 | |
| 		switch (what)
 | |
| 		{
 | |
| 		case 0:
 | |
| 			GH.topInt()->activate();
 | |
| 			break;
 | |
| 		case 1:
 | |
| 			adventureInt->activate();
 | |
| 			break;
 | |
| 		case 2:
 | |
| 			LOCPLINT->castleInt->activate();
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	else if(cn=="redraw")
 | |
| 	{
 | |
| 		GH.totalRedraw();
 | |
| 	}
 | |
| 	else if(cn=="screen")
 | |
| 	{
 | |
| 		std::cout << "Screenbuf points to ";
 | |
| 
 | |
| 		if(screenBuf == screen)
 | |
| 			logGlobal->errorStream() << "screen";
 | |
| 		else if(screenBuf == screen2)
 | |
| 			logGlobal->errorStream() << "screen2";
 | |
| 		else
 | |
| 			logGlobal->errorStream() << "?!?";
 | |
| 
 | |
| 		SDL_SaveBMP(screen, "Screen_c.bmp");
 | |
| 		SDL_SaveBMP(screen2, "Screen2_c.bmp");
 | |
| 	}
 | |
| 	else if(cn=="save")
 | |
| 	{
 | |
| 		std::string fname;
 | |
| 		readed >> fname;
 | |
| 		client->save(fname);
 | |
| 	}
 | |
| 	else if(cn=="load")
 | |
| 	{
 | |
| 		// TODO: this code should end the running game and manage to call startGame instead
 | |
| 		std::string fname;
 | |
| 		readed >> fname;
 | |
| 		client->loadGame(fname);
 | |
| 	}
 | |
| 	else if(message=="get txt")
 | |
| 	{
 | |
| 		std::cout << "Command accepted.\t";
 | |
| 
 | |
| 		const bfs::path outPath =
 | |
| 			VCMIDirs::get().userCachePath() / "extracted";
 | |
| 
 | |
| 		auto list = CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
 | |
| 		{
 | |
| 			return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
 | |
| 		});
 | |
| 
 | |
| 		for (auto & filename : list)
 | |
| 		{
 | |
| 			const bfs::path filePath = outPath / (filename.getName() + ".TXT");
 | |
| 
 | |
| 			bfs::create_directories(filePath.parent_path());
 | |
| 
 | |
| 			bfs::ofstream file(filePath);
 | |
| 			auto text = CResourceHandler::get()->load(filename)->readAll();
 | |
| 
 | |
| 			file.write((char*)text.first.get(), text.second);
 | |
| 		}
 | |
| 
 | |
| 		std::cout << "\rExtracting done :)\n";
 | |
| 		std::cout << " Extracted files can be found in " << outPath << " directory\n";
 | |
| 	}
 | |
| 	else if(cn=="crash")
 | |
| 	{
 | |
| 		int *ptr = nullptr;
 | |
| 		*ptr = 666;
 | |
| 		//disaster!
