mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/*
|
|
* Obstacle.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "LocationEffect.h"
|
|
#include "../../GameConstants.h"
|
|
#include "../../battle/BattleHex.h"
|
|
#include "../../battle/CObstacleInstance.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
class ObstacleSideOptions
|
|
{
|
|
public:
|
|
using RelativeShape = std::vector<std::vector<BattleHex::EDir>>;
|
|
|
|
RelativeShape shape; //shape of single obstacle relative to obstacle position
|
|
RelativeShape range; //position of obstacles relative to effect destination
|
|
|
|
AudioPath appearSound;
|
|
AnimationPath appearAnimation;
|
|
AnimationPath animation;
|
|
|
|
int offsetY = 0;
|
|
|
|
void serializeJson(JsonSerializeFormat & handler);
|
|
};
|
|
|
|
class Obstacle : public LocationEffect
|
|
{
|
|
public:
|
|
void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
|
|
|
|
bool applicable(Problem & problem, const Mechanics * m) const override;
|
|
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
|
|
|
|
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
|
|
|
|
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
|
|
|
|
protected:
|
|
void serializeJsonEffect(JsonSerializeFormat & handler) override;
|
|
virtual void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const;
|
|
|
|
bool hidden = false;
|
|
bool trigger = false;
|
|
bool trap = false;
|
|
bool removeOnTrigger = false;
|
|
bool hideNative = false;
|
|
SpellID triggerAbility;
|
|
private:
|
|
int32_t patchCount = 0; //random patches to place, for massive spells should be >= 1, for non-massive ones if >= 1, then place only this number inside a target (like H5 landMine)
|
|
bool passable = false;
|
|
int32_t turnsRemaining = -1;
|
|
|
|
std::array<ObstacleSideOptions, 2> sideOptions;
|
|
|
|
static bool isHexAvailable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear);
|
|
static bool noRoomToPlace(Problem & problem, const Mechanics * m);
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|