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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/spells/effects
2024-04-07 18:50:37 +03:00
..
Catapult.cpp Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
Catapult.h vcmi: skill-agnostic ballistics 2023-03-16 16:46:41 +03:00
Clone.cpp move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
Clone.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Damage.cpp Fixes from code review 2024-01-11 21:10:22 +01:00
Damage.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
DemonSummon.cpp Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
DemonSummon.h Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
Dispel.cpp Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
Dispel.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Effect.cpp vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Effect.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
Effects.cpp Fix getCasterUnitId 2023-04-13 02:18:12 +04:00
Effects.h vcmi: modernize spell effects v2 2023-02-12 21:23:00 +03:00
EffectsFwd.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Heal.cpp Fixes crash on attempt to dynamic_cast AbilityCaster to Unit 2024-02-18 20:06:07 +02:00
Heal.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
LocationEffect.cpp vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
LocationEffect.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Moat.cpp Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
Moat.h Implemented 'strict' json support 2024-02-26 12:55:49 +02:00
Obstacle.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Obstacle.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Registry.cpp Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
Registry.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
RemoveObstacle.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
RemoveObstacle.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Sacrifice.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Sacrifice.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00
Summon.cpp Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
Summon.h Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
Teleport.cpp Correctly initialize battleID for teleport action 2023-11-01 17:24:41 +02:00
Teleport.h Teleport: can trigger obstacles now 2023-04-13 11:24:19 +03:00
Timed.cpp Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
Timed.h Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
UnitEffect.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
UnitEffect.h vcmi: modernize lib/spells/effects 2023-02-08 15:38:26 +03:00