 | |
| 	}
 | |
| 	else if(cn == "onlyai")
 | |
| 	{
 | |
| 		vm.insert(std::pair<std::string, po::variable_value>("onlyAI", po::variable_value()));
 | |
| 	}
 | |
| 	else if (cn == "ai")
 | |
| 	{
 | |
| 		VLC->IS_AI_ENABLED = !VLC->IS_AI_ENABLED;
 | |
| 		std::cout << "Current AI status: " << (VLC->IS_AI_ENABLED ? "enabled" : "disabled") << std::endl;
 | |
| 	}
 | |
| 	else if(cn == "mp" && adventureInt)
 | |
| 	{
 | |
| 		if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
 | |
| 			std::cout << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
 | |
| 	}
 | |
| 	else if(cn == "bonuses")
 | |
| 	{
 | |
| 		std::cout << "Bonuses of " << adventureInt->selection->getObjectName() << std::endl
 | |
| 			<< adventureInt->selection->getBonusList() << std::endl;
 | |
| 
 | |
| 		std::cout << "\nInherited bonuses:\n";
 | |
| 		TCNodes parents;
 | |
| 		adventureInt->selection->getParents(parents);
 | |
| 		for(const CBonusSystemNode *parent : parents)
 | |
| 		{
 | |
| 			std::cout << "\nBonuses from " << typeid(*parent).name() << std::endl << parent->getBonusList() << std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 	else if(cn == "not dialog")
 | |
| 	{
 | |
| 		LOCPLINT->showingDialog->setn(false);
 | |
| 	}
 | |
| 	else if(cn == "gui")
 | |
| 	{
 | |
| 		for(const IShowActivatable *child : GH.listInt)
 | |
| 		{
 | |
| 			if(const CIntObject *obj = dynamic_cast<const CIntObject *>(child))
 | |
| 				printInfoAboutIntObject(obj, 0);
 | |
| 			else
 | |
| 				std::cout << typeid(*obj).name() << std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 	else if(cn=="tell")
 | |
| 	{
 | |
| 		std::string what;
 | |
| 		int id1, id2;
 | |
| 		readed >> what >> id1 >> id2;
 | |
| 		if(what == "hs")
 | |
| 		{
 | |
| 			for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
 | |
| 				if(h->type->ID.getNum() == id1)
 | |
| 					if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
 | |
| 						std::cout << a->nodeName();
 | |
| 		}
 | |
| 	}
 | |
| 	else if (cn == "set")
 | |
| 	{
 | |
| 		std::string what, value;
 | |
| 		readed >> what;
 | |
| 
 | |
| 		Settings conf = settings.write["session"][what];
 | |
| 
 | |
| 		readed >> value;
 | |
| 
 | |
| 		if (value == "on")
 | |
| 		{
 | |
| 			conf->Bool() = true;
 | |
| 			logGlobal->info("Option %s enabled!", what);
 | |
| 		}
 | |
| 		else if (value == "off")
 | |
| 		{
 | |
| 			conf->Bool() = false;
 | |
| 			logGlobal->info("Option %s disabled!", what);
 | |
| 		}
 | |
| 	}
 | |
| 	else if(cn == "sinfo")
 | |
| 	{
 | |
| 		std::string fname;
 | |
| 		readed >> fname;
 | |
| 		if(fname.size() && SEL)
 | |
| 		{
 | |
| 			CSaveFile out(fname);
 | |
| 			out << SEL->sInfo;
 | |
| 		}
 | |
| 	}
 | |
| 	else if(cn == "start")
 | |
| 	{
 | |
| 		std::string fname;
 | |
| 		readed >> fname;
 | |
| 		startGameFromFile(fname);
 | |
| 	}
 | |
| 	else if(cn == "unlock")
 | |
| 	{
 | |
| 		std::string mxname;
 | |
| 		readed >> mxname;
 | |
| 		if(mxname == "pim" && LOCPLINT)
 | |
| 			LOCPLINT->pim->unlock();
 | |
| 	}
 | |
| 	else if(cn == "def2bmp")
 | |
| 	{
 | |
| 		std::string URI;
 | |
| 		readed >> URI;
 | |
| 		if (CResourceHandler::get()->existsResource(ResourceID("SPRITES/" + URI)))
 | |
| 		{
 | |
| 			CDefEssential * cde = CDefHandler::giveDefEss(URI);
 | |
| 
 | |
| 			const bfs::path outPath = VCMIDirs::get().userCachePath() / "extracted" / URI;
 | |
| 			bfs::create_directories(outPath);
 | |
| 
 | |
| 			for (size_t i = 0; i < cde->ourImages.size(); ++i)
 | |
| 			{
 | |
| 				const bfs::path filePath = outPath / (boost::lexical_cast<std::string>(i)+".bmp");
 | |
| 				SDL_SaveBMP(cde->ourImages[i].bitmap, filePath.string().c_str());
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 			logGlobal->errorStream() << "File not found!";
 | |
| 	}
 | |
| 	else if(cn == "extract")
 | |
| 	{
 | |
| 		std::string URI;
 | |
| 		readed >> URI;
 | |
| 
 | |
| 		if (CResourceHandler::get()->existsResource(ResourceID(URI)))
 | |
| 		{
 | |
| 			const bfs::path outPath = VCMIDirs::get().userCachePath() / "extracted" / URI;
 | |
| 
 | |
| 			auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
 | |
| 
 | |
| 			bfs::create_directories(outPath.parent_path());
 | |
| 			bfs::ofstream outFile(outPath, bfs::ofstream::binary);
 | |
| 			outFile.write((char*)data.first.get(), data.second);
 | |
| 		}
 | |
| 		else
 | |
| 			logGlobal->errorStream() << "File not found!";
 | |
| 	}
 | |
| 	else if(cn == "setBattleAI")
 | |
| 	{
 | |
| 		std::string fname;
 | |
| 		readed >> fname;
 | |
| 		std::cout << "Will try loading that AI to see if it is correct name...\n";
 | |
| 		try
 | |
| 		{
 | |
| 			if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
 | |
| 			{
 | |
| 				Settings neutralAI = settings.write["server"]["neutralAI"];
 | |
| 				neutralAI->String() = fname;
 | |
| 				std::cout << "Setting changed, from now the battle ai will be " << fname << "!\n";
 | |
| 			}
 | |
| 		}
 | |
| 		catch(std::exception &e)
 | |
| 		{
 | |
| 			logGlobal->warnStream() << "Failed opening " << fname << ": " << e.what();
 | |
| 			logGlobal->warnStream() << "Setting not changes, AI not found or invalid!";
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	auto removeGUI = [&]()
 | |
| 	{
 | |
| 		// CClient::endGame
 | |
| 		GH.curInt = nullptr;
 | |
| 		if(GH.topInt())
 | |
| 			GH.topInt()->deactivate();
 | |
| 		GH.listInt.clear();
 | |
| 		GH.objsToBlit.clear();
 | |
| 		GH.statusbar = nullptr;
 | |
| 		logNetwork->infoStream() << "Removed GUI.";
 | |
| 
 | |
| 		LOCPLINT = nullptr;
 | |
| 
 | |
| 	};
 | |
| 	auto giveTurn = [&](PlayerColor player)
 | |
| 	{
 | |
| 		YourTurn yt;
 | |
| 		yt.player = player;
 | |
| 		yt.daysWithoutCastle = client->getPlayer(player)->daysWithoutCastle;
 | |
| 		yt.applyCl(client);
 | |
| 	};
 | |
| 
 | |
| 	Settings session = settings.write["session"];
 | |
| 	if(cn == "autoskip")
 | |
| 	{
 | |
| 		session["autoSkip"].Bool() = !session["autoSkip"].Bool();
 | |
| 	}
 | |
| 	else if(cn == "gosolo")
 | |
| 	{
 | |
| 		boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
 | |
| 		PlayerColor color;
 | |
| 		if(session["aiSolo"].Bool())
 | |
| 		{
 | |
| 			for(auto & elem : client->gameState()->players)
 | |
| 			{
 | |
| 				if(elem.second.human)
 | |
| 					client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			color = LOCPLINT->playerID;
 | |
| 			removeGUI();
 | |
| 			for(auto & elem : client->gameState()->players)
 | |
| 			{
 | |
| 				if(elem.second.human)
 | |
| 				{
 | |
| 					auto AiToGive = client->aiNameForPlayer(*client->getPlayerSettings(elem.first), false);
 | |
| 					logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % elem.first % AiToGive;
 | |
| 					client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
 | |
| 				}
 | |
| 			}
 | |
| 			GH.totalRedraw();
 | |
| 			giveTurn(color);
 | |
| 		}
 | |
| 		session["aiSolo"].Bool() = !session["aiSolo"].Bool();
 | |
| 	}
 | |
| 	else if(cn == "controlai")
 | |
| 	{
 | |
| 		std::string colorName;
 | |
| 		readed >> colorName;
 | |
| 		boost::to_lower(colorName);
 | |
| 
 | |
| 		boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
 | |
| 		PlayerColor color;
 | |
| 		if(LOCPLINT)
 | |
| 			color = LOCPLINT->playerID;
 | |
| 		for(auto & elem : client->gameState()->players)
 | |
| 		{
 | |
| 			if(elem.second.human || (colorName.length() &&
 | |
| 				elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
 | |
| 			{
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			removeGUI();
 | |
| 			client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
 | |
| 		}
 | |
| 		GH.totalRedraw();
 | |
| 		if(color != PlayerColor::NEUTRAL)
 | |
| 			giveTurn(color);
 | |
| 	}
 | |
| 	// Check mantis issue 2292 for details
 | |
| /* 	else if(client && client->serv && client->serv->connected && LOCPLINT) //send to server
 | |
| 	{
 | |
| 		boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
 | |
| 		LOCPLINT->cb->sendMessage(message);
 | |
| 	}*/
 | |
| }
 | |
| 
 | |
| //plays intro, ends when intro is over or button has been pressed (handles events)
 | |
| void playIntro()
 | |
| {
 | |
| 	if(CCS->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true, true))
 | |
| 	{
 | |
| 		CCS->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void dispose()
 | |
| {
 | |
| 	if(VLC)
 | |
| 	{
 | |
| 		delete VLC;
 | |
| 		VLC = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	// cleanup, mostly to remove false leaks from analyzer
 | |
| 	CResourceHandler::clear();
 | |
| 	if(CCS)
 | |
| 	{
 | |
| 		CCS->musich->release();
 | |
| 		CCS->soundh->release();
 | |
| 	}
 | |
| 	CMessage::dispose();
 | |
| 
 | |
| 	vstd::clear_pointer(graphics);
 | |
| 
 | |
| 	if(console)
 | |
| 	{
 | |
| 		delete console; // should be removed after everything else since used by logging
 | |
| 		console = nullptr;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool checkVideoMode(int monitorIndex, int w, int h)
 | |
| {
 | |
| 	//we only check that our desired window size fits on screen
 | |
| 	SDL_DisplayMode mode;
 | |
| 
 | |
| 	if (0 != SDL_GetDesktopDisplayMode(monitorIndex, &mode))
 | |
| 	{
 | |
| 		logGlobal->error("SDL_GetDesktopDisplayMode failed");
 | |
| 		logGlobal->error(SDL_GetError());
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	logGlobal->info("Check display mode: requested %d x %d; available up to %d x %d ", w, h, mode.w, mode.h);
 | |
| 
 | |
| 	if (!mode.w || !mode.h || (w <= mode.w && h <= mode.h))
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void cleanupRenderer()
 | |
| {
 | |
| 	screenBuf = nullptr; //it`s a link - just nullify
 | |
| 
 | |
| 	if(nullptr != screen2)
 | |
| 	{
 | |
| 		SDL_FreeSurface(screen2);
 | |
| 		screen2 = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	if(nullptr != screen)
 | |
| 	{
 | |
| 		SDL_FreeSurface(screen);
 | |
| 		screen = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	if(nullptr != screenTexture)
 | |
| 	{
 | |
| 		SDL_DestroyTexture(screenTexture);
 | |
| 		screenTexture = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	if(nullptr != mainRenderer)
 | |
| 	{
 | |
| 		SDL_DestroyRenderer(mainRenderer);
 | |
| 		mainRenderer = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	if(nullptr != mainWindow)
 | |
| 	{
 | |
| 		SDL_DestroyWindow(mainWindow);
 | |
| 		mainWindow = nullptr;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIndex)
 | |
| {
 | |
| 	// VCMI will only work with 2 or 4 bytes per pixel
 | |
| 	vstd::amax(bpp, 16);
 | |
| 	vstd::amin(bpp, 32);
 | |
| 	if(bpp>16)
 | |
| 		bpp = 32;
 | |
| 
 | |
| 	if(displayIndex < 0)
 | |
| 	{
 | |
| 		if (mainWindow != nullptr)
 | |
| 			displayIndex = SDL_GetWindowDisplayIndex(mainWindow);
 | |
| 		if (displayIndex < 0)
 | |
| 			displayIndex = 0;
 | |
| 	}
 | |
| 	if(!checkVideoMode(displayIndex, w, h))
 | |
| 	{
 | |
| 		logGlobal->errorStream() << "Error: SDL says that " << w << "x" << h << " resolution is not available!";
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool bufOnScreen = (screenBuf == screen);
 | |
| 
 | |
| 	cleanupRenderer();
 | |
| 
 | |
| 	if(fullscreen)
 | |
| 	{
 | |
| 		//in full-screen mode always use desktop resolution
 | |
| 		mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP);
 | |
| 		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex),SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex), w, h, 0);
 | |
| 	}
 | |
| 
 | |
| 	if(nullptr == mainWindow)
 | |
| 	{
 | |
| 		throw std::runtime_error("Unable to create window\n");
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible
 | |
| 	mainRenderer = SDL_CreateRenderer(mainWindow,preferredDriverIndex,0);
 | |
| 
 | |
| 	if(nullptr == mainRenderer)
 | |
| 	{
 | |
| 		throw std::runtime_error("Unable to create renderer\n");
 | |
| 	}
 | |
| 
 | |
| 	SDL_RendererInfo info;
 | |
| 	SDL_GetRendererInfo(mainRenderer,&info);
 | |
| 	logGlobal->infoStream() << "Created renderer " << info.name;
 | |
| 
 | |
| 	SDL_RenderSetLogicalSize(mainRenderer, w, h);
 | |
| 
 | |
| 	SDL_RenderSetViewport(mainRenderer, nullptr);
 | |
| 
 | |
| 
 | |
| 
 | |
| 	#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
 | |
| 		int bmask = 0xff000000;
 | |
| 		int gmask = 0x00ff0000;
 | |
| 		int rmask = 0x0000ff00;
 | |
| 		int amask = 0x000000ff;
 | |
| 	#else
 | |
| 		int bmask = 0x000000ff;
 | |
| 		int gmask = 0x0000ff00;
 | |
| 		int rmask = 0x00ff0000;
 | |
| 		int amask = 0xFF000000;
 | |
| 	#endif
 | |
| 
 | |
| 	screen = SDL_CreateRGBSurface(0,w,h,bpp,rmask,gmask,bmask,amask);
 | |
| 	if(nullptr == screen)
 | |
| 	{
 | |
| 		logGlobal->errorStream() << "Unable to create surface";
 | |
| 		logGlobal->errorStream() << w << " "<<  h << " "<< bpp;
 | |
| 
 | |
| 		logGlobal->errorStream() << SDL_GetError();
 | |
| 		throw std::runtime_error("Unable to create surface");
 | |
| 	}
 | |
| 	//No blending for screen itself. Required for proper cursor rendering.
 | |
| 	SDL_SetSurfaceBlendMode(screen, SDL_BLENDMODE_NONE);
 | |
| 
 | |
| 	screenTexture = SDL_CreateTexture(mainRenderer,
 | |
|                                             SDL_PIXELFORMAT_ARGB8888,
 | |
|                                             SDL_TEXTUREACCESS_STREAMING,
 | |
|                                             w, h);
 | |
| 
 | |
| 	if(nullptr == screenTexture)
 | |
| 	{
 | |
| 		logGlobal->errorStream() << "Unable to create screen texture";
 | |
| 		logGlobal->errorStream() << SDL_GetError();
 | |
| 		throw std::runtime_error("Unable to create screen texture");
 | |
| 	}
 | |
| 
 | |
| 	screen2 = CSDL_Ext::copySurface(screen);
 | |
| 
 | |
| 
 | |
| 	if(nullptr == screen2)
 | |
| 	{
 | |
| 		throw std::runtime_error("Unable to copy surface\n");
 | |
| 	}
 | |
| 
 | |
| 	screenBuf = bufOnScreen ? screen : screen2;
 | |
| 
 | |
| 	SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 0);
 | |
| 	SDL_RenderClear(mainRenderer);
 | |
| 	SDL_RenderPresent(mainRenderer);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| //used only once during initialization
 | |
| static void setScreenRes(int w, int h, int bpp, bool fullscreen, int displayIndex, bool resetVideo)
 | |
| {
 | |
| 	if(!recreateWindow(w, h, bpp, fullscreen, displayIndex))
 | |
| 	{
 | |
| 		throw std::runtime_error("Requested screen resolution is not available\n");
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void fullScreenChanged()
 | |
| {
 | |
| 	boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
 | |
| 
 | |
| 	Settings full = settings.write["video"]["fullscreen"];
 | |
| 	const bool toFullscreen = full->Bool();
 | |
| 
 | |
| 	auto bitsPerPixel = screen->format->BitsPerPixel;
 | |
| 
 | |
| 	auto w = screen->w;
 | |
| 	auto h = screen->h;
 | |
| 
 | |
| 	if(!recreateWindow(w, h, bitsPerPixel, toFullscreen, -1))
 | |
| 	{
 | |
| 		//will return false and report error if video mode is not supported
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	GH.totalRedraw();
 | |
| }
 | |
| 
 | |
| static void handleEvent(SDL_Event & ev)
 | |
| {
 | |
| 	if((ev.type==SDL_QUIT) ||(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4 && (ev.key.keysym.mod & KMOD_ALT)))
 | |
| 	{
 | |
| 		handleQuit();
 | |
| 		return;
 | |
| 	}
 | |
| 	else if(ev.type == SDL_KEYDOWN && ev.key.keysym.sym==SDLK_F4)
 | |
| 	{
 | |
| 		Settings full = settings.write["video"]["fullscreen"];
 | |
| 		full->Bool() = !full->Bool();
 | |
| 		return;
 | |
| 	}
 | |
| 	else if(ev.type == SDL_USEREVENT)
 | |
| 	{
 | |
| 		switch(ev.user.code)
 | |
| 		{
 | |
| 		case FORCE_QUIT:
 | |
| 			{
 | |
| 				handleQuit(false);
 | |
| 				return;
 | |
| 			}
 | |
| 		    break;
 | |
| 		case RETURN_TO_MAIN_MENU:
 | |
| 			{
 | |
| 				endGame();
 | |
| 				GH.curInt = CGPreGame::create();;
 | |
| 				GH.defActionsDef = 63;
 | |
| 			}
 | |
| 			break;
 | |
| 		case RESTART_GAME:
 | |
| 			{
 | |
| 				StartInfo si = *client->getStartInfo(true);
 | |
| 				endGame();
 | |
| 				startGame(&si);
 | |
| 			}
 | |
| 			break;
 | |
| 		case PREPARE_RESTART_CAMPAIGN:
 | |
| 			{
 | |
| 				auto si = reinterpret_cast<StartInfo *>(ev.user.data1);
 | |
| 				endGame();
 | |
| 				startGame(si);
 | |
| 			}
 | |
| 			break;
 | |
| 		case RETURN_TO_MENU_LOAD:
 | |
| 			endGame();
 | |
| 			CGPreGame::create();
 | |
| 			GH.defActionsDef = 63;
 | |
| 			CGP->update();
 | |
| 			CGP->menu->switchToTab(vstd::find_pos(CGP->menu->menuNameToEntry, "load"));
 | |
| 			GH.curInt = CGP;
 | |
| 			break;
 | |
| 		case FULLSCREEN_TOGGLED:
 | |
| 			fullScreenChanged();
 | |
| 			break;
 | |
| 		default:
 | |
| 			logGlobal->errorStream() << "Unknown user event. Code " << ev.user.code;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 	else if(ev.type == SDL_WINDOWEVENT)
 | |
| 	{
 | |
| 		switch (ev.window.event) {
 | |
| 		case SDL_WINDOWEVENT_RESTORED:
 | |
| 			fullScreenChanged();
 | |
| 			break;
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 	{
 | |
| 		boost::unique_lock<boost::mutex> lock(eventsM);
 | |
| 		events.push(ev);
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| static void mainLoop()
 | |
| {
 | |
| 	SettingsListener resChanged = settings.listen["video"]["fullscreen"];
 | |
| 	resChanged([](const JsonNode &newState){  CGuiHandler::pushSDLEvent(SDL_USEREVENT, FULLSCREEN_TOGGLED); });
 | |
| 
 | |
| 	inGuiThread.reset(new bool(true));
 | |
| 	GH.mainFPSmng->init();
 | |
| 
 | |
| 	while(1) //main SDL events loop
 | |
| 	{
 | |
| 		SDL_Event ev;
 | |
| 
 | |
| 		while(1 == SDL_PollEvent(&ev))
 | |
| 		{
 | |
| 			handleEvent(ev);
 | |
| 		}
 | |
| 
 | |
| 		GH.renderFrame();
 | |
| 
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
 | |
| {
 | |
| 	if(vm.count("onlyAI"))
 | |
| 	{
 | |
| 		auto ais = vm.count("ai") ? vm["ai"].as<std::vector<std::string>>() : std::vector<std::string>();
 | |
| 
 | |
| 		int i = 0;
 | |
| 
 | |
| 
 | |
| 		for(auto & elem : options->playerInfos)
 | |
| 		{
 | |
| 			elem.second.playerID = PlayerSettings::PLAYER_AI;
 | |
| 			if(i < ais.size())
 | |
| 				elem.second.name = ais[i++];
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
|     client = new CClient;
 | |
| 	CPlayerInterface::howManyPeople = 0;
 | |
| 	switch(options->mode) //new game
 | |
| 	{
 | |
| 	case StartInfo::NEW_GAME:
 | |
| 	case StartInfo::CAMPAIGN:
 | |
| 	case StartInfo::DUEL:
 | |
| 		client->newGame(serv, options);
 | |
| 		break;
 | |
| 	case StartInfo::LOAD_GAME:
 | |
| 		std::string fname = options->mapname;
 | |
| 		boost::algorithm::erase_last(fname,".vlgm1");
 | |
|         if(!vm.count("loadplayer"))
 | |
|             client->loadGame(fname);
 | |
|         else
 | |
|             client->loadGame(fname,vm.count("loadserver"),vm.count("loadhumanplayerindices") ? vm["loadhumanplayerindices"].as<std::vector<int>>() : std::vector<int>(),vm.count("loadnumplayers") ? vm["loadnumplayers"].as<int>() : 1,vm["loadplayer"].as<int>(),vm.count("loadserverip") ? vm["loadserverip"].as<std::string>() : "", vm.count("loadserverport") ? vm["loadserverport"].as<std::string>() : "3030");
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 		client->connectionHandler = new boost::thread(&CClient::run, client);
 | |
| }
 | |
| 
 | |
| void endGame()
 | |
| {
 | |
| 	client->endGame();
 | |
| 	vstd::clear_pointer(client);
 | |
| }
 | |
| 
 | |
| void handleQuit(bool ask/* = true*/)
 | |
| {
 | |
| 	auto quitApplication = []()
 | |
| 	{
 | |
| 		if(client)
 | |
| 			endGame();
 | |
| 		dispose();
 | |
| 		vstd::clear_pointer(console);
 | |
| 		boost::this_thread::sleep(boost::posix_time::milliseconds(750));
 | |
| 		if(!gNoGUI)
 | |
| 		{
 | |
| 			cleanupRenderer();
 | |
| 			SDL_Quit();
 | |
| 		}
 | |
| 
 | |
| 		std::cout << "Ending...\n";
 | |
| 		exit(0);
 | |
| 	};
 | |
| 
 | |
| 	if(client && LOCPLINT && ask)
 | |
| 	{
 | |
| 		CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
 | |
| 		LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[69], quitApplication, 0);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		quitApplication();
 | |
| 	}
 | |
| }
 |